[gd_resource type="Animation" format=2]

[resource]
resource_name = "jump"
length = 2.0
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("body/arm2/forearm/hand:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("body/arm2/forearm/hand:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("body/arm2/forearm/hand:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4.42659, 2.26468 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("body/arm2/forearm:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("body/arm2/forearm:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("body/arm2/forearm:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -1.94454, 7.29204 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("body/arm2/shoulder:scale")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -1, 1 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("body/arm2/shoulder:rotation_degrees")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("body/arm2/shoulder:position")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -1.42193, -0.0205441 ) ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("body/arm2:scale")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("body/arm2:rotation_degrees")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -146.359, -152.333 ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("body/arm2:position")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0.886793, 13.6592 ) ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("body/gun:scale")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("body/gun:rotation_degrees")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -4.50009, -3.47868 ]
}
tracks/14/type = "value"
tracks/14/path = NodePath("body/gun:position")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 2.7733, 20.9136 ), Vector2( -0.0583196, 20.0877 ), Vector2( -2.97184, 20.3526 ) ]
}
tracks/15/type = "value"
tracks/15/path = NodePath("body/arm/forearm/hand:scale")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/16/type = "value"
tracks/16/path = NodePath("body/arm/forearm/hand:rotation_degrees")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/17/type = "value"
tracks/17/path = NodePath("body/arm/forearm/hand:position")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4.42659, 3.85746 ) ]
}
tracks/18/type = "value"
tracks/18/path = NodePath("body/arm/forearm:scale")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/19/type = "value"
tracks/19/path = NodePath("body/arm/forearm:rotation_degrees")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, -36.1176 ]
}
tracks/20/type = "value"
tracks/20/path = NodePath("body/arm/forearm:position")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -1.94454, 7.29204 ) ]
}
tracks/21/type = "value"
tracks/21/path = NodePath("body/arm/shoulder:scale")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("body/arm/shoulder:rotation_degrees")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/23/type = "value"
tracks/23/path = NodePath("body/arm/shoulder:position")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 2.54176, -0.0205441 ) ]
}
tracks/24/type = "value"
tracks/24/path = NodePath("body/arm:scale")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/25/type = "value"
tracks/25/path = NodePath("body/arm:rotation_degrees")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 19.0002, 33.7205 ]
}
tracks/26/type = "value"
tracks/26/path = NodePath("body/arm:position")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -9.02354, 13.6592 ) ]
}
tracks/27/type = "value"
tracks/27/path = NodePath("body/leg2/feet:scale")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/28/type = "value"
tracks/28/path = NodePath("body/leg2/feet:rotation_degrees")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 25.0812, 63.3834 ]
}
tracks/29/type = "value"
tracks/29/path = NodePath("body/leg2/feet:position")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -1.90761, 12.3582 ), Vector2( -3.37223, 9.73408 ) ]
}
tracks/30/type = "value"
tracks/30/path = NodePath("body/leg2:scale")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/31/type = "value"
tracks/31/path = NodePath("body/leg2:rotation_degrees")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ -32.7601, -60.9497, -48.598 ]
}
tracks/32/type = "value"
tracks/32/path = NodePath("body/leg2:position")
tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0.0229592, 27.6376 ), Vector2( 2.26466, 27.5196 ), Vector2( 1.33763, 26.725 ) ]
}
tracks/33/type = "value"
tracks/33/path = NodePath("body/leg/feet:scale")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/34/type = "value"
tracks/34/path = NodePath("body/leg/feet:rotation_degrees")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
