[gd_scene load_steps=3 format=2]

[ext_resource path="res://font/8bit.tres" type="DynamicFont" id=6]

[sub_resource type="GDScript" id=1]
script/source = "extends Label

func _input(event):
	if Input.is_action_just_pressed(\"f3\"): 
		visible = !visible
		Engine.set_target_fps(0 if visible else 60)


func _physics_process(delta):
	text = \"fps: \" + str(Engine.get_frames_per_second())
	text += \"\\n\"
	text += 'mem: ' + String.humanize_size(OS.get_static_memory_usage())
	text += \"\\n\"
	text += 'vram: ' + String.humanize_size(Performance.get_monitor(20))
	text += \"\\n\"
#	if has_node(singleton.player_path):
#		text += 'x: ' + str(int(get_node(singleton.player_path).global_position.x))
#		text += \"\\n\"
#		text += 'y: ' + str(int(get_node(singleton.player_path).global_position.y))

"

[node name="Debug" type="CanvasLayer"]
pause_mode = 2
layer = 127

[node name="fpscount" type="Label" parent="."]
pause_mode = 2
anchor_left = -0.00539021
anchor_top = 0.260297
anchor_right = -0.00539021
anchor_bottom = 0.260297
margin_left = 11.9259
margin_top = 188.737
margin_right = 189.926
margin_bottom = 309.737
custom_fonts/font = ExtResource( 6 )
text = "fps: 60"
script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": true
}
