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tracks/53/enabled = true
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[sub_resource type="Animation" id=12]
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tracks/35/loop_wrap = true
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tracks/38/loop_wrap = true
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tracks/39/loop_wrap = true
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tracks/40/loop_wrap = true
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tracks/44/loop_wrap = true
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tracks/45/loop_wrap = true
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tracks/45/enabled = true
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tracks/47/loop_wrap = true
tracks/47/imported = false
tracks/47/enabled = true
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tracks/48/path = NodePath("body/head:scale")
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tracks/48/loop_wrap = true
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tracks/49/loop_wrap = true
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tracks/49/enabled = true
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tracks/51/loop_wrap = true
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tracks/52/type = "value"
tracks/52/path = NodePath("body/body2:rotation_degrees")
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tracks/52/loop_wrap = true
tracks/52/imported = false
tracks/52/enabled = true
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tracks/53/loop_wrap = true
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tracks/54/loop_wrap = true
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tracks/61/loop_wrap = true
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tracks/63/loop_wrap = true
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[sub_resource type="Animation" id=22]
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tracks/7/loop_wrap = true
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tracks/9/loop_wrap = true
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tracks/10/loop_wrap = true
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tracks/11/loop_wrap = true
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tracks/11/enabled = true
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tracks/12/loop_wrap = true
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tracks/12/enabled = true
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tracks/13/path = NodePath("body/gun:rotation_degrees")
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tracks/13/loop_wrap = true
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tracks/13/enabled = true
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tracks/14/loop_wrap = true
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tracks/14/enabled = true
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tracks/16/loop_wrap = true
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tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
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tracks/18/loop_wrap = true
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tracks/18/enabled = true
tracks/18/keys = {
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tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
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tracks/20/path = NodePath("body/arm/forearm:position")
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tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = {
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"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/23/type = "value"
tracks/23/path = NodePath("body/arm/shoulder:position")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 2.54176, -0.0205441 ) ]
}
tracks/24/type = "value"
tracks/24/path = NodePath("body/arm:scale")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/25/type = "value"
tracks/25/path = NodePath("body/arm:rotation_degrees")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/26/type = "value"
tracks/26/path = NodePath("body/arm:position")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = {
"times": PoolRealArray( 0, 0.45, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -9.02354, 13.6592 ), Vector2( -3.00998, 13.7706 ), Vector2( -6.12812, 17.3898 ) ]
}
tracks/27/type = "value"
tracks/27/path = NodePath("body/leg2/feet:scale")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/28/type = "value"
tracks/28/path = NodePath("body/leg2/feet:rotation_degrees")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 25.0812, 28.2098, 11.0743, 104.771 ]
}
tracks/29/type = "value"
tracks/29/path = NodePath("body/leg2/feet:position")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/30/type = "value"
tracks/30/path = NodePath("body/leg2:scale")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/31/type = "value"
