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  1. <stringtable>
  2. <!------------------------------ FX ------------------------------------------->
  3. <item>"addFx" "Add" </item>
  4. <item>"addFx.value" "Intensity" </item>
  5. <item>"blendFx" "Cross Dissolve" </item>
  6. <item>"blendFx.value" "Intensity" </item>
  7. <item>"colorBurnFx" "Color Burn" </item>
  8. <item>"colorDodgeFx" "Color Dodge" </item>
  9. <item>"multFx" "Multiply" </item>
  10. <item>"multFx.value" "Intensity" </item>
  11. <item>"multFx.matte" "Alpha" </item>
  12. <item>"screenFx" "Screen" </item>
  13. <item>"subFx" "Subtract" </item>
  14. <item>"subFx.matte" "Alpha" </item>
  15. <item>"STD_toneCurveFx" "Curves" </item>
  16. <item>"STD_toneCurveFx.curve" "" </item>
  17. <item>"STD_adjustLevelsFx" "Adjust Levels" </item>
  18. <item>"STD_adjustLevelsFx.in_rgb" "RGB Input" </item>
  19. <item>"STD_adjustLevelsFx.out_rgb" "RGB Output" </item>
  20. <item>"STD_adjustLevelsFx.in_r" "Red Input" </item>
  21. <item>"STD_adjustLevelsFx.out_r" "Red Output" </item>
  22. <item>"STD_adjustLevelsFx.in_g" "Green Input" </item>
  23. <item>"STD_adjustLevelsFx.out_g" "Green Output" </item>
  24. <item>"STD_adjustLevelsFx.in_b" "Blue Input" </item>
  25. <item>"STD_adjustLevelsFx.out_b" "Blue Output" </item>
  26. <item>"STD_adjustLevelsFx.in_m" "Alpha Input" </item>
  27. <item>"STD_adjustLevelsFx.out_m" "Alpha Output" </item>
  28. <item>"STD_adjustLevelsFx.gamma_rgb" "RGB Gamma" </item>
  29. <item>"STD_adjustLevelsFx.gamma_r" "Red Gamma" </item>
  30. <item>"STD_adjustLevelsFx.gamma_g" "Green Gamma" </item>
  31. <item>"STD_adjustLevelsFx.gamma_b" "Blue Gamma" </item>
  32. <item>"STD_adjustLevelsFx.gamma_m" "Alpha Gamma" </item>
  33. <item>"STD_backlitFx" "Backlit" </item>
  34. <item>"STD_backlitFx.value" "Intensity" </item>
  35. <item>"STD_backlitFx.color" "Color" </item>
  36. <item>"STD_backlitFx.fade" "Fade" </item>
  37. <item>"STD_blurFx" "Blur" </item>
  38. <item>"STD_blurFx.value" "Value" </item>
  39. <item>"STD_blurFx.spread" "Spread" </item>
  40. <item>"STD_despeckleFx" "Despeckle" </item>
  41. <item>"STD_despeckleFx.size" "Size" </item>
  42. <item>"STD_despeckleFx.detect_speckles_on" "Detect On" </item>
  43. <item>"STD_directionalBlurFx" "Directional Blur" </item>
  44. <item>"STD_directionalBlurFx.angle" "Angle" </item>
  45. <item>"STD_directionalBlurFx.intensity" "Intensity" </item>
  46. <item>"STD_directionalBlurFx.bidirectional" "Bidirectional" </item>
  47. <item>"STD_directionalBlurFx.spread" "Spread" </item>
  48. <item>"STD_brightContFx" "Brightness Contrast" </item>
  49. <item>"STD_brightContFx.brightness""Brightness" </item>
  50. <item>"STD_brightContFx.contrast" "Contrast" </item>
  51. <item>"STD_bodyHighLightFx" "Body Highlight" </item>
  52. <item>"STD_bodyHighLightFx.mode" "Mode" </item>
  53. <item>"STD_bodyHighLightFx.point" "Offset X" </item>
  54. <item>"STD_bodyHighLightFx.transparency" "Transparency" </item>
  55. <item>"STD_bodyHighLightFx.blur" "Blur" </item>
  56. <item>"STD_bodyHighLightFx.color" "Color" </item>
  57. <item>"STD_bodyHighLightFx.invert" "Invert" </item>
  58. <item>"STD_castShadowFx" "Cast Shadow" </item>
  59. <item>"STD_castShadowFx.distort_type" "Mode" </item>
  60. <item>"STD_castShadowFx.bottom_left_a" "Bottom Left X" </item>
  61. <item>"STD_castShadowFx.bottom_left_b" "Bottom Left X" </item>
  62. <item>"STD_castShadowFx.bottom_right_a" "Bottom Right X" </item>
  63. <item>"STD_castShadowFx.bottom_right_b" "Bottom Right X" </item>
  64. <item>"STD_castShadowFx.top_right_a" "Top Right X" </item>
  65. <item>"STD_castShadowFx.top_right_b" "Top Right X" </item>
  66. <item>"STD_castShadowFx.top_left_a" "Top Left X" </item>
  67. <item>"STD_castShadowFx.top_left_b" "Top Left X" </item>
  68. <item>"STD_castShadowFx.deactivate" " Deactivate" </item>
  69. <item>"STD_castShadowFx.color" "Color" </item>
  70. <item>"STD_castShadowFx.fade" "Fade" </item>
  71. <item>"STD_castShadowFx.up_transp" "Top Transp" </item>
  72. <item>"STD_castShadowFx.down_transp" "Bottom Transp" </item>
  73. <item>"STD_castShadowFx.up_blur" "Top Blur" </item>
  74. <item>"STD_castShadowFx.down_blur" "Bottom Blur" </item>
  75. <item>"STD_changeColorFx" "Change Color" </item>
  76. <item>"STD_changeColorFx.range" "Range" </item>
  77. <item>"STD_changeColorFx.falloff" "Falloff" </item>
  78. <item>"STD_changeColorFx.from_color" "FromColor"</item>
  79. <item>"STD_changeColorFx.to_color" "ToColor" </item>
  80. <item>"STD_channelMixerFx" "Channel Mixer" </item>
  81. <item>"STD_channelMixerFx.red_to_red" "Red to Red" </item>
  82. <item>"STD_channelMixerFx.green_to_red" "Green to Red" </item>
  83. <item>"STD_channelMixerFx.blue_to_red" "Blue to Red" </item>
  84. <item>"STD_channelMixerFx.matte_to_red" "Alpha to Red" </item>
  85. <item>"STD_channelMixerFx.red_to_green" "Red to Green" </item>
  86. <item>"STD_channelMixerFx.green_to_green" "Green to Green" </item>
  87. <item>"STD_channelMixerFx.blue_to_green" "Blue to Green" </item>
  88. <item>"STD_channelMixerFx.matte_to_green" "Alpha to Green" </item>
  89. <item>"STD_channelMixerFx.red_to_blue" "Red to Blue" </item>
  90. <item>"STD_channelMixerFx.green_to_blue" "Green to Blue" </item>
  91. <item>"STD_channelMixerFx.blue_to_blue" "Blue to Blue" </item>
  92. <item>"STD_channelMixerFx.matte_to_blue" "Alpha to Blue" </item>
  93. <item>"STD_channelMixerFx.red_to_matte" "Red to Alpha" </item>
  94. <item>"STD_channelMixerFx.green_to_matte" "Green to Alpha" </item>
  95. <item>"STD_channelMixerFx.blue_to_matte" "Blue to Alpha" </item>
  96. <item>"STD_channelMixerFx.matte_to_matte" "Alpha to Alpha" </item>
  97. <item>"STD_cloudsFx" "Clouds" </item>
  98. <item>"STD_cloudsFx.type" "Type" </item>
  99. <item>"STD_cloudsFx.size" "Size" </item>
  100. <item>"STD_cloudsFx.min" "Min" </item>
  101. <item>"STD_cloudsFx.max" "Max" </item>
  102. <item>"STD_cloudsFx.evolution" "Evolution" </item>
  103. <item>"STD_cloudsFx.colors" "Colors" </item>
  104. <item>"STD_colorEmbossFx" "Color Emboss" </item>
  105. <item>"STD_colorEmbossFx.intensity" "Intensity" </item>
  106. <item>"STD_colorEmbossFx.elevation" "Distance" </item>
  107. <item>"STD_colorEmbossFx.direction" "Direction" </item>
  108. <item>"STD_colorEmbossFx.radius" "Radius" </item>
  109. <item>"STD_cornerPinFx" "Pinned Texture" </item>
  110. <item>"STD_cornerPinFx.distort_type" "Mode" </item>
  111. <item>"STD_cornerPinFx.mode" "Mode" </item>
  112. <item>"STD_cornerPinFx.value" "Value" </item>
  113. <item>"STD_cornerPinFx.keep" "Action" </item>
  114. <item>"STD_cornerPinFx.bottom_left_a" "Bottom Left X" </item>
  115. <item>"STD_cornerPinFx.bottom_left_b" "Bottom Left X" </item>
  116. <item>"STD_cornerPinFx.bottom_right_a" "Bottom Right X" </item>
  117. <item>"STD_cornerPinFx.bottom_right_b" "Bottom Right X" </item>
  118. <item>"STD_cornerPinFx.top_right_a" "Top Right X" </item>
  119. <item>"STD_cornerPinFx.top_right_b" "Top Right X" </item>
  120. <item>"STD_cornerPinFx.top_left_a" "Top Left X" </item>
  121. <item>"STD_cornerPinFx.top_left_b" "Top Left X" </item>
  122. <item>"STD_cornerPinFx.deactivate" " Deactivate" </item>
  123. <item>"STD_cornerPinFx.pattern" "Pattern" </item>
  124. <item>"STD_diamondGradientFx" "Diamond Gradient" </item>
  125. <item>"STD_diamondGradientFx.colors" "Colors" </item>
  126. <item>"STD_diamondGradientFx.size" "Size" </item>
  127. <item>"STD_dissolveFx" "Dissolve" </item>
  128. <item>"STD_dissolveFx.intensity" "Intensity" </item>
  129. <item>"STD_embossFx" "Emboss" </item>
  130. <item>"STD_embossFx.intensity" "Intensity" </item>
  131. <item>"STD_embossFx.elevation" "Distance" </item>
  132. <item>"STD_embossFx.direction" "Direction" </item>
  133. <item>"STD_embossFx.radius" "Radius" </item>
  134. <item>"STD_sharpenFx" "Sharpen" </item>
  135. <item>"STD_sharpenFx.intensity" "Intensity" </item>
  136. <item>"STD_externalPaletteFx" "External Palette" </item>
  137. <item>"STD_fadeFx" "Transparency" </item>
  138. <item>"STD_fadeFx.value" "Intensity" </item>
  139. <item>"STD_fourPointsGradientFx" "Four Points" </item>
  140. <item>"STD_fourPointsGradientFx.Point_1" "Point 1 X" </item>
  141. <item>"STD_fourPointsGradientFx.Color_1" "Color 1" </item>
  142. <item>"STD_fourPointsGradientFx.Point_2" "Point 2 X" </item>
  143. <item>"STD_fourPointsGradientFx.Color_2" "Color 2" </item>
  144. <item>"STD_fourPointsGradientFx.Point_3" "Point 3 X" </item>
  145. <item>"STD_fourPointsGradientFx.Color_3" "Color 3" </item>
  146. <item>"STD_fourPointsGradientFx.Point_4" "Point 4 X" </item>
  147. <item>"STD_fourPointsGradientFx.Color_4" "Color 4" </item>
  148. <item>"STD_freeDistortFx" "Free Distort" </item>
  149. <item>"STD_freeDistortFx.distort_type" "Mode" </item>
  150. <item>"STD_freeDistortFx.bottom_left_a" "Bottom Left X" </item>
  151. <item>"STD_freeDistortFx.bottom_left_b" "Bottom Left X" </item>
  152. <item>"STD_freeDistortFx.bottom_right_a" "Bottom Right X" </item>
  153. <item>"STD_freeDistortFx.bottom_right_b" "Bottom Right X" </item>
  154. <item>"STD_freeDistortFx.top_right_a" "Top Right X" </item>
  155. <item>"STD_freeDistortFx.top_right_b" "Top Right X" </item>
  156. <item>"STD_freeDistortFx.top_left_a" "Top Left X" </item>
  157. <item>"STD_freeDistortFx.top_left_b" "Top Left X" </item>
  158. <item>"STD_freeDistortFx.deactivate" " Deactivate" </item>
  159. <item>"STD_gammaFx" "Gamma" </item>
  160. <item>"STD_gammaFx.value" "Value" </item>
  161. <item>"STD_colorRaylitFx" "Color Raylit" </item>
  162. <item>"STD_colorRaylitFx.p" "Center X" </item>
  163. <item>"STD_colorRaylitFx.z" "Distance" </item>
  164. <item>"STD_colorRaylitFx.intensity" "Intensity" </item>
  165. <item>"STD_colorRaylitFx.decay" "Decay" </item>
  166. <item>"STD_colorRaylitFx.smoothness" "Smoothness" </item>
  167. <item>"STD_colorRaylitFx.includeInput" "Keep Image" </item>
