@@ -226,7 +226,6 @@ render_target_v_flip = true
[node name="Goblin" type="AnimatedSprite" parent="Textures/Goblin4"]
modulate = Color( 1, 0, 0.984314, 1 )
frames = SubResource( 5 )
-frame = 3
speed_scale = 0.9
playing = true
offset = Vector2( 32, 32 )