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@@ -0,0 +1,141 @@
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+[gd_scene load_steps=8 format=2]
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+
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+[ext_resource path="res://art/txwkloma.bmp" type="Texture" id=1]
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+[ext_resource path="res://art/VAMPIRE SURVIVOR/SPELLS/RPG_Weapons.png" type="Texture" id=2]
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+
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+[sub_resource type="Shader" id=1]
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+code = "shader_type canvas_item;
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+render_mode blend_mix;
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+
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+"
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+
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+[sub_resource type="ShaderMaterial" id=2]
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+shader = SubResource( 1 )
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+
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+[sub_resource type="AtlasTexture" id=3]
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+atlas = ExtResource( 2 )
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+region = Rect2( 41, 31, 48, 67 )
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+
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+[sub_resource type="Animation" id=4]
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+resource_name = "attack1"
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+length = 0.5
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+step = 0.05
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+tracks/0/type = "value"
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+tracks/0/path = NodePath("RPG_Weapons:rotation_degrees")
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+tracks/0/interp = 1
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+tracks/0/loop_wrap = true
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+tracks/0/imported = false
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+tracks/0/enabled = true
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+tracks/0/keys = {
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+"times": PoolRealArray( 0, 0.15 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ -47.1622, 254.261 ]
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+}
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+tracks/1/type = "value"
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+tracks/1/path = NodePath("txwkloma:position")
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+tracks/1/interp = 1
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+tracks/1/loop_wrap = true
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+tracks/1/imported = false
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+tracks/1/enabled = true
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+tracks/1/keys = {
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+"times": PoolRealArray( 0.05, 0.2 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Vector2( 0, 0 ), Vector2( 70, 0 ) ]
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+}
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+tracks/2/type = "value"
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+tracks/2/path = NodePath("txwkloma:modulate")
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+tracks/2/interp = 1
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+tracks/2/loop_wrap = true
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+tracks/2/imported = false
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+tracks/2/enabled = true
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+tracks/2/keys = {
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+"times": PoolRealArray( 0.05, 0.2 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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+}
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+tracks/3/type = "value"
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+tracks/3/path = NodePath("RPG_Weapons:position")
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+tracks/3/interp = 1
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+tracks/3/loop_wrap = true
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+tracks/3/imported = false
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+tracks/3/enabled = true
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+tracks/3/keys = {
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+"times": PoolRealArray( 0, 0.15 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Vector2( 24.7487, -25.1023 ), Vector2( -9.54593, 19.799 ) ]
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+}
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+
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+[sub_resource type="Animation" id=5]
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+resource_name = "attack2"
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+length = 0.5
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+step = 0.05
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+tracks/0/type = "value"
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+tracks/0/path = NodePath("RPG_Weapons:rotation_degrees")
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+tracks/0/interp = 1
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+tracks/0/loop_wrap = true
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+tracks/0/imported = false
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+tracks/0/enabled = true
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+tracks/0/keys = {
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+"times": PoolRealArray( 0, 0.15 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ 254.261, -47.1622 ]
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+}
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+tracks/1/type = "value"
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+tracks/1/path = NodePath("txwkloma:position")
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+tracks/1/interp = 1
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+tracks/1/loop_wrap = true
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+tracks/1/imported = false
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+tracks/1/enabled = true
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+tracks/1/keys = {
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+"times": PoolRealArray( 0.05, 0.2 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Vector2( 0, 0 ), Vector2( 70, 0 ) ]
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+}
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+tracks/2/type = "value"
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+tracks/2/path = NodePath("txwkloma:modulate")
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+tracks/2/interp = 1
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+tracks/2/loop_wrap = true
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+tracks/2/imported = false
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+tracks/2/enabled = true
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+tracks/2/keys = {
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+"times": PoolRealArray( 0.05, 0.2 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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+}
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+tracks/3/type = "value"
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+tracks/3/path = NodePath("RPG_Weapons:position")
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+tracks/3/interp = 1
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+tracks/3/loop_wrap = true
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+tracks/3/imported = false
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+tracks/3/enabled = true
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+tracks/3/keys = {
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+"times": PoolRealArray( 0, 0.15 ),
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+"transitions": PoolRealArray( 1, 1 ),
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+"update": 0,
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+"values": [ Vector2( -9.54593, 19.799 ), Vector2( 24.7487, -25.1023 ) ]
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+}
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+
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+[node name="weapon" type="Node2D"]
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+
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+[node name="RPG_Weapons" type="Sprite" parent="."]
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+material = SubResource( 2 )
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+position = Vector2( -9.54593, 19.799 )
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+rotation = 4.43769
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+texture = SubResource( 3 )
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+offset = Vector2( 0.754765, -30.8505 )
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+region_rect = Rect2( 47, 35, 36, 68 )
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+
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+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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+anims/attack1 = SubResource( 4 )
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+anims/attack2 = SubResource( 5 )
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+
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+[node name="txwkloma" type="Sprite" parent="."]
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+scale = Vector2( 2, 2 )
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+texture = ExtResource( 1 )
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