  168. <item>"STD_erodeDilateFx" "Erode/Dilate" </item>
  169. <item>"STD_erodeDilateFx.radius" "Radius" </item>
  170. <item>"STD_erodeDilateFx.type" "Type" </item>
  171. <item>"STD_glowFx" "Glow" </item>
  172. <item>"STD_glowFx.value" "Blur" </item>
  173. <item>"STD_glowFx.brightness" "Brightness" </item>
  174. <item>"STD_glowFx.color" "Color" </item>
  175. <item>"STD_glowFx.fade" "Fade" </item>
  176. <item>"STD_hsvAdjustFx" "HSVAdjust" </item>
  177. <item>"STD_hsvAdjustFx.hue" "Hue" </item>
  178. <item>"STD_hsvAdjustFx.saturation" "Saturation" </item>
  179. <item>"STD_hsvAdjustFx.value" "Value" </item>
  180. <item>"STD_hsvKeyFx" "HSV Key" </item>
  181. <item>"STD_hsvKeyFx.h" "Hue" </item>
  182. <item>"STD_hsvKeyFx.s" "Saturation" </item>
  183. <item>"STD_hsvKeyFx.v" "Value" </item>
  184. <item>"STD_hsvKeyFx.h_range" "H Range" </item>
  185. <item>"STD_hsvKeyFx.s_range" "S Range" </item>
  186. <item>"STD_hsvKeyFx.v_range" "V Range" </item>
  187. <item>"STD_hsvKeyFx.invert" "Invert" </item>
  188. <item>"STD_hsvScaleFx" "HSV Scale" </item>
  189. <item>"STD_hsvScaleFx.hue" "Hue" </item>
  190. <item>"STD_hsvScaleFx.saturation" "Saturation" </item>
  191. <item>"STD_hsvScaleFx.value" "Value" </item>
  192. <item>"STD_hsvScaleFx.hue_scale" "Hue Scale" </item>
  193. <item>"STD_hsvScaleFx.saturation_scale" "Saturation Scale" </item>
  194. <item>"STD_hsvScaleFx.value_scale" "Value Scale" </item>
  195. <item>"STD_kaleidoFx" "Kaleido" </item>
  196. <item>"STD_kaleidoFx.center" "Center X" </item>
  197. <item>"STD_kaleidoFx.angle" "Angle" </item>
  198. <item>"STD_kaleidoFx.count" "Count" </item>
  199. <item>"STD_lightSpotFx" "Light Spot" </item>
  200. <item>"STD_lightSpotFx.softness" "Softness" </item>
  201. <item>"STD_lightSpotFx.a" "Width" </item>
  202. <item>"STD_lightSpotFx.b" "Height" </item>
  203. <item>"STD_lightSpotFx.color" "Color" </item>
  204. <item>"STD_linearGradientFx" "Linear Gradient" </item>
  205. <item>"STD_linearGradientFx.period" "Size" </item>
  206. <item>"STD_linearGradientFx.wave_amplitude" "Amplitude" </item>
  207. <item>"STD_linearGradientFx.wave_frequency" "Frequency" </item>
  208. <item>"STD_linearGradientFx.wave_phase" "Phase" </item>
  209. <item>"STD_linearGradientFx.color1" "Color 1" </item>
  210. <item>"STD_linearGradientFx.color2" "Color 2" </item>
  211. <item>"STD_linearGradientFx.curveType" "Type" </item>
  212. <item>"STD_linearWaveFx" "Linear Wave" </item>
  213. <item>"STD_linearWaveFx.period" "Period" </item>
  214. <item>"STD_linearWaveFx.count" "Quantity" </item>
  215. <item>"STD_linearWaveFx.cycle" "Phase" </item>
  216. <item>"STD_linearWaveFx.amplitude" "Amplitude" </item>
  217. <item>"STD_linearWaveFx.frequency" "Frequency" </item>
  218. <item>"STD_linearWaveFx.phase" "Cycle" </item>
  219. <item>"STD_linearWaveFx.angle" "Angle" </item>
  220. <item>"STD_linearWaveFx.intensity" "Intensity" </item>
  221. <item>"STD_linearWaveFx.sensitivity" "Sensitivity" </item>
  222. <item>"STD_linearWaveFx.sharpen" "Sharpen" </item>
  223. <item>"STD_mosaicFx" "Mosaic" </item>
  224. <item>"STD_mosaicFx.size" "Size" </item>
  225. <item>"STD_mosaicFx.distance" "Distance" </item>
  226. <item>"STD_mosaicFx.bg_color" "BG Color" </item>
  227. <item>"STD_mosaicFx.shape" "Shape" </item>
  228. <item>"STD_multiLinearGradientFx" "Multi Linear Gradient" </item>
  229. <item>"STD_multiLinearGradientFx.period" "Period" </item>
  230. <item>"STD_multiLinearGradientFx.count" "Quantity" </item>
  231. <item>"STD_multiLinearGradientFx.cycle" "Cycle" </item>
  232. <item>"STD_multiLinearGradientFx.wave_amplitude" "Amplitude" </item>
  233. <item>"STD_multiLinearGradientFx.wave_frequency" "Frequency" </item>
  234. <item>"STD_multiLinearGradientFx.wave_phase" "Phase" </item>
  235. <item>"STD_multiLinearGradientFx.colors" "Colors" </item>
  236. <item>"STD_multiLinearGradientFx.curveType" "Type" </item>
  237. <item>"STD_localBlurFx" "Local Blur" </item>
  238. <item>"STD_localBlurFx.value" "Intensity" </item>
  239. <item>"STD_localTransparencyFx" "Local Transparency" </item>
  240. <item>"STD_localTransparencyFx.value" "Intensity" </item>
  241. <item>"STD_motionBlurFx" "Motion Blur" </item>
  242. <item>"STD_motionBlurFx.intensity" "Intensity" </item>
  243. <item>"STD_motionBlurFx.spread" "Spread" </item>
  244. <item>"STD_multiToneFx" "Multitone" </item>
  245. <item>"STD_multiToneFx.colors" "Colors" </item>
  246. <item>"STD_noiseFx" "Noise" </item>
  247. <item>"STD_noiseFx.Intensity" "Intensity" </item>
  248. <item>"STD_noiseFx.Red" "Red" </item>
  249. <item>"STD_noiseFx.Green" "Green" </item>
  250. <item>"STD_noiseFx.Blue" "Blue" </item>
  251. <item>"STD_noiseFx.Black_White" "Black & White" </item>
  252. <item>"STD_noiseFx.Animate" "Random Animation" </item>
  253. <item>"STD_nothingFx" "Pass Through" </item>
  254. <item>"STD_paletteFilterFx" "Palette Filter" </item>
  255. <item>"STD_paletteFilterFx.keep" "Action" </item>
  256. <item>"STD_paletteFilterFx.type" "Apply To" </item>
  257. <item>"STD_perlinNoiseFx" "Perlin Noise" </item>
  258. <item>"STD_perlinNoiseFx.size" "Size" </item>
  259. <item>"STD_perlinNoiseFx.type" "Type" </item>
  260. <item>"STD_perlinNoiseFx.evolution" "Evolution" </item>
  261. <item>"STD_perlinNoiseFx.intensity" "Intensity" </item>
  262. <item>"STD_perlinNoiseFx.offsetx" "Horiz Offset" </item>
  263. <item>"STD_perlinNoiseFx.offsety" "Vert Offset" </item>
  264. <item>"STD_perlinNoiseFx.matte" "Alpha" </item>
  265. <item>"STD_posterizeFx" "Posterize" </item>
  266. <item>"STD_posterizeFx.levels" "Levels" </item>
  267. <item>"STD_premultiplyFx" "Premultiply" </item>
  268. <item>"STD_radialBlurFx" "Radial Blur" </item>
  269. <item>"STD_radialBlurFx.point" "Center X" </item>
  270. <item>"STD_radialBlurFx.radius" "Radius" </item>
  271. <item>"STD_radialBlurFx.blur" "Blur" </item>
  272. <item>"STD_radialGradientFx" "Radial Gradient" </item>
  273. <item>"STD_radialGradientFx.period" "Outer Size" </item>
  274. <item>"STD_radialGradientFx.innerperiod" "Inner Size" </item>
  275. <item>"STD_radialGradientFx.color1" "Color 1" </item>
  276. <item>"STD_radialGradientFx.color2" "Color 2" </item>
  277. <item>"STD_radialGradientFx.curveType" "Type" </item>
  278. <item>"STD_randomWaveFx" "Random Wave" </item>
  279. <item>"STD_randomWaveFx.evolution" "Evolution" </item>
  280. <item>"STD_randomWaveFx.positionx" "Position X" </item>
  281. <item>"STD_randomWaveFx.positiony" "Position Y" </item>
  282. <item>"STD_randomWaveFx.intensity" "Intensity" </item>
  283. <item>"STD_randomWaveFx.sensitivity" "Sensitivity" </item>
  284. <item>"STD_randomWaveFx.sharpen" "Sharpen" </item>
  285. <item>"STD_rippleFx" "Ripple" </item>
  286. <item>"STD_rippleFx.period" "Period" </item>
  287. <item>"STD_rippleFx.count" "Quantity" </item>
  288. <item>"STD_rippleFx.cycle" "Cycle" </item>
  289. <item>"STD_rippleFx.center" "Center X" </item>
  290. <item>"STD_rippleFx.scalex" "Scale X" </item>
  291. <item>"STD_rippleFx.scaley" "Scale Y" </item>
  292. <item>"STD_rippleFx.angle" "Angle" </item>
  293. <item>"STD_rippleFx.intensity" "Intensity" </item>
  294. <item>"STD_rippleFx.sensitivity" "Sensitivity" </item>
  295. <item>"STD_rippleFx.sharpen" "Sharpen" </item>
  296. <item>"STD_rotationalBlurFx" "Spin Blur" </item>
  297. <item>"STD_rotationalBlurFx.point" "Center X" </item>
  298. <item>"STD_rotationalBlurFx.radius" "Radius" </item>
  299. <item>"STD_rotationalBlurFx.blur" "Blur" </item>
  300. <item>"STD_multiRadialGradientFx" "Multi Radial Gradient" </item>
  301. <item>"STD_multiRadialGradientFx.period" "Period" </item>
  302. <item>"STD_multiRadialGradientFx.count" "Quantity" </item>
  303. <item>"STD_multiRadialGradientFx.cycle" "Cycle" </item>
  304. <item>"STD_multiRadialGradientFx.colors" "Colors" </item>
  305. <item>"STD_multiRadialGradientFx.curveType" "Type" </item>
  306. <item>"STD_raylitFx" "Raylit" </item>
  307. <item>"STD_raylitFx.p" "Center X" </item>
  308. <item>"STD_raylitFx.z" "Distance" </item>
  309. <item>"STD_raylitFx.color" "Color" </item>
  310. <item>"STD_raylitFx.intensity" "Intensity" </item>
  311. <item>"STD_raylitFx.decay" "Decay" </item>
  312. <item>"STD_raylitFx.smoothness" "Smoothness" </item>
  313. <item>"STD_raylitFx.includeInput" "Keep Image" </item>
  314. <item>"STD_raylitFx.invert" "Invert" </item>
  315. <item>"STD_rgbKeyFx" "RGB Key" </item>
  316. <item>"STD_rgbKeyFx.color" "Color" </item>
  317. <item>"STD_rgbKeyFx.r_range" "Red Range" </item>
  318. <item>"STD_rgbKeyFx.g_range" "Green Range" </item>
  319. <item>"STD_rgbKeyFx.b_range" "Blue Range" </item>
  320. <item>"STD_rgbKeyFx.invert" "Invert" </item>
  321. <item>"STD_rgbmCutFx" "RGBA Cut" </item>
  322. <item>"STD_rgbmCutFx.r_range" "Red" </item>
  323. <item>"STD_rgbmCutFx.g_range" "Green" </item>
  324. <item>"STD_rgbmCutFx.b_range" "Blue" </item>
  325. <item>"STD_rgbmCutFx.m_range" "Alpha" </item>
  326. <item>"STD_rgbmScaleFx" "RGBA Scale" </item>
  327. <item>"STD_rgbmScaleFx.red" "Red" </item>
  328. <item>"STD_rgbmScaleFx.green" "Green" </item>
  329. <item>"STD_rgbmScaleFx.blue" "Blue" </item>
  330. <item>"STD_rgbmScaleFx.matte" "Alpha" </item>
  331. <item>"STD_rgbmFadeFx" "RGB Fade" </item>
  332. <item>"STD_rgbmFadeFx.color" "Color" </item>
  333. <item>"STD_rgbmFadeFx.intensity" "Intensity" </item>
  334. <item>"STD_saltpepperNoiseFx" "Salt Pepper Noise" </item>
  335. <item>"STD_saltpepperNoiseFx.Intensity" "Intensity" </item>
  336. <item>"STD_saltpepperNoiseFx.Animate" "Random Animation" </item>
  337. <item>"STD_solarizeFx" "Solarize" </item>
  338. <item>"STD_solarizeFx.maximum" "Intensity" </item>
  339. <item>"STD_solarizeFx.peak_edge" "Peak Edge" </item>
  340. <item>"STD_spiralFx" "Spiral" </item>
  341. <item>"STD_spiralFx.type" "Type" </item>
  342. <item>"STD_spiralFx.freq" "Frequency" </item>
  343. <item>"STD_spiralFx.phase" "Phase" </item>
