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- <h1><img src = ".\img\fx_iwa_tile.png" width = 30 height = 30 > TileFx Iwa</h1>
- <h4>● Overview</h4>
- This effect arranges the Source image in tiles.<br>
- The existing "Tile" effect of OpenToonz has been enhanced in the following ways:
- <UL>
- <LI>Now it is possible to specify the repeat range with respect to the Camera Box, in addition to the<br>
- object Bounding Box.</LI>
- <LI>Now it is possible to specify the number of repetitions and the number of sheets, separately for top,<br>
- bottom, left and right.</LI>
- <LI>Now it is possible to specify the separate margin widths for horizontal and vertical directions.</LI>
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- <h4>● Input port</h4>
- <UL>
- <LI><b>Source</b> : Connect the Source image.</LI>
- </UL>
- <h4>● Parameters</h4>
- <UL>
- <LI><b>Input Size</b> : Specify the range to be repeated.<br>
- "Bounding Box"  Repeats the area within the bounding box of the Source image.<br>
- "Camera Box"   Repeat the area within the "Camera Box". In other words, the repeated images will<br>
- be placed outside the camera.
- </LI><br>
- <LI><b>Left Quantity</b> : Specify the number of repetitions to the left.<br>
- "No Tile"  It will not repeat the tiles.<br>
- "1 Tile"   It will repeat the image only 1 time.<br>
- "Mutiple Tiles" It will repeat the image indefinitely within the specified range.
- </LI>
- <LI><b>Right Quantity</b> : Specify the number of repetitions to the right. (See Left Quantity).</LI>
- <LI><b>Mirror Horizontally</b> : When active, tiles arranged in the horizontal direction will be flipped<br>
- horizontally every other time.</LI>
- <LI><b>Horizontal Margin</b> : The horizontal margin of the tile (unit). It can have a negative value.</LI>
- <LI><b>Top Quantity</b> : Specify the number of times to repeat upwards. (See Left Quantity).</LI>
- <LI><b>Bottom Quantity</b> : Specify the number of times to repeat downwards. (See Left Quantity).</LI>
- <LI><b>Mirror Vertically</b> : When active, tiles arranged in the vertical direction will be flipped upside<br>
- down every other time.</LI>
- <LI><b>Vertical Margin</b> : The vertical margin of the tile (unit). It can have a negative value.</LI>
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