tracks/31/path = NodePath("body/leg2:rotation_degrees")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.65, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ -32.7601, -59.6253, -3.89495, 34.7708, 56.3986, -35.1076 ]
}
tracks/32/type = "value"
tracks/32/path = NodePath("body/leg2:position")
tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/keys = {
"times": PoolRealArray( 0, 0.45 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0.0229592, 27.6376 ), Vector2( -5.92483, 27.8737 ) ]
}
tracks/33/type = "value"
tracks/33/path = NodePath("body/leg/feet:scale")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/34/type = "value"
tracks/34/path = NodePath("body/leg/feet:rotation_degrees")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
tracks/34/keys = {
"times": PoolRealArray( 0, 0.3, 0.45, 0.6, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 44.1703, 113.854, 9.2946, 13.176, 8.64128 ]
}
tracks/35/type = "value"
tracks/35/path = NodePath("body/leg/feet:position")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
tracks/35/keys = {
"times": PoolRealArray( 0.45 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -0.348909, 10.4398 ) ]
}
tracks/36/type = "value"
tracks/36/path = NodePath("body/leg:scale")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/keys = {
"times": PoolRealArray(  ),
"transitions": PoolRealArray(  ),
"update": 0,
"values": [  ]
}
tracks/37/type = "value"
tracks/37/path = NodePath("body/leg:rotation_degrees")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/imported = false
tracks/37/enabled = true
tracks/37/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.65, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 26.2701, 56.386, -43.8006, -32.9182, -59.5061, 6.71073 ]
}
tracks/38/type = "value"
tracks/38/path = NodePath("body/leg:position")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/imported = false
tracks/38/enabled = true
tracks/38/keys = {
"times": PoolRealArray( 0, 0.45, 0.65 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -6.20508, 28.6611 ), Vector2( -0.492732, 28.7791 ), Vector2( -0.927295, 28.4251 ) ]
}
tracks/39/type = "value"
tracks/39/path = NodePath("body/belt/skirt:scale")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/imported = false
tracks/39/enabled = true
tracks/39/keys = {
"times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
}
tracks/40/type = "value"
tracks/40/path = NodePath("body/belt/skirt:rotation_degrees")
tracks/40/interp = 1
tracks/40/loop_wrap = true
tracks/40/imported = false
tracks/40/enabled = true
tracks/40/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/41/type = "value"
tracks/41/path = NodePath("body/belt/skirt:position")
tracks/41/interp = 1
tracks/41/loop_wrap = true
tracks/41/imported = false
tracks/41/enabled = true
tracks/41/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -0.439613, 0.0503712 ) ]
}
tracks/42/type = "value"
tracks/42/path = NodePath("body/belt:scale")
tracks/42/interp = 1
tracks/42/loop_wrap = true
tracks/42/imported = false
tracks/42/enabled = true
tracks/42/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/43/type = "value"
tracks/43/path = NodePath("body/belt:rotation_degrees")
tracks/43/interp = 1
tracks/43/loop_wrap = true
tracks/43/imported = false
tracks/43/enabled = true
tracks/43/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/44/type = "value"
tracks/44/path = NodePath("body/belt:position")
tracks/44/interp = 1
tracks/44/loop_wrap = true
tracks/44/imported = false
tracks/44/enabled = true
tracks/44/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.57571, 23.7251 ) ]
}
tracks/45/type = "value"
tracks/45/path = NodePath("body/medal:scale")
tracks/45/interp = 1
tracks/45/loop_wrap = true
tracks/45/imported = false
tracks/45/enabled = true
tracks/45/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/46/type = "value"
tracks/46/path = NodePath("body/medal:rotation_degrees")
tracks/46/interp = 1
tracks/46/loop_wrap = true
tracks/46/imported = false
tracks/46/enabled = true
tracks/46/keys = {
"times": PoolRealArray( 0, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -110.29, 0.771723 ]
}
tracks/47/type = "value"
tracks/47/path = NodePath("body/medal:position")
tracks/47/interp = 1
tracks/47/loop_wrap = true
tracks/47/imported = false
tracks/47/enabled = true
tracks/47/keys = {
"times": PoolRealArray( 0, 0.45, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ]
}
tracks/48/type = "value"
tracks/48/path = NodePath("body/head:scale")
tracks/48/interp = 1
tracks/48/loop_wrap = true
tracks/48/imported = false
tracks/48/enabled = true
tracks/48/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/49/type = "value"
tracks/49/path = NodePath("body/head:rotation_degrees")
tracks/49/interp = 1
tracks/49/loop_wrap = true
tracks/49/imported = false
tracks/49/enabled = true
tracks/49/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/50/type = "value"
tracks/50/path = NodePath("body/head:position")
tracks/50/interp = 1
tracks/50/loop_wrap = true
tracks/50/imported = false
tracks/50/enabled = true
tracks/50/keys = {