  344. <item>"STD_spiralFx.colors" "Colors" </item>
  345. <item>"STD_squareGradientFx" "Square Gradient" </item>
  346. <item>"STD_squareGradientFx.colors" "Colors" </item>
  347. <item>"STD_squareGradientFx.size" "Size" </item>
  348. <item>"STD_targetSpotFx" "Target Spot" </item>
  349. <item>"STD_targetSpotFx.z" "Distance" </item>
  350. <item>"STD_targetSpotFx.angle" "Angle" </item>
  351. <item>"STD_targetSpotFx.decay" "Decay" </item>
  352. <item>"STD_targetSpotFx.sizeX" "Width" </item>
  353. <item>"STD_targetSpotFx.sizeY" "Height" </item>
  354. <item>"STD_targetSpotFx.color" "Color" </item>
  355. <item>"STD_textureFx" "Texture" </item>
  356. <item>"STD_textureFx.indexes" "Indexes" </item>
  357. <item>"STD_textureFx.keep" "Action" </item>
  358. <item>"STD_textureFx.mode" "Mode" </item>
  359. <item>"STD_textureFx.value" "Value" </item>
  360. <item>"STD_tileFx" "Tile" </item>
  361. <item>"STD_tileFx.mode" "Mode" </item>
  362. <item>"STD_tileFx.xMirror" "Mirror Horizontally" </item>
  363. <item>"STD_tileFx.yMirror""Mirror Vertically" </item>
  364. <item>"STD_tileFx.margin" "Margin" </item>
  365. <item>"STD_unmultiplyFx" "Unmultiply" </item>
  366. <item>"STD_warpFx" "Warp" </item>
  367. <item>"STD_warpFx.intensity" "Intensity" </item>
  368. <item>"STD_warpFx.sensitivity" "Size" </item>
  369. <item>"STD_warpFx.sharpen" "Sharpen" </item>
  370. <!------------------------------ Sandor FX ---------------------------------------------->
  371. <item>"STD_blendTzFx" "Color Blending" </item>
  372. <item>"STD_blendTzFx.Color_Index" "Color indexes" </item>
  373. <item>"STD_blendTzFx.Smoothness" "Smoothness" </item>
  374. <item>"STD_blendTzFx.Amount" "Intensity" </item>
  375. <item>"STD_blendTzFx.noBlending" "No Blending over Other Colors" </item>
  376. <item>"STD_calligraphicFx" "Calligraphic Line" </item>
  377. <item>"STD_calligraphicFx.Color_Index" "Color Indexes" </item>
  378. <item>"STD_calligraphicFx.Thickness" "Thickness" </item>
  379. <item>"STD_calligraphicFx.Accuracy" "Smoothness" </item>
  380. <item>"STD_calligraphicFx.Noise" "Noise" </item>
  381. <item>"STD_calligraphicFx.Horizontal" "Horizontal" </item>
  382. <item>"STD_calligraphicFx.upWDiagonal" "Up Diagonal" </item>
  383. <item>"STD_calligraphicFx.Vertical" "Vertical" </item>
  384. <item>"STD_calligraphicFx.doWDiagonal" "Down Diagonal" </item>
  385. <item>"STD_outBorderFx" "Outline" </item>
  386. <item>"STD_outBorderFx.Thickness" "Thickness" </item>
  387. <item>"STD_outBorderFx.Accuracy" "Smoothness" </item>
  388. <item>"STD_outBorderFx.Noise" "Noise" </item>
  389. <item>"STD_outBorderFx.Horizontal" "Horizontal" </item>
  390. <item>"STD_outBorderFx.upWDiagonal" "Up Diagonal" </item>
  391. <item>"STD_outBorderFx.Vertical" "Vertical" </item>
  392. <item>"STD_outBorderFx.doWDiagonal" "Down Diagonal" </item>
  393. <item>"STD_artContourFx" "Art Contour" </item>
  394. <item>"STD_artContourFx.Color_Index" "Color Indexes" </item>
  395. <item>"STD_artContourFx.Keep_color" "Keep Color" </item>
  396. <item>"STD_artContourFx.Keep_Line" "Keep Line" </item>
  397. <item>"STD_artContourFx.Include_Alpha" "Include Alpha" </item>
  398. <item>"STD_artContourFx.Density" "Density" </item>
  399. <item>"STD_artContourFx.Distance" "Distance" </item>
  400. <item>"STD_artContourFx.Randomness" "Absolute Orientation" </item>
  401. <item>"STD_artContourFx.Orientation" "Orientation" </item>
  402. <item>"STD_artContourFx.Size" "Size" </item>
  403. <item>"STD_cornerPinFx.indexes" "Color Indexes" </item>
  404. <item>"STD_paletteFilterFx.indexes" "Color Indexes" </item>
  405. <!------------------------------ Shader FXS ---------------------------------------------->
  406. <item>"SHADER_caustics" "Caustics" </item>
  407. <item>"SHADER_caustics.color" "Water Color" </item>
  408. <item>"SHADER_caustics.time" "Evolution" </item>
  409. <item>"SHADER_fireball" "Fireball" </item>
  410. <item>"SHADER_fireball.color1" "Color 1" </item>
  411. <item>"SHADER_fireball.color2" "Color 2" </item>
  412. <item>"SHADER_fireball.detail" "Detail" </item>
  413. <item>"SHADER_fireball.time" "Evolution" </item>
  414. <item>"SHADER_glitter" "Glitter" </item>
  415. <item>"SHADER_glitter.threshold" "Threshold" </item>
  416. <item>"SHADER_glitter.brightness" "Brightness" </item>
  417. <item>"SHADER_glitter.radius" "Radius" </item>
  418. <item>"SHADER_glitter.angle" "Angle" </item>
  419. <item>"SHADER_glitter.halo" "Halo" </item>
  420. <item>"SHADER_starsky" "Star Sky" </item>
  421. <item>"SHADER_starsky.color" "Cloud Color" </item>
  422. <item>"SHADER_starsky.time" "Evolution" </item>
  423. <item>"SHADER_starsky.brightness" "Brightness" </item>
  424. <item>"SHADER_sunflare" "Sun Flare" </item>
  425. <item>"SHADER_sunflare.color" "Color" </item>
  426. <item>"SHADER_sunflare.angle" "Angle" </item>
  427. <item>"SHADER_sunflare.blades" "Rays" </item>
  428. <item>"SHADER_sunflare.intensity" "Intensity" </item>
  429. <item>"SHADER_sunflare.bias" "Bias" </item>
  430. <item>"SHADER_sunflare.sharpness" "Sharpness" </item>
  431. <item>"SHADER_wavy" "Wavy" </item>
  432. <item>"SHADER_wavy.color1" "Color 1" </item>
  433. <item>"SHADER_wavy.color2" "Color 2" </item>
  434. <item>"SHADER_wavy.time" "Evolution" </item>
  435. <item>"SHADER_radialblurGPU" "GPU Radial Blur" </item>
  436. <item>"SHADER_radialblurGPU.center" "Center" </item>
  437. <item>"SHADER_radialblurGPU.radius" "Safe Radius" </item>
  438. <item>"SHADER_radialblurGPU.blur" "Blur Factor" </item>
  439. <item>"SHADER_spinblurGPU" "GPU Spin Blur" </item>
  440. <item>"SHADER_spinblurGPU.center" "Center" </item>
  441. <item>"SHADER_spinblurGPU.radius" "Safe Radius" </item>
  442. <item>"SHADER_spinblurGPU.blur" "Blur" </item>
  443. <!---------------------------------------------------------------------------------------->
  444. <item>"T3K_t3kCompositorFx" "T3kCompositor"</item>
  445. <item>"ZBASE_drawmaskFx" "DrawMask" </item>
  446. <item>"ZBASE_drawmaskFx.OutlineOnly" "OutlineOnly" </item>
  447. <item>"ZBASE_masklayer" "MaskLayer" </item>
  448. <item>"ZBASE_masklayer.feather" "Feather" </item>
  449. <item>"ZBASE_masklayer.invert" "Invert" </item>
  450. <item>"ZBASE_masklayer.mode" "Mode" </item>
  451. <item>"ZBASE_masklayer.antialias" "Antialias" </item>
  452. <item>"ZBASE_paintFx" "Paint" </item>
  453. <item>"ZCOMP_TrackerFx" "Tracker"</item>
  454. <item>"ZCOMP_TrackerFx.inputPoint" "InPoint"</item>
  455. <item>"ZCOMP_TrackerFx.outputPoint" "OutPoint"</item>
  456. <item>"ZCOMP_affineGlFx" "AffineGl"</item>
  457. <item>"ZCOMP_affineGlFx.xPos" "xPos"</item>
  458. <item>"ZCOMP_affineGlFx.yPos" "yPos"</item>
  459. <item>"ZCOMP_affineGlFx.zRot" "zRot"</item>
  460. <item>"ZCOMP_affineGlFx.xCenter" "xCenter"</item>
  461. <item>"ZCOMP_affineGlFx.yCenter" "yCenter"</item>
  462. <item>"ZCOMP_affineGlFx.xScale" "xScale"</item>
  463. <item>"ZCOMP_affineGlFx.yScale" "yScale"</item>
  464. <item>"ZCOMP_blueGreenKeyer" "ChromaKeyer"</item>
  465. <item>"ZCOMP_blueGreenKeyer.outputMode" "OutputMode"</item>
  466. <item>"ZCOMP_blueGreenKeyer.keyColor" "Color"</item>
  467. <item>"ZCOMP_blueGreenKeyer.fgFilter" "FgFilter"</item>
  468. <item>"ZCOMP_blueGreenKeyer.bgFilter" "BgFilter"</item>
  469. <item>"ZCOMP_blueGreenKeyer.a2" "a2"</item>
  470. <item>"ZCOMP_blueGreenKeyer.dilate" "Dilate"</item>
  471. <item>"ZCOMP_blueGreenKeyer.fgThreshold" "FgThreshold"</item>
  472. <item>"ZCOMP_blueGreenKeyer.bgThreshold" "BgThreshold"</item>
  473. <item>"ZCOMP_blueGreenKeyer.blurRadius" "Blur"</item>
  474. <item>"ZCOMP_blueGreenKeyer.erodeRadius" "Erode"</item>
  475. <item>"ZCOMP_blueGreenKeyer.accuracy" "Accuracy"</item>
  476. <item>"ZCOMP_blueGreenKeyer.spillSuppression" "SpillSuppression"</item>
  477. <item>"ZCOMP_blueGreenKeyer.showSegmentation" "ShowSegmentation"</item>
  478. <item>"ZCOMP_blueGreenKeyer.fgCorrection" "FgCorrection"</item>
  479. <item>"ZCOMP_blueGreenKeyer.bgCorrection" "BgCorrection"</item>
  480. <item>"ZCOMP_blueGreenKeyer.correctionThreshold" "CorrectionThreshold"</item>
  481. <item>"ZCOMP_blueGreenKeyer.fgRadius" "FgRadius"</item>
  482. <item>"ZCOMP_blueGreenKeyer.bgRadius" "BgRadius"</item>
  483. <item>"ZCOMP_lumaKeyer" "LumaKeyer"</item>
  484. <item>"ZCOMP_lumaKeyer.OpacityLower" "Opacity Min"</item>
  485. <item>"ZCOMP_lumaKeyer.OpacityUpper" "Opacity Max"</item>
  486. <item>"ZCOMP_lumaKeyer.TransparencyLower" "Transparency Min"</item>
  487. <item>"ZCOMP_lumaKeyer.TransparencyUpper" "Transparency Max"</item>
  488. <item>"ZCOMP_lumaKeyer.blurRadius" "Blur"</item>
  489. <item>"ZCOMP_lumaKeyer.erodeRadius" "Erode"</item>
  490. <item>"ZCOMP_spillSuppress" "SpillSuppress"</item>
  491. <item>"ZCOMP_spillSuppress.color" "Color"</item>
  492. <item>"ZCOMP_zMultiLayerFx" "MultiLayer"</item>
  493. <item>"ZCOMP_zMultiLayerFx.param0" "Mode"</item>
  494. <item>"ZCOMP_zStabilizerFx" "Stabilyzer"</item>
  495. <item>"ZCOMP_zStabilizerFx.a" "a"</item>
  496. <item>"ZCOMP_zStabilizerFx.a_w" "a_w"</item>
  497. <item>"ZCOMP_zStabilizerFx.a_h" "a_h"</item>
  498. <item>"ZCOMP_zStabilizerFx.a_status" "a_status"</item>
  499. <item>"ZCOMP_zStabilizerFx.b" "b"</item>
  500. <item>"ZCOMP_zStabilizerFx.b_w" "b_w"</item>
  501. <item>"ZCOMP_zStabilizerFx.b_h" "b_h"</item>
  502. <item>"ZCOMP_zStabilizerFx.b_status" "b_status"</item>
  503. <item>"ZCOMP_zStabilizerFx.c" "c"</item>
  504. <item>"ZCOMP_zStabilizerFx.c_w" "c_w"</item>
  505. <item>"ZCOMP_zStabilizerFx.c_h" ""</item>
  506. <item>"ZCOMP_zStabilizerFx.c_status" "c_status"</item>
  507. <item>"ZCOMP_zStabilizerFx.interp_a" "interp_a"</item>
  508. <item>"ZCOMP_zStabilizerFx.interp_b" "interp_b"</item>
  509. <item>"ZCOMP_zStabilizerFx.interp_c" "interp_c"</item>
  510. <item>"ZCOMP_degrainFx" "Degrain"</item>
  511. <item>"ZCOMP_degrainFx.red" "Red"</item>
  512. <item>"ZCOMP_degrainFx.green" "Green"</item>
  513. <item>"ZCOMP_degrainFx.blue" "Blue"</item>