tracks/34/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 44.1703 ]
}
tracks/35/type = "value"
tracks/35/path = NodePath("body/leg/feet:position")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
tracks/35/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.1086, 9.42322 ) ]
}
tracks/36/type = "value"
tracks/36/path = NodePath("body/leg:scale")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/37/type = "value"
tracks/37/path = NodePath("body/leg:rotation_degrees")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/imported = false
tracks/37/enabled = true
tracks/37/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 26.2701, 19.466 ]
}
tracks/38/type = "value"
tracks/38/path = NodePath("body/leg:position")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/imported = false
tracks/38/enabled = true
tracks/38/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -6.20508, 28.6611 ), Vector2( -4.5533, 30.4309 ), Vector2( -5.3479, 28.8417 ) ]
}
tracks/39/type = "value"
tracks/39/path = NodePath("body/belt/skirt:scale")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/imported = false
tracks/39/enabled = true
tracks/39/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/40/type = "value"
tracks/40/path = NodePath("body/belt/skirt:rotation_degrees")
tracks/40/interp = 1
tracks/40/loop_wrap = true
tracks/40/imported = false
tracks/40/enabled = true
tracks/40/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/41/type = "value"
tracks/41/path = NodePath("body/belt/skirt:position")
tracks/41/interp = 1
tracks/41/loop_wrap = true
tracks/41/imported = false
tracks/41/enabled = true
tracks/41/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -0.439613, 0.0503712 ) ]
}
tracks/42/type = "value"
tracks/42/path = NodePath("body/belt:scale")
tracks/42/interp = 1
tracks/42/loop_wrap = true
tracks/42/imported = false
tracks/42/enabled = true
tracks/42/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/43/type = "value"
tracks/43/path = NodePath("body/belt:rotation_degrees")
tracks/43/interp = 1
tracks/43/loop_wrap = true
tracks/43/imported = false
tracks/43/enabled = true
tracks/43/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, -19.0514 ]
}
tracks/44/type = "value"
tracks/44/path = NodePath("body/belt:position")
tracks/44/interp = 1
tracks/44/loop_wrap = true
tracks/44/imported = false
tracks/44/enabled = true
tracks/44/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.57571, 23.7251 ) ]
}
tracks/45/type = "value"
tracks/45/path = NodePath("body/medal:scale")
tracks/45/interp = 1
tracks/45/loop_wrap = true
tracks/45/imported = false
tracks/45/enabled = true
tracks/45/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/46/type = "value"
tracks/46/path = NodePath("body/medal:rotation_degrees")
tracks/46/interp = 1
tracks/46/loop_wrap = true
tracks/46/imported = false
tracks/46/enabled = true
tracks/46/keys = {
"times": PoolRealArray( 0, 0.35, 0.45 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -110.29, 0.771723 ]
}
tracks/47/type = "value"
tracks/47/path = NodePath("body/medal:position")
tracks/47/interp = 1
tracks/47/loop_wrap = true
tracks/47/imported = false
tracks/47/enabled = true
tracks/47/keys = {
"times": PoolRealArray( 0, 0.2, 0.35, 0.45 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ]
}
tracks/48/type = "value"
tracks/48/path = NodePath("body/head:scale")
tracks/48/interp = 1
tracks/48/loop_wrap = true
tracks/48/imported = false
tracks/48/enabled = true
tracks/48/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/49/type = "value"
tracks/49/path = NodePath("body/head:rotation_degrees")
tracks/49/interp = 1
tracks/49/loop_wrap = true
tracks/49/imported = false
tracks/49/enabled = true
tracks/49/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -5.97269, -2.83942 ]
}
tracks/50/type = "value"
tracks/50/path = NodePath("body/head:position")
tracks/50/interp = 1
tracks/50/loop_wrap = true
tracks/50/imported = false
tracks/50/enabled = true
tracks/50/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -3.23602, 12.4778 ), Vector2( -2.57386, 12.6102 ) ]
}
tracks/51/type = "value"
tracks/51/path = NodePath("body/body2:scale")
tracks/51/interp = 1
tracks/51/loop_wrap = true
tracks/51/imported = false
tracks/51/enabled = true
tracks/51/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/52/type = "value"
tracks/52/path = NodePath("body/body2:rotation_degrees")
tracks/52/interp = 1
tracks/52/loop_wrap = true
tracks/52/imported = false
tracks/52/enabled = true
tracks/52/keys = {
"times": PoolRealArray( 0, 0.25, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -4.54705, -1.73689 ]
}
tracks/53/type = "value"
