[gd_scene load_steps=3 format=2]

[ext_resource path="res://playerphysics.gd" type="Script" id=1]

[sub_resource type="RectangleShape2D" id=1]

[node name="KinematicBody2D" type="KinematicBody2D" groups=["player", "players"]]
position = Vector2( 320, 180 )
collision_layer = 10
collision_mask = 2
script = ExtResource( 1 )
bulletoffset = Vector2( 0, -8 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