  514. <item>"ZCOMP_degrainFx.alpha" "Alpha"</item>
  515. <item>"ZCOMP_degrainFx.radius" "Radius"</item>
  516. <item>"ZCOMP_basicKeyerFx" "BasicKeyer"</item>
  517. <item>"ZCOMP_basicKeyerFx.keyColor" "Color"</item>
  518. <item>"ZCOMP_basicKeyerFx.outputMode" "OutputMode"</item>
  519. <item>"ZCOMP_basicKeyerFx.lowerBoundThreshold" "LowerBound"</item>
  520. <item>"ZCOMP_basicKeyerFx.a2" "MatteStrength"</item>
  521. <item>"ZCOMP_basicKeyerFx.upperBoundThreshold" "UpperBound"</item>
  522. <item>"ZCOMP_basicKeyerFx.blurRadius" "Blur"</item>
  523. <item>"ZCOMP_basicKeyerFx.erodeRadius" "Erode"</item>
  524. <item>"ZCOMP_basicKeyerFx.spillSuppress" "SpillSuppression"</item>
  525. <item>"ZCOMP_spillRevealFx" "SpillReveal"</item>
  526. <item>"ZCOMP_spillRevealFx.color" "Color"</item>
  527. <item>"ZCOMP_spillRevealFx.luma" "Luma"</item>
  528. <item>"ZCOMP_spillRevealFx.smoothRadius" "Smoothness"</item>
  529. <item>"affineFx" "Move2D" </item>
  530. <item>"affineFx.xPos" "xPos" </item>
  531. <item>"affineFx.yPos" "yPos" </item>
  532. <item>"affineFx.zRot" "zRot" </item>
  533. <item>"affineFx.xCenter" "xCenter" </item>
  534. <item>"affineFx.yCenter" "yCenter" </item>
  535. <item>"affineFx.xScale" "xScale" </item>
  536. <item>"affineFx.yScale" "yScale" </item>
  537. <item>"affineFx.useMMX" "useMMX" </item>
  538. <item>"affineFx.useMotionPath" "MotionPath" </item>
  539. <item>"affineFx.usePathAim" "PathAim" </item>
  540. <item>"atopFx" "Visible Matte In" </item>
  541. <item>"checkBoardFx" "Checkerboard" </item>
  542. <item>"checkBoardFx.color1" "Color 1" </item>
  543. <item>"checkBoardFx.color2" "Color 2" </item>
  544. <item>"checkBoardFx.size" "Size" </item>
  545. <item>"colorCardFx" "Color Card" </item>
  546. <item>"colorCardFx.color" "Color" </item>
  547. <item>"cropFx" "Crop" </item>
  548. <item>"cropFx.left" "Left" </item>
  549. <item>"cropFx.bottom" "Bottom" </item>
  550. <item>"cropFx.right" "Right" </item>
  551. <item>"cropFx.top" "Top" </item>
  552. <item>"crossFx" "Blend" </item>
  553. <item>"crossFx.value" "Intensity" </item>
  554. <item>"deInterlaceFx" "Deinterlace" </item>
  555. <item>"deInterlaceFx.convert" "Convert" </item>
  556. <item>"deInterlaceFx.method" "Method" </item>
  557. <item>"deInterlaceFx.field_separation" "Field Separation" </item>
  558. <item>"fieldFx" "Field" </item>
  559. <item>"fieldFx.fieldprevalence" "FieldPrevalence" </item>
  560. <item>"inFx" "Matte In" </item>
  561. <item>"interlaceFx" "Interlace" </item>
  562. <item>"invertFx" "Invert" </item>
  563. <item>"invertFx.red_channel" "Red" </item>
  564. <item>"invertFx.green_channel" "Green" </item>
  565. <item>"invertFx.blue_channel" "Blue" </item>
  566. <item>"invertFx.alpha_channel" "Alpha" </item>
  567. <item>"lightenFx" "Lighten" </item>
  568. <item>"linearBurnFx" "Linear Burn" </item>
  569. <item>"localTransparencyFx" "Local Transparency" </item>
  570. <item>"localTransparencyFx.value" "Intensity" </item>
  571. <item>"markCenterFx" "Mark Center" </item>
  572. <item>"markCenterFx.color" "Color" </item>
  573. <item>"markCenterFx.size" "Size" </item>
  574. <item>"maxFx" "Lighten" </item>
  575. <item>"minFx" "Darken" </item>
  576. <item>"minFx.matte" "Alpha" </item>
  577. <item>"moveFx" "Move" </item>
  578. <item>"moveFx.dx" "PanX" </item>
  579. <item>"moveFx.dy" "PanY" </item>
  580. <item>"outFx" "Matte Out" </item>
  581. <item>"overFx" "Over" </item>
  582. <item>"overlayFx" "Overlay" </item>
  583. <item>"readImageFx" "StillImageIn" </item>
  584. <item>"readImageFx.filename" "FilePath" </item>
  585. <item>"readImageFx.doPremultiply" "Premultiply" </item>
  586. <item>"readImageFx.doInvertAlpha" "InvertAlpha" </item>
  587. <item>"readLevelFx" "ClipIn" </item>
  588. <item>"readLevelFx.filename" "FilePath" </item>
  589. <item>"readLevelFx.field_separation" "FieldSeparation" </item>
  590. <item>"readLevelFx.doPremultiply" "Premultiply" </item>
  591. <item>"readLevelFx.doInvertAlpha" "InvertAlpha" </item>
  592. <item>"scaleFx" "Scale" </item>
  593. <item>"scaleFx.xScale" "xScale" </item>
  594. <item>"scaleFx.yScale" "yScale" </item>
  595. <item>"swapFieldsFx" "SwapFields" </item>
  596. <item>"xorFx" "XOr" </item>
  597. <!----- New Strings 5.0------>
  598. <item>Selective "Selective" "Selective" "Selective" </item>
  599. <item>ToolSize "Size" "Size" "Size" </item>
  600. <!------------------------------ Particles FX ------------------------------------------->
  601. <item>STD_particlesFx "Particles" </item>
  602. <item>"STD_particlesFx.source_ctrl" "Control Image" </item>
  603. <item>"STD_particlesFx.bright_thres" "Threshold" </item>
  604. <item>"STD_particlesFx.multi_source" "Multiple Generators in Control Image" </item>
  605. <item>"STD_particlesFx.center" "Center X" </item>
  606. <item>"STD_particlesFx.length" "Width" </item>
  607. <item>"STD_particlesFx.height" "Height" </item>
  608. <item>"STD_particlesFx.animation" "Animation" </item>
  609. <item>"STD_particlesFx.step" "Animation Step" </item>
  610. <item>"STD_particlesFx.starting_frame" "Starting Frame" </item>
  611. <item>"STD_particlesFx.birth_rate" "Birth Rate" </item>
  612. <item>"STD_particlesFx.random_seed" "Random Seed" </item>
  613. <item>"STD_particlesFx.lifetime" "Lifetime" </item>
  614. <item>"STD_particlesFx.lifetime_ctrl" "Control Image" </item>
  615. <item>"STD_particlesFx.column_lifetime" "Use Column Duration for Lifetime" </item>
  616. <item>"STD_particlesFx.gravity" "Gravity" </item>
  617. <item>"STD_particlesFx.gravity_angle" "Gravity Angle" </item>
  618. <item>"STD_particlesFx.gravity_ctrl" "Control Image" </item>
  619. <item>"STD_particlesFx.friction" "Friction" </item>
  620. <item>"STD_particlesFx.friction_ctrl" "Control Image" </item>
  621. <item>"STD_particlesFx.wind" "Wind Intensity" </item>
  622. <item>"STD_particlesFx.wind_angle" "Wind Angle" </item>
  623. <item>"STD_particlesFx.swing_mode" "Swing Mode" </item>
  624. <item>"STD_particlesFx.scattering_x" "Horizontal" </item>
  625. <item>"STD_particlesFx.scattering_y" "Vertical" </item>
  626. <item>"STD_particlesFx.scattering_x_ctrl" "H Control Image" </item>
  627. <item>"STD_particlesFx.scattering_y_ctrl" "V Control Image" </item>
  628. <item>"STD_particlesFx.swing" "Swing" </item>
  629. <item>"STD_particlesFx.speed" "Speed" </item>
  630. <item>"STD_particlesFx.speed_ctrl" "Control Image" </item>
  631. <item>"STD_particlesFx.speed_angle" "Speed Angle" </item>
  632. <item>"STD_particlesFx.speeda_ctrl" "Control Image" </item>
  633. <item>"STD_particlesFx.speeda_use_gradient" "Use Gradient Angle" </item>
  634. <item>"STD_particlesFx.speed_size" "Linked to Scale" </item>
  635. <item>"STD_particlesFx.top_layer" "Top Layer" </item>
  636. <item>"STD_particlesFx.mass" "Mass" </item>
  637. <item>"STD_particlesFx.scale" "Size" </item>
  638. <item>"STD_particlesFx.scale_ctrl" "Control Image" </item>
  639. <item>"STD_particlesFx.scale_ctrl_all" "Use Control Image for the Whole Lifetime" </item>
  640. <item>"STD_particlesFx.rot" "Orientation" </item>
  641. <item>"STD_particlesFx.rot_ctrl" "Control Image" </item>
  642. <item>"STD_particlesFx.trail" "Trail" </item>
  643. <item>"STD_particlesFx.trail_step" "Step" </item>
  644. <item>"STD_particlesFx.spin_swing_mode" "Swing Mode" </item>
  645. <item>"STD_particlesFx.spin_speed" "Rotation Speed" </item>
  646. <item>"STD_particlesFx.spin_random" "Extra Speed" </item>
  647. <item>"STD_particlesFx.spin_swing" "Rotation Swing" </item>
  648. <item>"STD_particlesFx.path_aim" "Follow Particles Movement" </item>
  649. <item>"STD_particlesFx.opacity" "Opacity" </item>
  650. <item>"STD_particlesFx.opacity_ctrl" "Control Image" </item>
  651. <item>"STD_particlesFx.trail_opacity" "Trail Opacity" </item>
  652. <item>"STD_particlesFx.scale_step" "Size Intensity" </item>
  653. <item>"STD_particlesFx.scale_step_ctrl" "Control Image" </item>
  654. <item>"STD_particlesFx.fade_in" "Fade-in Frames" </item>
  655. <item>"STD_particlesFx.fade_out" "Fade-out Frames" </item>
  656. <item>"STD_particlesFx.birth_color" "Birth Color" </item>
  657. <item>"STD_particlesFx.birth_color_ctrl" "Control Image" </item>
  658. <item>"STD_particlesFx.birth_color_spread" "Birth Spread" </item>
  659. <item>"STD_particlesFx.birth_color_fade" "Birth Intensity" </item>
  660. <item>"STD_particlesFx.fadein_color" "Fade-in Color" </item>
  661. <item>"STD_particlesFx.fadein_color_ctrl" "Control Image" </item>
  662. <item>"STD_particlesFx.fadein_color_spread" "Fade-in Spread" </item>
  663. <item>"STD_particlesFx.fadein_color_range" "Frame Range" </item>
  664. <item>"STD_particlesFx.fadein_color_fade" "Fade-in Intensity" </item>
  665. <item>"STD_particlesFx.fadeout_color" "Fade-out Color" </item>
  666. <item>"STD_particlesFx.fadeout_color_ctrl" "Control Image" </item>
  667. <item>"STD_particlesFx.fadeout_color_spread" "Fade-out Spread" </item>
  668. <item>"STD_particlesFx.fadeout_color_range" "Frame Range" </item>
  669. <item>"STD_particlesFx.fadeout_color_fade" "Fade-out Intensity" </item>
  670. <item>"STD_particlesFx.source_gradation" "Use Control Image Gradation" </item>
  671. <item>"STD_particlesFx.pick_color_for_every_frame" "Pick Control Image's Color for Every Frame" </item>
  672. <item>"STD_particlesFx.perspective_distribution" "Perspective Distribution" </item>
  673. <!------------------------------ Function Editor ------------------------------------------->
  674. <item>W_Y "Y" </item>
  675. <item>W_X "X" </item>
  676. <item>W_Z "Z" </item>
  677. <item>W_SO "SO" </item>
  678. <item>W_Rotation "Rotation" </item>
  679. <item>W_ScaleH "Scale H" </item>
  680. <item>W_ScaleV "Scale V" </item>
  681. <item>W_ShearH "Shear H" </item>
  682. <item>W_ShearV "Shear V" </item>
  683. <item>W_Scale "Scale" </item>
  684. <!------------------------------ Ino FXs ------------------------------------------->