"times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 12.4778 ), Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 13.7028 ) ]
}
tracks/51/type = "value"
tracks/51/path = NodePath("body/body2:scale")
tracks/51/interp = 1
tracks/51/loop_wrap = true
tracks/51/imported = false
tracks/51/enabled = true
tracks/51/keys = {
"times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
}
tracks/52/type = "value"
tracks/52/path = NodePath("body/body2:rotation_degrees")
tracks/52/interp = 1
tracks/52/loop_wrap = true
tracks/52/imported = false
tracks/52/enabled = true
tracks/52/keys = {
"times": PoolRealArray( 0, 0.45 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0 ]
}
tracks/53/type = "value"
tracks/53/path = NodePath("body/body2:position")
tracks/53/interp = 1
tracks/53/loop_wrap = true
tracks/53/imported = false
tracks/53/enabled = true
tracks/53/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -2.75282, 22.6649 ) ]
}
tracks/54/type = "value"
tracks/54/path = NodePath("body:scale")
tracks/54/interp = 1
tracks/54/loop_wrap = true
tracks/54/imported = false
tracks/54/enabled = true
tracks/54/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/55/type = "value"
tracks/55/path = NodePath("body:rotation_degrees")
tracks/55/interp = 1
tracks/55/loop_wrap = true
tracks/55/imported = false
tracks/55/enabled = true
tracks/55/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/56/type = "value"
tracks/56/path = NodePath("body:position")
tracks/56/interp = 1
tracks/56/loop_wrap = true
tracks/56/imported = false
tracks/56/enabled = true
tracks/56/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 3.375, -5.5 ) ]
}
tracks/57/type = "value"
tracks/57/path = NodePath("body/medal:z_index")
tracks/57/interp = 1
tracks/57/loop_wrap = true
tracks/57/imported = false
tracks/57/enabled = true
tracks/57/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 3 ]
}
tracks/58/type = "value"
tracks/58/path = NodePath("body/arm2:z_index")
tracks/58/interp = 1
tracks/58/loop_wrap = true
tracks/58/imported = false
tracks/58/enabled = true
tracks/58/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/59/type = "value"
tracks/59/path = NodePath("body/gun/handle:position")
tracks/59/interp = 1
tracks/59/loop_wrap = true
tracks/59/imported = false
tracks/59/enabled = true
tracks/59/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/60/type = "value"
tracks/60/path = NodePath("body/head/Sprite3:position")
tracks/60/interp = 1
tracks/60/loop_wrap = true
tracks/60/imported = false
tracks/60/enabled = true
tracks/60/keys = {
"times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
}
tracks/61/type = "value"
tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
tracks/61/interp = 1
tracks/61/loop_wrap = true
tracks/61/imported = false
tracks/61/enabled = true
tracks/61/keys = {
"times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, -10.396, 9.0, 0.0 ]
}
tracks/62/type = "value"
tracks/62/path = NodePath("body/head/Sprite3:offset")
tracks/62/interp = 1
tracks/62/loop_wrap = true
tracks/62/imported = false
tracks/62/enabled = true
tracks/62/keys = {
"times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
}
tracks/63/type = "value"
tracks/63/path = NodePath("body/gun:z_index")
tracks/63/interp = 1
tracks/63/loop_wrap = true
tracks/63/imported = false
tracks/63/enabled = true
tracks/63/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/64/type = "value"
tracks/64/path = NodePath("body/head/soldieremotions:visible")
tracks/64/interp = 1
tracks/64/loop_wrap = true
tracks/64/imported = false
tracks/64/enabled = true
tracks/64/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/65/type = "value"
tracks/65/path = NodePath("body/head/Sprite2:visible")
tracks/65/interp = 1
tracks/65/loop_wrap = true
tracks/65/imported = false
tracks/65/enabled = true
tracks/65/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/66/type = "value"
tracks/66/path = NodePath("body/esclamation:visible")
tracks/66/interp = 1
tracks/66/loop_wrap = true
tracks/66/imported = false
tracks/66/enabled = true
tracks/66/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/67/type = "value"
tracks/67/path = NodePath("body/z:visible")
tracks/67/interp = 1
tracks/67/loop_wrap = true
tracks/67/imported = false
tracks/67/enabled = true
tracks/67/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/68/type = "value"
tracks/68/path = NodePath("body/head/Sprite2:frame")
tracks/68/interp = 1
tracks/68/loop_wrap = true
tracks/68/imported = false
tracks/68/enabled = true
tracks/68/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/69/type = "value"
tracks/69/path = NodePath("body/head/Sprite3:frame")
tracks/69/interp = 1
tracks/69/loop_wrap = true
tracks/69/imported = false
tracks/69/enabled = true
tracks/69/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/70/type = "value"
tracks/70/path = NodePath("body/gun/handle/Sprite:frame")
tracks/70/interp = 1
tracks/70/loop_wrap = true
tracks/70/imported = false
tracks/70/enabled = true
tracks/70/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}

