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- {"version":145,
- "size" :113668960,
- "changelog": "
- Update Demo Alpha 0.1.2
- -fixed bug related to jumping while charging the attack
- -fixed bug of menu music playing forever, added more tutorial sings to help players
- -removed jumping and sliding from directionals to avoid confunsion
- -fixed menu music keep playing on levels
- -tweaked swinging controls
- -changed spring collision
- Update Launcher 0.2
- -multi threading, improving speed massively
- -added changelogs
- Update Demo Alpha 0.1.3
- -fixed charged attack freezing the character
- Update Demo Alpha 0.1.4
- -increased character friction
- -dashkick cancelling with jumping
- -double jump can change midair direction
- Update Demo Alpha 0.1.5
- -bridge animation is 25%
- -added bridge lowering sound effect
- Update Demo Alpha 0.1.6
- -new footstep audio system
- -added multicultural font
- -work on the gear platform
- Update Demo Alpha 0.1.7
- -Reworked Menus
- Update Demo Alpha 0.1.8
- -slowed down swinging
- -added more content to tutorial
- -added swing as power up in the end one of the level's path
- -added cuttable chain
- -handtrowing is streamlined
- Update Demo Alpha 0.1.9
- -corrected player starting position
- Update Demo Alpha 0.1.10
- -added tutorial for swinging hook
- -added teleportation for debug with keyboard T
- Update Demo Alpha 0.1.11
- -fixed crash due to flying enemy name change
- Update Demo Alpha 0.1.12
- -added new puzzles and variants of mechanics to tutorial levels
- -crash related to flying mechs fixed
- Update Demo Alpha 0.2
- -added Boss with multiple phases
- -fixed bug related to being stunned while prepared an attack
- -reduced character drug even further
- -jump cancels attack buffer
- -pressing T/L2 teleport you across the map
- -added better feedback to taking damage
- -limited number of arieal attacks
- -fixed language selection crash
- -fixed menu back function
- -new platforming challenges
- -fixed destructable gates hitkll for highd amage attacks
- -improvements to changing jump direction
- Update Demo Alpha 0.2.1
- -fixed critical crash when mouting the dragon
- Update Demo Alpha 0.2.2
- -fixed critical crash when going back to the menu in levels with moving platforms
- Update Demo Alpha 0.2.3
- -hotfixs on health system bug related to timers
- Update Demo Alpha 0.2.4
- -hotfixs on game not unpausing while taking damage
- Update Demo Alpha 0.2.5
- -something causing the game to crash while mounting the dragon, work arounds to try to prevent it
- Update Demo Alpha 0.2.6
- -fixed a bunch of resource leaks, hotfixs will definitely cause more bugs and need to be fixed later
- Update Demo Alpha 0.2.7
- -fixed borked action idle anim
- -added power up to lava test level
- -decrease swin speed by 30%
- -decreased swin acelleration by 20%
- -doubled total air meter time
- Update Demo Alpha 0.2.8
- -adding spawn text and health bar to tankboss
- -Tank Boss health reduced in 20%
- -Tank Boss Phase 2 and 3 threshold reduced in 40%
- -Tank Boss bullet speed on Phase 1 increased in 20%
- -Tank Boss bullet speed on Phase 2 reduced in 8%
- -Tank Boss bullet speed on Phase 3 reduced by 14%
- -Tank Triggers Runover attack upon staying too close to him
- -Tank Boss had damaged stun buffer increased by 40%
- Update Demo Alpha 0.2.9
- -Fixing crash when going back to main menu
- -Fixed Tank Boss broken healthbar
- -Fixed Crash when defeating Tank Boss
- -overall stability improvments
- Update Demo Alpha 0.2.10
- -reworked pendum physics slightly
- -speed up gear with hooks in it
- Update Demo Alpha 0.2.11
- -extend pendulum collision box
- -changed aiming reticle controls to make it more streamlined
- -throwing first is thrown at release
- -throwing fist also has a 20 frame charge up time and is 30% slower
- -pressing r1/shift prevents the character from turning to the other side
- Update Demo Alpha 0.2.12
- -Tank Boss Cannon balls 12.5% faster ib phase3
- -Tank Boss run over is 12.5% faster on phase 1, 37.5% on phase 2 and 62.5% on phase3
- -improved Tank Boss Spike collisions
- -added twinkling effect to tan boss spikes and yellow stripes on it's amour
- -Tweak to the crystal counter
- Update Demo Alpha 0.2.13
- -smallfix on damage feedback
- Update Demo Alpha 0.2.14
- -Adding LOD system for back objects and better manual Occlusion to improve FPS
- Update Demo Alpha 0.2.15
- -Added a long fall animation and recovery animation, for when the player fall form high heights
- Update Demo Alpha 0.2.16
- -Fixing yellow flash animation during damage being too long
- -improving long fall animation
- Update Demo Alpha 0.2.17
- -Hot fixs on gear not raising hooks
- Update Demo Alpha 0.2.18
- -Hot fixs resource leak on loading in and out of level
- hotfixs reverting last update
