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@@ -227,6 +227,7 @@ render_target_v_flip = true
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[node name="Goblin" type="AnimatedSprite" parent="Textures/Goblin4"]
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modulate = Color( 1, 0, 0.984314, 1 )
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frames = SubResource( 5 )
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+frame = 2
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speed_scale = 0.9
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playing = true
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offset = Vector2( 32, 32 )
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@@ -941,7 +942,7 @@ tile_data = PoolIntArray( -262155, 0, 5, -196619, 0, 65539, -131083, 0, 65539, -
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position = Vector2( 689.688, 168.617 )
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[node name="enemyadder" type="Position2D" parent="Levelselect/tankarena/enemies"]
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-position = Vector2( 579.251, 202.503 )
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+position = Vector2( 411.912, 97.0777 )
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script = ExtResource( 23 )
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[node name="TileMap2" type="TileMap" parent="Levelselect/tankarena" groups=["terrain"]]
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