tracks/53/path = NodePath("body/body2:position")
tracks/53/interp = 1
tracks/53/loop_wrap = true
tracks/53/imported = false
tracks/53/enabled = true
tracks/53/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.75282, 22.6649 ) ]
}
tracks/54/type = "value"
tracks/54/path = NodePath("body:scale")
tracks/54/interp = 1
tracks/54/loop_wrap = true
tracks/54/imported = false
tracks/54/enabled = true
tracks/54/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/55/type = "value"
tracks/55/path = NodePath("body:rotation_degrees")
tracks/55/interp = 1
tracks/55/loop_wrap = true
tracks/55/imported = false
tracks/55/enabled = true
tracks/55/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/56/type = "value"
tracks/56/path = NodePath("body:position")
tracks/56/interp = 1
tracks/56/loop_wrap = true
tracks/56/imported = false
tracks/56/enabled = true
tracks/56/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 3.375, -5.5 ) ]
}
tracks/57/type = "value"
tracks/57/path = NodePath("body/medal:z_index")
tracks/57/interp = 1
tracks/57/loop_wrap = true
tracks/57/imported = false
tracks/57/enabled = true
tracks/57/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 3 ]
}
tracks/58/type = "value"
tracks/58/path = NodePath("body/arm2:z_index")
tracks/58/interp = 1
tracks/58/loop_wrap = true
tracks/58/imported = false
tracks/58/enabled = true
tracks/58/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/59/type = "value"
tracks/59/path = NodePath("body/gun/handle:position")
tracks/59/interp = 1
tracks/59/loop_wrap = true
tracks/59/imported = false
tracks/59/enabled = true
tracks/59/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/60/type = "value"
tracks/60/path = NodePath("body/head/Sprite3:position")
tracks/60/interp = 1
tracks/60/loop_wrap = true
tracks/60/imported = false
tracks/60/enabled = true
tracks/60/keys = {
"times": PoolRealArray( 0.2, 0.3, 0.35, 0.45 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
}
tracks/61/type = "value"
tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
tracks/61/interp = 1
tracks/61/loop_wrap = true
tracks/61/imported = false
tracks/61/enabled = true
tracks/61/keys = {
"times": PoolRealArray( 0.2, 0.35, 0.45, 0.65 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -10.396, 9.0, 0.0 ]
}
tracks/62/type = "value"
tracks/62/path = NodePath("body/head/Sprite3:offset")
tracks/62/interp = 1
tracks/62/loop_wrap = true
tracks/62/imported = false
tracks/62/enabled = true
tracks/62/keys = {
"times": PoolRealArray( 0.2, 0.35, 0.45, 0.65 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
}
tracks/63/type = "value"
tracks/63/path = NodePath("body/gun:z_index")
tracks/63/interp = 1
tracks/63/loop_wrap = true
tracks/63/imported = false
tracks/63/enabled = true
tracks/63/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/64/type = "value"
tracks/64/path = NodePath("body/head/soldieremotions:visible")
tracks/64/interp = 1
tracks/64/loop_wrap = true
tracks/64/imported = false
tracks/64/enabled = true
tracks/64/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/65/type = "value"
tracks/65/path = NodePath("body/head/Sprite2:visible")
tracks/65/interp = 1
tracks/65/loop_wrap = true
tracks/65/imported = false
tracks/65/enabled = true
tracks/65/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/66/type = "value"
tracks/66/path = NodePath("body/esclamation:visible")
tracks/66/interp = 1
tracks/66/loop_wrap = true
tracks/66/imported = false
tracks/66/enabled = true
tracks/66/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/67/type = "value"
tracks/67/path = NodePath("body/z:visible")
tracks/67/interp = 1
tracks/67/loop_wrap = true
tracks/67/imported = false
tracks/67/enabled = true
tracks/67/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/68/type = "value"
tracks/68/path = NodePath("body/head/Sprite2:frame")
tracks/68/interp = 1
tracks/68/loop_wrap = true
tracks/68/imported = false
tracks/68/enabled = true
tracks/68/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/69/type = "value"
tracks/69/path = NodePath("body/head/Sprite3:frame")
tracks/69/interp = 1
tracks/69/loop_wrap = true
tracks/69/imported = false
tracks/69/enabled = true
tracks/69/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/70/type = "value"
tracks/70/path = NodePath("body/gun/handle/Sprite:frame")
tracks/70/interp = 1
tracks/70/loop_wrap = true
tracks/70/imported = false
tracks/70/enabled = true
tracks/70/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/71/type = "value"
tracks/71/path = NodePath("body/head/soldieremotions:frame")
tracks/71/interp = 1
tracks/71/loop_wrap = true
tracks/71/imported = false
tracks/71/enabled = true
tracks/71/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 2, 0 ]
}