  685. <item>"STD_inoAddFx" "Add Ino" </item>
  686. <item>"STD_inoAddFx.opacity" "Opacity" </item>
  687. <item>"STD_inoAddFx.clipping_mask" "Clipping Mask" </item>
  688. <item>"STD_inoAddFx.linear" "Linear Color Space" </item>
  689. <item>"STD_inoAddFx.gamma" "Gamma" </item>
  690. <item>"STD_inoAddFx.premultiplied" "Source is Premultiplied" </item>
  691. <item>"STD_inoColorBurnFx" "Color Burn Ino" </item>
  692. <item>"STD_inoColorBurnFx.opacity" "Opacity" </item>
  693. <item>"STD_inoColorBurnFx.clipping_mask" "Clipping Mask" </item>
  694. <item>"STD_inoColorDodgeFx" "Color Dodge Ino" </item>
  695. <item>"STD_inoColorDodgeFx.opacity" "Opacity" </item>
  696. <item>"STD_inoColorDodgeFx.clipping_mask" "Clipping Mask" </item>
  697. <item>"STD_inoCrossDissolveFx" "Cross Dissolve Ino" </item>
  698. <item>"STD_inoCrossDissolveFx.opacity" "Opacity" </item>
  699. <item>"STD_inoCrossDissolveFx.clipping_mask" "Clipping Mask" </item>
  700. <item>"STD_inoDarkenFx" "Darken Ino" </item>
  701. <item>"STD_inoDarkenFx.opacity" "Opacity" </item>
  702. <item>"STD_inoDarkenFx.clipping_mask" "Clipping Mask" </item>
  703. <item>"STD_inoDarkerColorFx" "Darker Color Ino" </item>
  704. <item>"STD_inoDarkerColorFx.opacity" "Opacity" </item>
  705. <item>"STD_inoDarkerColorFx.clipping_mask" "Clipping Mask" </item>
  706. <item>"STD_inoDivideFx" "Divide Ino" </item>
  707. <item>"STD_inoDivideFx.opacity" "Opacity" </item>
  708. <item>"STD_inoDivideFx.clipping_mask" "Clipping Mask" </item>
  709. <item>"STD_inoHardLightFx" "Hard Light Ino" </item>
  710. <item>"STD_inoHardLightFx.opacity" "Opacity" </item>
  711. <item>"STD_inoHardLightFx.clipping_mask" "Clipping Mask" </item>
  712. <item>"STD_inoHardMixFx" "Hard Mix Ino" </item>
  713. <item>"STD_inoHardMixFx.opacity" "Opacity" </item>
  714. <item>"STD_inoHardMixFx.clipping_mask" "Clipping Mask" </item>
  715. <item>"STD_inoLightenFx" "Lighten Ino" </item>
  716. <item>"STD_inoLightenFx.opacity" "Opacity" </item>
  717. <item>"STD_inoLightenFx.clipping_mask" "Clipping Mask" </item>
  718. <item>"STD_inoLighterColorFx" "Lighter Color Ino" </item>
  719. <item>"STD_inoLighterColorFx.opacity" "Opacity" </item>
  720. <item>"STD_inoLighterColorFx.clipping_mask" "Clipping Mask" </item>
  721. <item>"STD_inoLinearBurnFx" "Linear Burn Ino" </item>
  722. <item>"STD_inoLinearBurnFx.opacity" "Opacity" </item>
  723. <item>"STD_inoLinearBurnFx.clipping_mask" "Clipping Mask" </item>
  724. <item>"STD_inoLinearDodgeFx" "Linear Dodge Ino" </item>
  725. <item>"STD_inoLinearDodgeFx.opacity" "Opacity" </item>
  726. <item>"STD_inoLinearDodgeFx.clipping_mask" "Clipping Mask" </item>
  727. <item>"STD_inoLinearLightFx" "Linear Light Ino" </item>
  728. <item>"STD_inoLinearLightFx.opacity" "Opacity" </item>
  729. <item>"STD_inoLinearLightFx.clipping_mask" "Clipping Mask" </item>
  730. <item>"STD_inoMultiplyFx" "Multiply Ino" </item>
  731. <item>"STD_inoMultiplyFx.opacity" "Opacity" </item>
  732. <item>"STD_inoMultiplyFx.clipping_mask" "Clipping Mask" </item>
  733. <item>"STD_inoOverFx" "Over Ino" </item>
  734. <item>"STD_inoOverFx.opacity" "Opacity" </item>
  735. <item>"STD_inoOverFx.clipping_mask" "Clipping Mask" </item>
  736. <item>"STD_inoOverlayFx" "Overlay Ino" </item>
  737. <item>"STD_inoOverlayFx.opacity" "Opacity" </item>
  738. <item>"STD_inoOverlayFx.clipping_mask" "Clipping Mask" </item>
  739. <item>"STD_inoPinLightFx" "Pin Light Ino" </item>
  740. <item>"STD_inoPinLightFx.opacity" "Opacity" </item>
  741. <item>"STD_inoPinLightFx.clipping_mask" "Clipping Mask" </item>
  742. <item>"STD_inoScreenFx" "Screen Ino" </item>
  743. <item>"STD_inoScreenFx.opacity" "Opacity" </item>
  744. <item>"STD_inoScreenFx.clipping_mask" "Clipping Mask" </item>
  745. <item>"STD_inoSoftLightFx" "Soft Light Ino" </item>
  746. <item>"STD_inoSoftLightFx.opacity" "Opacity" </item>
  747. <item>"STD_inoSoftLightFx.clipping_mask" "Clipping Mask" </item>
  748. <item>"STD_inoSubtractFx" "Subtract Ino" </item>
  749. <item>"STD_inoSubtractFx.opacity" "Opacity" </item>
  750. <item>"STD_inoSubtractFx.clipping_mask" "Clipping Mask" </item>
  751. <item>"STD_inoSubtractFx.alpha_rendering" "Alpha Rendering" </item>
  752. <item>"STD_inoVividLightFx" "Vivid Light Ino" </item>
  753. <item>"STD_inoVividLightFx.opacity" "Opacity" </item>
  754. <item>"STD_inoVividLightFx.clipping_mask" "Clipping Mask" </item>
  755. <item>"STD_inoBlurFx" "Blur Ino" </item>
  756. <item>"STD_inoBlurFx.radius" "Radius" </item>
  757. <item>"STD_inoBlurFx.reference" "Reference" </item>
  758. <item>"STD_inoChannelSelectorFx" "Channel Selector Ino" </item>
  759. <item>"STD_inoChannelSelectorFx.red_source" "Red Source" </item>
  760. <item>"STD_inoChannelSelectorFx.red_channel" "Red Channel" </item>
  761. <item>"STD_inoChannelSelectorFx.green_source" "Green Source" </item>
  762. <item>"STD_inoChannelSelectorFx.green_channel" "Green Channel" </item>
  763. <item>"STD_inoChannelSelectorFx.blue_source" "Blue Source" </item>
  764. <item>"STD_inoChannelSelectorFx.blue_channel" "Blue Channel" </item>
  765. <item>"STD_inoChannelSelectorFx.alpha_source" "Alpha Source" </item>
  766. <item>"STD_inoChannelSelectorFx.alpha_channel" "Alpha Channel" </item>
  767. <item>"STD_inoDensityFx" "Density Ino" </item>
  768. <item>"STD_inoDensityFx.density" "Density" </item>
  769. <item>"STD_inoDensityFx.reference" "Reference" </item>
  770. <item>"STD_inoFogFx" "Fog Ino" </item>
  771. <item>"STD_inoFogFx.radius" "Radius" </item>
  772. <item>"STD_inoFogFx.curve" "Curve" </item>
  773. <item>"STD_inoFogFx.power" "Power" </item>
  774. <item>"STD_inoFogFx.threshold_min" "Threshold Min" </item>
  775. <item>"STD_inoFogFx.threshold_max" "Threshold Max" </item>
  776. <item>"STD_inoFogFx.alpha_rendering" "Alpha Rendering" </item>
  777. <item>"STD_inohlsAddFx" "HLS Add Ino" </item>
  778. <item>"STD_inohlsAddFx.from_rgba" "From RGBA" </item>
  779. <item>"STD_inohlsAddFx.offset" "Offset" </item>
  780. <item>"STD_inohlsAddFx.hue" "Hue" </item>
  781. <item>"STD_inohlsAddFx.lightness" "Lightness" </item>
  782. <item>"STD_inohlsAddFx.saturation" "Saturation" </item>
  783. <item>"STD_inohlsAddFx.alpha" "Alpha" </item>
  784. <item>"STD_inohlsAddFx.anti_alias" "Premultiplied" </item>
  785. <item>"STD_inohlsAddFx.reference" "Reference" </item>
  786. <item>"STD_inohlsAdjustFx" "HLS Adjust Ino" </item>
  787. <item>"STD_inohlsAdjustFx.pivot_hue" "Hue" </item>
  788. <item>"STD_inohlsAdjustFx.pivot_lightness" "Lightness" </item>
  789. <item>"STD_inohlsAdjustFx.pivot_saturation" "Saturation" </item>
  790. <item>"STD_inohlsAdjustFx.scale_hue" "Hue" </item>
  791. <item>"STD_inohlsAdjustFx.scale_lightness" "Lightness" </item>
  792. <item>"STD_inohlsAdjustFx.scale_saturation" "Saturation" </item>
  793. <item>"STD_inohlsAdjustFx.shift_hue" "Hue" </item>
  794. <item>"STD_inohlsAdjustFx.shift_lightness" "Lightness" </item>
  795. <item>"STD_inohlsAdjustFx.shift_saturation" "Saturation" </item>
  796. <item>"STD_inohlsAdjustFx.anti_alias" "Premultiplied" </item>
  797. <item>"STD_inohlsAdjustFx.reference" "Reference" </item>
  798. <item>"STD_inohlsNoiseFx" "HLS Noise Ino" </item>
  799. <item>"STD_inohlsNoiseFx.hue" "Hue" </item>
  800. <item>"STD_inohlsNoiseFx.lightness" "Lightness" </item>
  801. <item>"STD_inohlsNoiseFx.saturation" "Saturation" </item>
  802. <item>"STD_inohlsNoiseFx.alpha" "Alpha" </item>
  803. <item>"STD_inohlsNoiseFx.seed" "Seed" </item>
  804. <item>"STD_inohlsNoiseFx.nblur" "NBlur" </item>
  805. <item>"STD_inohlsNoiseFx.effective" "Effective" </item>
  806. <item>"STD_inohlsNoiseFx.center" "Center" </item>
  807. <item>"STD_inohlsNoiseFx.type" "Type" </item>
  808. <item>"STD_inohlsNoiseFx.anti_alias" "Premultiplied" </item>
  809. <item>"STD_inohlsNoiseFx.reference" "Reference" </item>
  810. <item>"STD_inohsvAddFx" "HSV Add Ino" </item>
  811. <item>"STD_inohsvAddFx.from_rgba" "From RGBA" </item>
  812. <item>"STD_inohsvAddFx.offset" "Offset" </item>
  813. <item>"STD_inohsvAddFx.hue" "Hue" </item>
  814. <item>"STD_inohsvAddFx.saturation" "Saturation" </item>
  815. <item>"STD_inohsvAddFx.value" "Value" </item>
  816. <item>"STD_inohsvAddFx.alpha" "Alpha" </item>
  817. <item>"STD_inohsvAddFx.anti_alias" "Premultiplied" </item>
  818. <item>"STD_inohsvAddFx.reference" "Reference" </item>
  819. <item>"STD_inohsvAdjustFx" "HSV Adjust Ino" </item>
  820. <item>"STD_inohsvAdjustFx.pivot_hue" "Hue" </item>
  821. <item>"STD_inohsvAdjustFx.pivot_saturation" "Saturation" </item>
  822. <item>"STD_inohsvAdjustFx.pivot_value" "Value" </item>
  823. <item>"STD_inohsvAdjustFx.scale_hue" "Hue" </item>
  824. <item>"STD_inohsvAdjustFx.scale_saturation" "Saturation" </item>
  825. <item>"STD_inohsvAdjustFx.scale_value" "Value" </item>
  826. <item>"STD_inohsvAdjustFx.shift_hue" "Hue" </item>
  827. <item>"STD_inohsvAdjustFx.shift_saturation" "Saturation" </item>
  828. <item>"STD_inohsvAdjustFx.shift_value" "Value" </item>
  829. <item>"STD_inohsvAdjustFx.anti_alias" "Premultiplied" </item>
  830. <item>"STD_inohsvAdjustFx.reference" "Reference" </item>
  831. <item>"STD_inohsvNoiseFx" "HSV Noise Ino" </item>
  832. <item>"STD_inohsvNoiseFx.hue" "Hue" </item>
  833. <item>"STD_inohsvNoiseFx.saturation" "Saturation" </item>
  834. <item>"STD_inohsvNoiseFx.value" "Value" </item>
  835. <item>"STD_inohsvNoiseFx.alpha" "Alpha" </item>
  836. <item>"STD_inohsvNoiseFx.seed" "Seed" </item>
  837. <item>"STD_inohsvNoiseFx.nblur" "NBlur" </item>
  838. <item>"STD_inohsvNoiseFx.effective" "Effective" </item>
  839. <item>"STD_inohsvNoiseFx.center" "Center" </item>
  840. <item>"STD_inohsvNoiseFx.type" "Type" </item>
  841. <item>"STD_inohsvNoiseFx.anti_alias" "Premultiplied" </item>
  842. <item>"STD_inohsvNoiseFx.reference" "Reference" </item>
  843. <item>"STD_inoLevelAutoFx" "Level Auto Ino" </item>
  844. <item>"STD_inoLevelAutoFx.in_min_shift" "In Min Shift" </item>