[sub_resource type="Shader" id=36]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform int particles_anim_h_frames;
uniform int particles_anim_v_frames;
uniform float offset;
uniform bool particles_anim_loop;
uniform float progress;
void vertex() {
	float h_frames = float(particles_anim_h_frames);
	float v_frames = float(particles_anim_v_frames);
	VERTEX.xy /= vec2(h_frames, v_frames);
	float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
	float particle_frame = floor(progress * float(particle_total_frames));
	if (!particles_anim_loop) {
		particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
	} else {
		particle_frame = mod(particle_frame, particle_total_frames);
	}	UV /= vec2(h_frames, v_frames);
	UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
}
"

[sub_resource type="ShaderMaterial" id=37]
shader = SubResource( 36 )
shader_param/particles_anim_h_frames = 4
shader_param/particles_anim_v_frames = 4
shader_param/offset = 2.0
shader_param/particles_anim_loop = true
shader_param/progress = 0.0

[sub_resource type="Animation" id=38]
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}

[sub_resource type="Animation" id=41]
resource_name = "shoot"
length = 2.5
loop = true
tracks/0/type = "animation"
tracks/0/path = NodePath("AnimationPlayer")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": PoolStringArray( "prepareshot", "shoot", "reloadgun" ),
"times": PoolRealArray( 0, 0.5, 1 )
}

[sub_resource type="Animation" id=43]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("body/gun/handle/Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("body/gun:z_index")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 3 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("body/gun:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0.535254, 17.2703 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("body/arm:z_index")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 4 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("body/arm:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
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tracks/5/imported = false
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tracks/13/enabled = true
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tracks/10/type = "value"
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text = ExtResource( 16 )
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anims/RESET = SubResource( 39 )
anims/aim = SubResource( 1 )
anims/alert = SubResource( 2 )
anims/alert2 = SubResource( 3 )
anims/die = SubResource( 4 )
anims/die2 = SubResource( 5 )
anims/die3 = SubResource( 6 )
anims/die4 = SubResource( 7 )
anims/fall = SubResource( 8 )
anims/fall2 = SubResource( 9 )
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anims/handcrank = SubResource( 11 )
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anims/idle = SubResource( 13 )
anims/idle2 = SubResource( 14 )
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anims/idleaction = SubResource( 16 )
anims/jump = SubResource( 42 )
anims/march = SubResource( 17 )
anims/prepareshot = SubResource( 18 )
anims/protecthead = SubResource( 19 )
anims/reloadbazooka = SubResource( 20 )
anims/reloadgun = SubResource( 21 )
anims/righttoleft = SubResource( 22 )
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anims/runaway = SubResource( 25 )
anims/shoot = SubResource( 26 )
anims/shootseq = SubResource( 40 )
anims/sleep = SubResource( 27 )
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anims/stab2 = SubResource( 29 )
anims/stabslow = SubResource( 30 )
anims/tankride = SubResource( 31 )
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anims/walk = SubResource( 34 )
anims/walk2 = SubResource( 35 )

