[gd_resource type="ShaderMaterial" load_steps=3 format=2]

[ext_resource path="res://tiles/tilemap2summer.png" type="Texture" id=1]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
render_mode blend_mix;

uniform sampler2D text1;
uniform sampler2D text2;
uniform float mixer = 0.5;

void fragment(){
	vec4 color = texture(text1,UV);
	vec4 color1 = texture(text2,UV);
	COLOR = mix(color,color1,mixer);
}"

[resource]
shader = SubResource( 1 )
shader_param/mixer = 0.0
shader_param/text1 = ExtResource( 1 )