  845. <item>"STD_inoLevelAutoFx.in_max_shift" "In Max Shift" </item>
  846. <item>"STD_inoLevelAutoFx.out_min" "Out Min" </item>
  847. <item>"STD_inoLevelAutoFx.out_max" "Out Max" </item>
  848. <item>"STD_inoLevelAutoFx.gamma" "Gamma" </item>
  849. <item>"STD_inoLevelMasterFx" "Level Master Ino" </item>
  850. <item>"STD_inoLevelMasterFx.in" "In" </item>
  851. <item>"STD_inoLevelMasterFx.out" "Out" </item>
  852. <item>"STD_inoLevelMasterFx.gamma" "Gamma" </item>
  853. <item>"STD_inoLevelMasterFx.alpha_rendering" "Alpha Rendering" </item>
  854. <item>"STD_inoLevelMasterFx.anti_alias" "Premultiplied" </item>
  855. <item>"STD_inoLevelMasterFx.reference" "Reference" </item>
  856. <item>"STD_inoLevelrgbaFx" "Level RGBA Ino" </item>
  857. <item>"STD_inoLevelrgbaFx.red_in" "Red In" </item>
  858. <item>"STD_inoLevelrgbaFx.red_out" "Red Out" </item>
  859. <item>"STD_inoLevelrgbaFx.red_gamma" "Red Gamma" </item>
  860. <item>"STD_inoLevelrgbaFx.gre_in" "Green In" </item>
  861. <item>"STD_inoLevelrgbaFx.gre_out" "Green Out" </item>
  862. <item>"STD_inoLevelrgbaFx.gre_gamma" "Green Gamma" </item>
  863. <item>"STD_inoLevelrgbaFx.blu_in" "Blue In" </item>
  864. <item>"STD_inoLevelrgbaFx.blu_out" "Blue Out" </item>
  865. <item>"STD_inoLevelrgbaFx.blu_gamma" "Blue Gamma" </item>
  866. <item>"STD_inoLevelrgbaFx.alp_in" "Alpha In" </item>
  867. <item>"STD_inoLevelrgbaFx.alp_out" "Alpha Out" </item>
  868. <item>"STD_inoLevelrgbaFx.alp_gamma" "Alpha Gamma" </item>
  869. <item>"STD_inoLevelrgbaFx.anti_alias" "Premultiplied" </item>
  870. <item>"STD_inoLevelrgbaFx.reference" "Reference" </item>
  871. <item>"STD_inoLineBlurFx" "Line Blur Ino" </item>
  872. <item>"STD_inoLineBlurFx.action_mode" "Action Mode" </item>
  873. <item>"STD_inoLineBlurFx.blur_count" "Blur Count" </item>
  874. <item>"STD_inoLineBlurFx.blur_power" "Blur Power" </item>
  875. <item>"STD_inoLineBlurFx.blur_subpixel" "Blur Subpixel" </item>
  876. <item>"STD_inoLineBlurFx.blur_near_ref" "Blur Near Ref" </item>
  877. <item>"STD_inoLineBlurFx.blur_near_len" "Blur Near Len" </item>
  878. <item>"STD_inoLineBlurFx.vector_smooth_retry" "Vector Smooth_retry" </item>
  879. <item>"STD_inoLineBlurFx.vector_near_ref" "Vector Near Ref" </item>
  880. <item>"STD_inoLineBlurFx.vector_near_len" "Vector Near Len" </item>
  881. <item>"STD_inoLineBlurFx.smudge_thick" "Smudge Thick" </item>
  882. <item>"STD_inoLineBlurFx.smudge_remain" "Smudge Remain" </item>
  883. <item>"STD_inoMaxMinFx" "Max Min Ino" </item>
  884. <item>"STD_inoMaxMinFx.max_min_select" "Max Min Select" </item>
  885. <item>"STD_inoMaxMinFx.radius" "Radius" </item>
  886. <item>"STD_inoMaxMinFx.polygon_number" "Polygon Number" </item>
  887. <item>"STD_inoMaxMinFx.degree" "Degree" </item>
  888. <item>"STD_inoMaxMinFx.alpha_rendering" "Alpha Rendering" </item>
  889. <item>"STD_inoMaxMinFx.reference" "Reference" </item>
  890. <item>"STD_inoMedianFx" "Median Ino" </item>
  891. <item>"STD_inoMedianFx.radius" "Radius" </item>
  892. <item>"STD_inoMedianFx.channel" "Channel" </item>
  893. <item>"STD_inoMedianFx.reference" "Reference" </item>
  894. <item>"STD_inoMedianFilterFx" "Median Filter Ino" </item>
  895. <item>"STD_inoMedianFilterFx.radius" "Radius" </item>
  896. <item>"STD_inoMedianFilterFx.channel" "Channel" </item>
  897. <item>"STD_inoMedianFilterFx.reference" "Reference" </item>
  898. <item>"STD_inoMotionBlurFx" "Motion Blur Ino" </item>
  899. <item>"STD_inoMotionBlurFx.depend_move" "Depend Move" </item>
  900. <item>"STD_inoMotionBlurFx.x1" "X1" </item>
  901. <item>"STD_inoMotionBlurFx.y1" "Y1" </item>
  902. <item>"STD_inoMotionBlurFx.x2" "X2" </item>
  903. <item>"STD_inoMotionBlurFx.y2" "Y2" </item>
  904. <item>"STD_inoMotionBlurFx.scale" "Scale" </item>
  905. <item>"STD_inoMotionBlurFx.curve" "Curve" </item>
  906. <item>"STD_inoMotionBlurFx.zanzo_length" "Afterimage Length" </item>
  907. <item>"STD_inoMotionBlurFx.zanzo_power" "Afterimage Power" </item>
  908. <item>"STD_inoMotionBlurFx.alpha_rendering" "Alpha Rendering" </item>
  909. <item>"STD_inoMotionWindFx" "Motion Wind Ino" </item>
  910. <item>"STD_inoMotionWindFx.direction" "Direction" </item>
  911. <item>"STD_inoMotionWindFx.dark" "Dark" </item>
  912. <item>"STD_inoMotionWindFx.alpha_rendering" "Alpha Rendering" </item>
  913. <item>"STD_inoMotionWindFx.length_min" "Length Min" </item>
  914. <item>"STD_inoMotionWindFx.length_max" "Length Max" </item>
  915. <item>"STD_inoMotionWindFx.length_bias" "Length Bias" </item>
  916. <item>"STD_inoMotionWindFx.length_seed" "Length Seed" </item>
  917. <item>"STD_inoMotionWindFx.length_ref" "Length Ref" </item>
  918. <item>"STD_inoMotionWindFx.force_min" "Force Min" </item>
  919. <item>"STD_inoMotionWindFx.force_max" "Force Max" </item>
  920. <item>"STD_inoMotionWindFx.force_bias" "Force Bias" </item>
  921. <item>"STD_inoMotionWindFx.force_seed" "Force Seed" </item>
  922. <item>"STD_inoMotionWindFx.force_ref" "Force Ref" </item>
  923. <item>"STD_inoMotionWindFx.density_min" "Density Min" </item>
  924. <item>"STD_inoMotionWindFx.density_max" "Density Max" </item>
  925. <item>"STD_inoMotionWindFx.density_bias" "Density Bias" </item>
  926. <item>"STD_inoMotionWindFx.density_seed" "Density Seed" </item>
  927. <item>"STD_inoMotionWindFx.density_ref" "Density Ref" </item>
  928. <item>"STD_inoMotionWindFx.reference" "Reference" </item>
  929. <item>"STD_inoNegateFx" "Negate Ino" </item>
  930. <item>"STD_inoNegateFx.red" "Red" </item>
  931. <item>"STD_inoNegateFx.green" "Green" </item>
  932. <item>"STD_inoNegateFx.blue" "Blue" </item>
  933. <item>"STD_inoNegateFx.alpha" "Alpha" </item>
  934. <item>"STD_inopnCloudsFx" "PN Clouds Ino" </item>
  935. <item>"STD_inopnCloudsFx.size" "Size" </item>
  936. <item>"STD_inopnCloudsFx.z" "Z" </item>
  937. <item>"STD_inopnCloudsFx.octaves" "Octaves" </item>
  938. <item>"STD_inopnCloudsFx.persistance" "Persistance" </item>
  939. <item>"STD_inopnCloudsFx.alpha_rendering" "Alpha Rendering" </item>
  940. <item>"STD_inoRadialBlurFx" "Radial Blur Ino" </item>
  941. <item>"STD_inoRadialBlurFx.center" "Center" </item>
  942. <item>"STD_inoRadialBlurFx.radius" "Radius" </item>
  943. <item>"STD_inoRadialBlurFx.blur" "Blur" </item>
  944. <item>"STD_inoRadialBlurFx.twist" "Twist" </item>
  945. <item>"STD_inoRadialBlurFx.alpha_rendering" "Alpha Rendering" </item>
  946. <item>"STD_inoRadialBlurFx.anti_alias" "Anti Alias" </item>
  947. <item>"STD_inoRadialBlurFx.reference" "Reference" </item>
  948. <item>"STD_inoSpinBlurFx" "Spin Blur Ino" </item>
  949. <item>"STD_inoSpinBlurFx.center" "Center" </item>
  950. <item>"STD_inoSpinBlurFx.radius" "Radius" </item>
  951. <item>"STD_inoSpinBlurFx.blur" "Blur" </item>
  952. <item>"STD_inoSpinBlurFx.type" "Type" </item>
  953. <item>"STD_inoSpinBlurFx.alpha_rendering" "Alpha Rendering" </item>
  954. <item>"STD_inoSpinBlurFx.anti_alias" "Anti Alias" </item>
  955. <item>"STD_inoSpinBlurFx.reference" "Reference" </item>
  956. <item>"STD_inoWarphvFx" "Warp HV Ino" </item>
  957. <item>"STD_inoWarphvFx.h_maxlen" "H MaxLen" </item>
  958. <item>"STD_inoWarphvFx.v_maxlen" "V MaxLen" </item>
  959. <item>"STD_inoWarphvFx.h_ref_mode" "H reference" </item>
  960. <item>"STD_inoWarphvFx.v_ref_mode" "V reference" </item>
  961. <item>"STD_inoWarphvFx.alpha_rendering" "Alpha Rendering" </item>
  962. <item>"STD_inoWarphvFx.anti_aliasing" "Anti Aliasing" </item>
  963. <!------------------------------ Iwa FXs ------------------------------------------->
  964. <item>"STD_iwa_AdjustExposureFx" "Adjust Exposure Iwa" </item>
  965. <item>"STD_iwa_AdjustExposureFx.hardness" "Hardness" </item>
  966. <item>"STD_iwa_AdjustExposureFx.scale" "Scale" </item>
  967. <item>"STD_iwa_AdjustExposureFx.offset" "Offset" </item>
  968. <item>"STD_iwa_DirectionalBlurFx" "Directional Blur Iwa"</item>
  969. <item>"STD_iwa_DirectionalBlurFx.angle" "Angle"</item>
  970. <item>"STD_iwa_DirectionalBlurFx.intensity" "Intensity"</item>
  971. <item>"STD_iwa_DirectionalBlurFx.bidirectional" "Bidirectional"</item>
  972. <item>"STD_iwa_DirectionalBlurFx.filterType" "Filter Type"</item>
  973. <item>"STD_iwa_GradientWarpFx" "Gradient Warp Iwa"</item>
  974. <item>"STD_iwa_GradientWarpFx.h_maxlen" "H Length"</item>
  975. <item>"STD_iwa_GradientWarpFx.v_maxlen" "V Length"</item>
  976. <item>"STD_iwa_GradientWarpFx.scale" "Scale"</item>
  977. <item>"STD_iwa_MotionBlurCompFx" "Motion Blur Iwa" </item>
  978. <item>"STD_iwa_MotionBlurCompFx.hardness" "Hardness" </item>
  979. <item>"STD_iwa_MotionBlurCompFx.shutterStart" "Shutter Start" </item>
  980. <item>"STD_iwa_MotionBlurCompFx.shutterEnd" "Shutter End" </item>
  981. <item>"STD_iwa_MotionBlurCompFx.traceResolution" "Trace Resolution" </item>
  982. <item>"STD_iwa_MotionBlurCompFx.motionObjectType" "Reference Object" </item>
  983. <item>"STD_iwa_MotionBlurCompFx.motionObjectIndex" "Index" </item>
  984. <item>"STD_iwa_MotionBlurCompFx.startValue" "Start Value" </item>
  985. <item>"STD_iwa_MotionBlurCompFx.startCurve" "Start Curve" </item>
  986. <item>"STD_iwa_MotionBlurCompFx.endValue" "End Value" </item>
  987. <item>"STD_iwa_MotionBlurCompFx.endCurve" "End Curve" </item>
  988. <item>"STD_iwa_MotionBlurCompFx.zanzoMode" "Afterimage Mode" </item>
  989. <item>"STD_iwa_MotionBlurCompFx.premultiType" "Source Premultiply Type" </item>
  990. <item>"STD_iwa_PerspectiveDistortFx" "Perspective Distort Iwa"</item>
  991. <item>"STD_iwa_PerspectiveDistortFx.vanishingPoint" "Vanishing Point"</item>
  992. <item>"STD_iwa_PerspectiveDistortFx.anchorPoint" "Anchor Point"</item>
  993. <item>"STD_iwa_PerspectiveDistortFx.precision" "Precision"</item>
  994. <item>"STD_iwa_SpectrumFx" "Spectrum Iwa" </item>
  995. <item>"STD_iwa_SpectrumFx.intensity" "Intensity" </item>
  996. <item>"STD_iwa_SpectrumFx.refractiveIndex" "Refractive Index" </item>
  997. <item>"STD_iwa_SpectrumFx.thickMax" "Thick Max" </item>