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script = ExtResource( 4 )
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[node name="soldieremotions" type="Sprite" parent="body/head"]
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[node name="Sprite3" type="Sprite" parent="body/head"]
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[node name="skirt" type="Sprite" parent="body/belt"]
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texture = ExtResource( 5 )
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region_enabled = true
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rotation = 0.339746
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texture = ExtResource( 5 )
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[node name="feet" type="Sprite" parent="body/leg"]
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rotation = 1.80001
texture = ExtResource( 5 )
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[node name="leg2" type="Sprite" parent="body"]
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rotation = -1.06377
z_index = -3
texture = ExtResource( 5 )
offset = Vector2( 0, 5 )
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region_rect = Rect2( 82, 34, 7, 13 )

[node name="feet" type="Sprite" parent="body/leg2"]
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rotation = 1.10625
texture = ExtResource( 5 )
region_enabled = true
region_rect = Rect2( 7, 44, 6, 10 )

[node name="arm" type="Sprite" parent="body"]
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rotation = -0.714288
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region_enabled = true
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[node name="shoulder" type="Sprite" parent="body/arm"]
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texture = ExtResource( 5 )
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region_enabled = true
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[node name="hand" type="Sprite" parent="body/arm/forearm"]
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texture = ExtResource( 5 )
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region_enabled = true
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position = Vector2( 3.68721, -1.2018 )
scale = Vector2( 1, 1 )
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rotation = 3.14159
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[node name="gun" type="Node2D" parent="body"]
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[node name="handle" type="Node2D" parent="body/gun"]

[node name="Sprite" type="Sprite" parent="body/gun/handle"]
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texture = ExtResource( 3 )
hframes = 4
vframes = 4
frame = 1

[node name="bazooka" type="Sprite" parent="body/gun/handle"]
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texture = ExtResource( 13 )
hframes = 5
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[node name="rocket" type="Sprite" parent="body/gun/handle/bazooka"]
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position = Vector2( 12.199, 0.834 )
scale = Vector2( -0.6, 0.9 )
texture = ExtResource( 14 )

[node name="arm2" type="Sprite" parent="body"]
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position = Vector2( -56.4615, 32.1943 )
rotation = -1.16319
texture = ExtResource( 5 )
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position = Vector2( -5.79609, 7.25694 )
rotation = 3.13266
scale = Vector2( 1, -1 )
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texture = ExtResource( 10 )

[node name="shoulder" type="Sprite" parent="body/arm2"]
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scale = Vector2( -1, 1 )
texture = ExtResource( 5 )
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[node name="forearm" type="Sprite" parent="body/arm2"]
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texture = ExtResource( 5 )
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region_enabled = true
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[node name="hand" type="Sprite" parent="body/arm2/forearm"]
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texture = ExtResource( 5 )
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position = Vector2( 15.425, 6.4809 )
scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 8 )

[node name="esclamation" type="Sprite" parent="body"]
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position = Vector2( 11.6929, -0.907277 )
scale = Vector2( 5, 1e-05 )
texture = ExtResource( 9 )

[node name="siren" type="Sprite" parent="."]
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position = Vector2( 35.0016, 23.0102 )
scale = Vector2( -1, 0.9 )
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texture = ExtResource( 11 )

[node name="AnimatedSprite" type="Sprite" parent="siren"]
material = SubResource( 37 )
position = Vector2( 9.47522, -2.54839 )
texture = ExtResource( 12 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="siren"]
"anims/Nova Animação" = SubResource( 38 )

[node name="AnimationPlayer2" type="AnimationPlayer" parent="."]
playback_speed = 2.0
anims/shoot = SubResource( 41 )

[node name="AnimationPlayer3" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/RESET = SubResource( 43 )
anims/point = SubResource( 44 )