  998. <item>"STD_iwa_SpectrumFx.thickMin" "Thick Min" </item>
  999. <item>"STD_iwa_SpectrumFx.RGamma" "R Gamma" </item>
  1000. <item>"STD_iwa_SpectrumFx.GGamma" "G Gamma" </item>
  1001. <item>"STD_iwa_SpectrumFx.BGamma" "B Gamma" </item>
  1002. <item>"STD_iwa_SpectrumFx.loopSpectrumFadeWidth" "Loop Spectrum Fade Width" </item>
  1003. <item>"STD_iwa_SpectrumFx.spectrumShift" "Spectrum Shift" </item>
  1004. <item>"STD_iwa_SpectrumFx.lensFactor" "Lens Factor" </item>
  1005. <item>"STD_iwa_SpectrumFx.lightThres" "Light Threshod"</item>
  1006. <item>"STD_iwa_SpectrumFx.lightIntensity" "Light Intensity"</item>
  1007. <item>"STD_iwa_TileFx" "Tile Iwa"</item>
  1008. <item>"STD_iwa_TileFx.inputSize" "Input Size"</item>
  1009. <item>"STD_iwa_TileFx.leftQuantity" "Left Quantity"</item>
  1010. <item>"STD_iwa_TileFx.rightQuantity" "Right Quantity"</item>
  1011. <item>"STD_iwa_TileFx.xMirror" "Mirror Horizontally"</item>
  1012. <item>"STD_iwa_TileFx.hMargin" "Horizontal Margin"</item>
  1013. <item>"STD_iwa_TileFx.topQuantity" "Top Quantity"</item>
  1014. <item>"STD_iwa_TileFx.bottomQuantity" "Bottom Quantity"</item>
  1015. <item>"STD_iwa_TileFx.yMirror" "Mirror Vertically"</item>
  1016. <item>"STD_iwa_TileFx.vMargin" "Vertical Margin"</item>
  1017. <item>"STD_iwa_PNPerspectiveFx" "PN Perspective Iwa"</item>
  1018. <item>"STD_iwa_PNPerspectiveFx.renderMode" "Mode"</item>
  1019. <item>"STD_iwa_PNPerspectiveFx.noiseType" "Noise Type"</item>
  1020. <item>"STD_iwa_PNPerspectiveFx.size" "Size"</item>
  1021. <item>"STD_iwa_PNPerspectiveFx.evolution" "Evolution"</item>
  1022. <item>"STD_iwa_PNPerspectiveFx.octaves" "Octaves"</item>
  1023. <item>"STD_iwa_PNPerspectiveFx.offset" "Offset"</item>
  1024. <item>"STD_iwa_PNPerspectiveFx.persistance_intensity" "p_Intensity"</item>
  1025. <item>"STD_iwa_PNPerspectiveFx.persistance_size" "p_Size"</item>
  1026. <item>"STD_iwa_PNPerspectiveFx.persistance_evolution" "p_Evolution"</item>
  1027. <item>"STD_iwa_PNPerspectiveFx.persistance_offset" "p_Offset"</item>
  1028. <item>"STD_iwa_PNPerspectiveFx.fov" "Fov"</item>
  1029. <item>"STD_iwa_PNPerspectiveFx.eyeLevel" "Eye Level"</item>
  1030. <item>"STD_iwa_PNPerspectiveFx.alpha_rendering" "Alpha Rendering"</item>
  1031. <item>"STD_iwa_PNPerspectiveFx.waveHeight" "Wave Height"</item>
  1032. <item>"STD_iwa_SoapBubbleFx" "SoapBubble Iwa" </item>
  1033. <item>"STD_iwa_SoapBubbleFx.renderMode" "Render Mode" </item>
  1034. <item>"STD_iwa_SoapBubbleFx.intensity" "Intensity" </item>
  1035. <item>"STD_iwa_SoapBubbleFx.refractiveIndex" "Refractive Index" </item>
  1036. <item>"STD_iwa_SoapBubbleFx.thickMax" "Thick Max" </item>
  1037. <item>"STD_iwa_SoapBubbleFx.thickMin" "Thick Min" </item>
  1038. <item>"STD_iwa_SoapBubbleFx.RGamma" "R Gamma" </item>
  1039. <item>"STD_iwa_SoapBubbleFx.GGamma" "G Gamma" </item>
  1040. <item>"STD_iwa_SoapBubbleFx.BGamma" "B Gamma" </item>
  1041. <item>"STD_iwa_SoapBubbleFx.loopSpectrumFadeWidth" "Loop Spectrum Fade Width" </item>
  1042. <item>"STD_iwa_SoapBubbleFx.spectrumShift" "Spectrum Shift" </item>
  1043. <item>"STD_iwa_SoapBubbleFx.binarizeThresold" "Threshold" </item>
  1044. <item>"STD_iwa_SoapBubbleFx.multiSource" "Multiple Bubbles in Shape Image" </item>
  1045. <item>"STD_iwa_SoapBubbleFx.maskCenter" "Mask Center of the Bubble" </item>
  1046. <item>"STD_iwa_SoapBubbleFx.centerOpacity" "Opacity of Bubble's Center" </item>
  1047. <item>"STD_iwa_SoapBubbleFx.fitThickness" "Fit Thickness Image to Each Bubble" </item>
  1048. <item>"STD_iwa_SoapBubbleFx.shapeAspectRatio" "Shape Aspect Ratio" </item>
  1049. <item>"STD_iwa_SoapBubbleFx.blurRadius" "Blur Radius" </item>
  1050. <item>"STD_iwa_SoapBubbleFx.blurPower" "Power" </item>
  1051. <item>"STD_iwa_SoapBubbleFx.normalSampleDistance" "Sample Distance" </item>
  1052. <item>"STD_iwa_SoapBubbleFx.noiseSubDepth" "Sub Depth" </item>
  1053. <item>"STD_iwa_SoapBubbleFx.noiseResolutionS" "S Resolution" </item>
  1054. <item>"STD_iwa_SoapBubbleFx.noiseResolutionT" "T Resolution" </item>
  1055. <item>"STD_iwa_SoapBubbleFx.noiseSubCompositeRatio" "Sub Amplitude Ratio" </item>
  1056. <item>"STD_iwa_SoapBubbleFx.noiseEvolution" "Evolution" </item>
  1057. <item>"STD_iwa_SoapBubbleFx.noiseDepthMixRatio" "Noise to Depth" </item>
  1058. <item>"STD_iwa_SoapBubbleFx.noiseThicknessMixRatio" "Noise to Thickness" </item>
  1059. <item>"STD_iwa_BokehFx" "Bokeh Iwa"</item>
  1060. <item>"STD_iwa_BokehFx.on_focus_distance" "On-Focus Distance"</item>
  1061. <item>"STD_iwa_BokehFx.bokeh_amount" "Bokeh Amount"</item>
  1062. <item>"STD_iwa_BokehFx.hardness" "Hardness"</item>
  1063. <item>"STD_iwa_BokehFx.premultiply1" "Layer1 Premultiply"</item>
  1064. <item>"STD_iwa_BokehFx.distance1" "Layer1 Distance"</item>
  1065. <item>"STD_iwa_BokehFx.bokeh_adjustment1" "Layer1 Bokeh Adjustment"</item>
  1066. <item>"STD_iwa_BokehFx.premultiply2" "Layer2 Premultiply"</item>
  1067. <item>"STD_iwa_BokehFx.distance2" "Layer2 Distance"</item>
  1068. <item>"STD_iwa_BokehFx.bokeh_adjustment2" "Layer2 Bokeh Adjustment"</item>
  1069. <item>"STD_iwa_BokehFx.premultiply3" "Layer3 Premultiply"</item>
  1070. <item>"STD_iwa_BokehFx.distance3" "Layer3 Distance"</item>
  1071. <item>"STD_iwa_BokehFx.bokeh_adjustment3" "Layer3 Bokeh Adjustment"</item>
  1072. <item>"STD_iwa_BokehFx.premultiply4" "Layer4 Premultiply"</item>
  1073. <item>"STD_iwa_BokehFx.distance4" "Layer4 Distance"</item>
  1074. <item>"STD_iwa_BokehFx.bokeh_adjustment4" "Layer4 Bokeh Adjustment"</item>
  1075. <item>"STD_iwa_BokehFx.premultiply5" "Layer5 Premultiply"</item>
  1076. <item>"STD_iwa_BokehFx.distance5" "Layer5 Distance"</item>
  1077. <item>"STD_iwa_BokehFx.bokeh_adjustment5" "Layer5 Bokeh Adjustment"</item>
  1078. <item>"STD_iwa_BokehRefFx" "Bokeh Ref Iwa"</item>
  1079. <item>"STD_iwa_BokehRefFx.on_focus_distance" "On-Focus Distance"</item>
  1080. <item>"STD_iwa_BokehRefFx.bokeh_amount" "Bokeh Amount"</item>
  1081. <item>"STD_iwa_BokehRefFx.hardness" "Hardness"</item>
  1082. <item>"STD_iwa_BokehRefFx.distance_precision" "Distance Precision"</item>
  1083. <item>"STD_iwa_BokehRefFx.fill_gap" "Fill Gap"</item>
  1084. <item>"STD_iwa_BokehRefFx.fill_gap_with_median_filter" "Use Median Filter"</item>
  1085. <item>"STD_iwa_TimeCodeFx" "TimeCode Iwa"</item>
  1086. <item>"STD_iwa_TimeCodeFx.displayType" "Display Type"</item>
  1087. <item>"STD_iwa_TimeCodeFx.frameRate" "Frame Rate"</item>
  1088. <item>"STD_iwa_TimeCodeFx.startFrame" "Start Frame"</item>
  1089. <item>"STD_iwa_TimeCodeFx.position" "Text Position"</item>
  1090. <item>"STD_iwa_TimeCodeFx.size" "Text Size"</item>
  1091. <item>"STD_iwa_TimeCodeFx.textColor" "Text Color"</item>
  1092. <item>"STD_iwa_TimeCodeFx.showBox" "Show Box"</item>
  1093. <item>"STD_iwa_TimeCodeFx.boxColor" "Box Color"</item>
  1094. <item>"STD_iwa_BarrelDistortFx" "Barrel Distort Iwa"</item>
  1095. <item>"STD_iwa_BarrelDistortFx.center" "Center"</item>
  1096. <item>"STD_iwa_BarrelDistortFx.distortion" "Distortion"</item>
  1097. <item>"STD_iwa_BarrelDistortFx.distortionAspect" "Distortion Aspect Ratio"</item>
  1098. <item>"STD_iwa_BarrelDistortFx.precision" "Source Precision"</item>
  1099. <item>"STD_iwa_BarrelDistortFx.chromaticAberration" "Chromatic Aberration"</item>
  1100. <item>"STD_iwa_BarrelDistortFx.vignetteAmount" "Vignetting Amount"</item>
  1101. <item>"STD_iwa_BarrelDistortFx.vignetteGamma" "Vignetting Gamma"</item>
  1102. <item>"STD_iwa_BarrelDistortFx.vignetteMidpoint" "Vignetting Midpoint"</item>
  1103. <item>"STD_iwa_BarrelDistortFx.scale" "Scale"</item>
  1104. <item>"STD_iwa_TextFx" "Text Iwa"</item>
  1105. <item>"STD_iwa_TextFx.targetType" "Source"</item>
  1106. <item>"STD_iwa_TextFx.columnIndex" "Column Index"</item>
  1107. <item>"STD_iwa_TextFx.hAlign" "Holizontal Align"</item>
  1108. <item>"STD_iwa_TextFx.text" "Text"</item>
  1109. <item>"STD_iwa_TextFx.center" "Center"</item>
  1110. <item>"STD_iwa_TextFx.width" "Width"</item>
  1111. <item>"STD_iwa_TextFx.height" "Height"</item>
  1112. <item>"STD_iwa_TextFx.font" "Font"</item>
  1113. <item>"STD_iwa_TextFx.textColor" "Text Color"</item>
  1114. <item>"STD_iwa_TextFx.boxColor" "Box Color"</item>
  1115. <item>"STD_iwa_TextFx.showBorder" "Show Border"</item>
  1116. <item>"STD_iwa_CorridorGradientFx" "Corridor Gradient Iwa" </item>
  1117. <item>"STD_iwa_CorridorGradientFx.shape" "Shape" </item>
  1118. <item>"STD_iwa_CorridorGradientFx.curveType" "Type" </item>
  1119. <item>"STD_iwa_CorridorGradientFx.bottom_left_in" "Bottom Left In" </item>
  1120. <item>"STD_iwa_CorridorGradientFx.bottom_left_out" "Bottom Left Out" </item>
  1121. <item>"STD_iwa_CorridorGradientFx.bottom_right_in" "Bottom Right In" </item>
  1122. <item>"STD_iwa_CorridorGradientFx.bottom_right_out" "Bottom Right Out" </item>
  1123. <item>"STD_iwa_CorridorGradientFx.top_right_in" "Top Right In" </item>
  1124. <item>"STD_iwa_CorridorGradientFx.top_right_out" "Top Right Out" </item>
  1125. <item>"STD_iwa_CorridorGradientFx.top_left_in" "Top Left In" </item>
  1126. <item>"STD_iwa_CorridorGradientFx.top_left_out" "Top Left Out" </item>
  1127. <item>"STD_iwa_CorridorGradientFx.inner_color" "Inner Color" </item>
  1128. <item>"STD_iwa_CorridorGradientFx.outer_color" "Outer Color" </item>
  1129. <item>"STD_iwa_SpinGradientFx" "Spin Gradient Iwa" </item>
  1130. <item>"STD_iwa_SpinGradientFx.center" "Center" </item>
  1131. <item>"STD_iwa_SpinGradientFx.curveType" "Type" </item>
  1132. <item>"STD_iwa_SpinGradientFx.startAngle" "Start Angle" </item>
  1133. <item>"STD_iwa_SpinGradientFx.startColor" "Start Color" </item>
  1134. <item>"STD_iwa_SpinGradientFx.endAngle" "End Angle" </item>
  1135. <item>"STD_iwa_SpinGradientFx.endColor" "End Color" </item>
  1136. <item>"STD_iwa_LinearGradientFx" "Linear Gradient" </item>
  1137. <item>"STD_iwa_LinearGradientFx.curveType" "Type" </item>
  1138. <item>"STD_iwa_LinearGradientFx.startPoint" "Start Point" </item>
  1139. <item>"STD_iwa_LinearGradientFx.startColor" "Start Color" </item>
  1140. <item>"STD_iwa_LinearGradientFx.endPoint" "End Point" </item>
  1141. <item>"STD_iwa_LinearGradientFx.endColor" "End Color" </item>
  1142. <item>"STD_iwa_LinearGradientFx.wave_amplitude" "Amplitude" </item>
  1143. <item>"STD_iwa_LinearGradientFx.wave_frequency" "Frequency" </item>
  1144. <item>"STD_iwa_LinearGradientFx.wave_phase" "Phase" </item>
  1145. <item>"STD_iwa_GlareFx" "Glare Iwa" </item>
  1146. <item>"STD_iwa_GlareFx.renderMode" "Render Mode" </item>
  1147. <item>"STD_iwa_GlareFx.irisMode" "Iris Shape" </item>
  1148. <item>"STD_iwa_GlareFx.irisScale" "Iris Scale" </item>
  1149. <item>"STD_iwa_GlareFx.irisGearEdgeCount" "Edges" </item>
  1150. <item>"STD_iwa_GlareFx.irisRandomSeed" "Random Seed" </item>
  1151. <item>"STD_iwa_GlareFx.irisSymmetry" "Symmetry" </item>
  1152. <item>"STD_iwa_GlareFx.irisAppearance" "Appearance" </item>
  1153. <item>"STD_iwa_GlareFx.intensity" "Intensity" </item>
  1154. <item>"STD_iwa_GlareFx.size" "Filter Size" </item>
  1155. <item>"STD_iwa_GlareFx.rotation" "Filter Rotation" </item>
  1156. <item>"STD_iwa_GlareFx.aberration" "Chromatic Aberration" </item>
  1157. <item>"STD_iwa_GlareFx.noise_factor" "Noise Factor" </item>
  1158. <item>"STD_iwa_GlareFx.noise_size" "Noise Size" </item>
  1159. <item>"STD_iwa_GlareFx.noise_octave" "Noise Octave" </item>
  1160. <item>"STD_iwa_GlareFx.noise_evolution" "Noise Evolution" </item>
  1161. <item>"STD_iwa_GlareFx.noise_offset" "Noise Offset" </item>
  1162. <item>"STD_iwa_FractalNoiseFx" "Fractal Noise Iwa" </item>
  1163. <item>"STD_iwa_FractalNoiseFx.fractalType" "Fractal Type" </item>
  1164. <item>"STD_iwa_FractalNoiseFx.noiseType" "Noise Type" </item>
  1165. <item>"STD_iwa_FractalNoiseFx.invert" "Invert" </item>
  1166. <item>"STD_iwa_FractalNoiseFx.rotation" "Rotation" </item>
  1167. <item>"STD_iwa_FractalNoiseFx.uniformScaling" "Uniform Scaling" </item>
  1168. <item>"STD_iwa_FractalNoiseFx.scale" "Scale" </item>
  1169. <item>"STD_iwa_FractalNoiseFx.scaleW" "Scale W" </item>
  1170. <item>"STD_iwa_FractalNoiseFx.scaleH" "Scale H" </item>
  1171. <item>"STD_iwa_FractalNoiseFx.offsetTurbulence" "Offset Turbulence" </item>
  1172. <item>"STD_iwa_FractalNoiseFx.perspectiveOffset" "Perspective Offset" </item>
  1173. <item>"STD_iwa_FractalNoiseFx.complexity" "Complexity" </item>
  1174. <item>"STD_iwa_FractalNoiseFx.subInfluence" "Sub Influence" </item>
  1175. <item>"STD_iwa_FractalNoiseFx.subScaling" "Sub Scaling" </item>
  1176. <item>"STD_iwa_FractalNoiseFx.subRotation" "Sub Rotation" </item>
  1177. <item>"STD_iwa_FractalNoiseFx.subOffset" "Sub Offset" </item>
  1178. <item>"STD_iwa_FractalNoiseFx.evolution" "Evolution" </item>
  1179. <item>"STD_iwa_FractalNoiseFx.cycleEvolution" "Cycle Evolution" </item>
  1180. <item>"STD_iwa_FractalNoiseFx.cycleEvolutionRange" "Cycle (in Evolution)" </item>
  1181. <item>"STD_iwa_FractalNoiseFx.dynamicIntensity" "Dynamic Intensity" </item>
  1182. <item>"STD_iwa_FractalNoiseFx.alphaRendering" "Alpha Rendering" </item>
  1183. <item>"STD_iwa_BloomFx" "Bloom Iwa" </item>
  1184. <item>"STD_iwa_BloomFx.gamma" "Gamma" </item>
  1185. <item>"STD_iwa_BloomFx.gain" "Gain" </item>
  1186. <item>"STD_iwa_BloomFx.size" "Size" </item>
  1187. <item>"STD_iwa_BloomFx.alpha_rendering" "Alpha Rendering" </item>
  1188. <!------------------------------ Tiled Particles Iwa ------------------------------------------->
  1189. <item>STD_iwa_TiledParticlesFx "Tiled Particles Iwa" </item>
  1190. <item>"STD_iwa_TiledParticlesFx.rendermode" "Render Mode" </item>
  1191. <item>"STD_iwa_TiledParticlesFx.base_ctrl" "Base Image" </item>
  1192. <item>"STD_iwa_TiledParticlesFx.margin" "Margin" </item>
  1193. <item>"STD_iwa_TiledParticlesFx.curl" "Curl" </item>
  1194. <item>"STD_iwa_TiledParticlesFx.curl_ctrl" "Control Image" </item>
  1195. <item>"STD_iwa_TiledParticlesFx.curl_ctrl_2" "Control Image 2" </item>
  1196. <item>"STD_iwa_TiledParticlesFx.triangleSize" "Origin Spacing" </item>
  1197. <item>"STD_iwa_TiledParticlesFx.flap_velocity" "Flap Velocity" </item>
  1198. <item>"STD_iwa_TiledParticlesFx.flap_dir_sensitivity" "Rotation Sensitivity" </item>
  1199. <item>"STD_iwa_TiledParticlesFx.flap_ctrl" "Control Image" </item>
  1200. <item>"STD_iwa_TiledParticlesFx.light_theta" "Light Direction" </item>
  1201. <item>"STD_iwa_TiledParticlesFx.light_phi" "Light Tilt" </item>
  1202. <item>"STD_iwa_TiledParticlesFx.source_ctrl" "Control Image" </item>
  1203. <item>"STD_iwa_TiledParticlesFx.bright_thres" "Threshold" </item>
  1204. <item>"STD_iwa_TiledParticlesFx.center" "Center" </item>
  1205. <item>"STD_iwa_TiledParticlesFx.length" "Width" </item>
  1206. <item>"STD_iwa_TiledParticlesFx.height" "Height" </item>
  1207. <item>"STD_iwa_TiledParticlesFx.animation" "Animation" </item>
  1208. <item>"STD_iwa_TiledParticlesFx.step" "Animation Step" </item>
  1209. <item>"STD_iwa_TiledParticlesFx.starting_frame" "Starting Frame" </item>
  1210. <item>"STD_iwa_TiledParticlesFx.birth_rate" "Birth Rate" </item>
  1211. <item>"STD_iwa_TiledParticlesFx.random_seed" "Random Seed" </item>
  1212. <item>"STD_iwa_TiledParticlesFx.lifetime" "Lifetime" </item>
  1213. <item>"STD_iwa_TiledParticlesFx.lifetime_ctrl" "Control Image" </item>
  1214. <item>"STD_iwa_TiledParticlesFx.column_lifetime" "Use Column Duration for Lifetime" </item>
  1215. <item>"STD_iwa_TiledParticlesFx.gravity" "Gravity" </item>
  1216. <item>"STD_iwa_TiledParticlesFx.gravity_angle" "Gravity Angle" </item>
  1217. <item>"STD_iwa_TiledParticlesFx.gravityBufferFrame" "Gravity Buffer Frame" </item>
  1218. <item>"STD_iwa_TiledParticlesFx.gravity_ctrl" "Control Image" </item>
  1219. <item>"STD_iwa_TiledParticlesFx.friction" "Friction" </item>
  1220. <item>"STD_iwa_TiledParticlesFx.friction_ctrl" "Control Image" </item>
  1221. <item>"STD_iwa_TiledParticlesFx.wind" "Wind Intensity" </item>
  1222. <item>"STD_iwa_TiledParticlesFx.wind_angle" "Wind Angle" </item>
  1223. <item>"STD_iwa_TiledParticlesFx.swing_mode" "Swing Mode" </item>
  1224. <item>"STD_iwa_TiledParticlesFx.scattering_x" "Horizontal" </item>
  1225. <item>"STD_iwa_TiledParticlesFx.scattering_y" "Vertical" </item>
  1226. <item>"STD_iwa_TiledParticlesFx.scattering_x_ctrl" "H Control Image" </item>
  1227. <item>"STD_iwa_TiledParticlesFx.scattering_y_ctrl" "V Control Image" </item>
  1228. <item>"STD_iwa_TiledParticlesFx.swing" "Swing" </item>
  1229. <item>"STD_iwa_TiledParticlesFx.speed" "Speed" </item>
  1230. <item>"STD_iwa_TiledParticlesFx.speed_ctrl" "Control Image" </item>
  1231. <item>"STD_iwa_TiledParticlesFx.speed_angle" "Speed Angle" </item>
  1232. <item>"STD_iwa_TiledParticlesFx.speeda_ctrl" "Control Image" </item>
  1233. <item>"STD_iwa_TiledParticlesFx.speeda_use_gradient" "Use Gradient Angle" </item>
  1234. <item>"STD_iwa_TiledParticlesFx.speed_size" "Linked to Scale" </item>
  1235. <item>"STD_iwa_TiledParticlesFx.top_layer" "Top Layer" </item>
  1236. <item>"STD_iwa_TiledParticlesFx.mass" "Mass" </item>
  1237. <item>"STD_iwa_TiledParticlesFx.scale" "Size" </item>
  1238. <item>"STD_iwa_TiledParticlesFx.scale_ctrl" "Control Image" </item>
  1239. <item>"STD_iwa_TiledParticlesFx.scale_ctrl_all" "Use Control Image for the Whole Lifetime" </item>
  1240. <item>"STD_iwa_TiledParticlesFx.rot" "Orientation" </item>
  1241. <item>"STD_iwa_TiledParticlesFx.rot_ctrl" "Control Image" </item>
  1242. <item>"STD_iwa_TiledParticlesFx.trail" "Trail" </item>
  1243. <item>"STD_iwa_TiledParticlesFx.trail_step" "Step" </item>
  1244. <item>"STD_iwa_TiledParticlesFx.spin_swing_mode" "Swing Mode" </item>
  1245. <item>"STD_iwa_TiledParticlesFx.spin_speed" "Rotation Speed" </item>
  1246. <item>"STD_iwa_TiledParticlesFx.spin_random" "Extra Speed" </item>
  1247. <item>"STD_iwa_TiledParticlesFx.spin_swing" "Rotation Swing" </item>
  1248. <item>"STD_iwa_TiledParticlesFx.path_aim" "Follow Particles Movement" </item>
  1249. <item>"STD_iwa_TiledParticlesFx.opacity" "Opacity" </item>
  1250. <item>"STD_iwa_TiledParticlesFx.opacity_ctrl" "Control Image" </item>
  1251. <item>"STD_iwa_TiledParticlesFx.trail_opacity" "Trail Opacity" </item>
  1252. <item>"STD_iwa_TiledParticlesFx.scale_step" "Size Intensity" </item>
  1253. <item>"STD_iwa_TiledParticlesFx.scale_step_ctrl" "Control Image" </item>
  1254. <item>"STD_iwa_TiledParticlesFx.fade_in" "Fade-in Frames" </item>
  1255. <item>"STD_iwa_TiledParticlesFx.fade_out" "Fade-out Frames" </item>
  1256. <item>"STD_iwa_TiledParticlesFx.birth_color" "Birth Color" </item>
  1257. <item>"STD_iwa_TiledParticlesFx.birth_color_ctrl" "Control Image" </item>
  1258. <item>"STD_iwa_TiledParticlesFx.birth_color_spread" "Birth Spread" </item>
  1259. <item>"STD_iwa_TiledParticlesFx.birth_color_fade" "Birth Intensity" </item>
  1260. <item>"STD_iwa_TiledParticlesFx.fadein_color" "Fade-in Color" </item>
  1261. <item>"STD_iwa_TiledParticlesFx.fadein_color_ctrl" "Control Image" </item>
  1262. <item>"STD_iwa_TiledParticlesFx.fadein_color_spread" "Fade-in Spread" </item>
  1263. <item>"STD_iwa_TiledParticlesFx.fadein_color_range" "Frame Range" </item>
  1264. <item>"STD_iwa_TiledParticlesFx.fadein_color_fade" "Fade-in Intensity" </item>
  1265. <item>"STD_iwa_TiledParticlesFx.fadeout_color" "Fade-out Color" </item>
  1266. <item>"STD_iwa_TiledParticlesFx.fadeout_color_ctrl" "Control Image" </item>
  1267. <item>"STD_iwa_TiledParticlesFx.fadeout_color_spread" "Fade-out Spread" </item>
  1268. <item>"STD_iwa_TiledParticlesFx.fadeout_color_range" "Frame Range" </item>
  1269. <item>"STD_iwa_TiledParticlesFx.fadeout_color_fade" "Fade-out Intensity" </item>
  1270. <item>"STD_iwa_TiledParticlesFx.source_gradation" "Use Control Image Gradation" </item>
  1271. <item>"STD_iwa_TiledParticlesFx.pick_color_for_every_frame" "Pick Control Image's Color for Every Frame" </item>
  1272. </stringtable>