- Update Demo Alpha 0.2.19
- -Added long falling height cancelling with dash
- Update Demo Alpha 0.2.20
- -Fixed sliding to one side bug
- -Fixed Resource Leak
- -improved stability
- Update Demo Alpha 0.3
- -Major stability improvements
- -Lot of rewritten core code to guarantee some stability at cost of some performance
- Update Demo Alpha 0.3.1
- -Fixed minor animation issues with Jumping animations
- -Fixed animation issues with holding and throwing items
- -Added some optimization tricks
- -Fixed bugs relating to the camera while swinging
- -Enable throwing fist while on the hook, might cause animation bugs
- Update Demo Alpha 0.3.2
- -adding 60 fps lock on graphic settings
- -adding 2x resolution toggle on graphic settings
- -streamlined throwable fist
- -fixed collision bugs on rotating attack
- -streamlined spirit projection to R1 + L1 (might change that later)
- -fixed animation bug related to spinning attack
- -added after images to rotating attack
- -Spirit Projection is another power up
- Update Demo Alpha 0.3.3
- -added power up being spawned after boss death
- -added more enemy spawners
- -mini boss can be randomized between tank and mech bosses
- -some other enemy spawns are also randomized
- -fixed more issues with timers
- -enemies can be spawned after the boss death
- -added super fast flying enemy variants
- -added a shader effect to the power up sprite
- -changed the Astarian flag
- -added a Flag to the warship
- -general opmizations
- -added better control to background occlusion
- -better control over enemy spawn points
- -update on mech boss texture
- -change the fist trow to SHIFT + X or R1 +X
- Update Demo Alpha 0.4
- new;
- -New Boss!!!
- -tightened up the crouch jump and crouch controls
- -fixed bugs of loading multiple levels at once
- -added pass trought platform
- -a lot of rework done in the game systems
- -changed the main menu slightly
- -new project added, it can be send back to the enemy
- -enemy AI is capable of interacting with the level itself
- -added Konami code
- -fixed particles setting
- -general opmizations
- -optimizations by replacing opaque prepasses with alpha cisors, 40% less drawncalls
- -fixed LODs
- -new sing sprites
- -new graphic options to disable grass from being rendered
- -Streamlined High Jumps, crouching and going trought oneway platforms
- -point counter for mission bellow Rank leter
- -3 hit combo deals extra damage
- -attacks aside from the normal ones increase the Rank counter more
- -bug fixes related to ledge grabbing
- -have to fixs taking damage while crouching in a vent causing softlocks
- -added special attack
- -added an counter that builds up to the special attack
- -added a score system that builds the special counter
- -fixed tank spike damage after death
- -bug fixes necessary on return button
- -added mini tank enemy type
- -aiming move camera slightly up and down
- -fixed character 'shooking' when passing by objects
- -removed 'Outskirts' part of the main map
- -sliding makes the player invunerable
- -added a score board once the current mission is finished
- -added new arena mode with multiple chalenges
- -reduced attack delay on walking minimech
- -added end mission screen with a score system
- -added a dragon flight system for fast travel
- -added quicktime events
- -added cutscenes with dialog
- to do;
- +add cutscene for canon boss
- +add proper animation for the quicktime event
- +fixs respawn crashes
- +fix crash related to changing level or going back to menu during mission finished animations
- +fixs new animation bugs related to the dragon
- +optimzation issues with some of the new enemies, they will be reworked on the final version
- +a lot of new bugs where created by reworking the game's code
- +looping around the city is broken
- +you can look trought the floor if you aim down in the city level
- +canon boss is quite buggy
- +fast travel can get offbounds
- update Demo Alpha 0.4.1
- -increased fist damaged
- -fixed borked sound effect for the rail hook
- -enemies will spawn health drop randomly upon death
- -tank boss health decreased by 12.5%
- -fixed ministationarymech invulnerability
- -removed t26 spawn due to bugs
- -fixed outbounds camera ledge bug
- to do;
- +add pickup range for health drops
- update Demo Alpha 0.4.2
- -fixed crashe related to changing levels after scoretable
- -fixed crashe related to respawn
- to do;
- +fixe multipl newbugs in dragon animations related to addition of free flight mode
- update Demo Alpha 0.4.3
- -pressing x to on the score screen goes back to main menu,hotfixs for crash issues
- update Demo Alpha 0.4.4
- - fixed the issues with the menu not working with mouse
- -added a back option on the arena menu
- -fixed crash related to canon boss
- -changed health drop spawn rates
- -fixed falling off bounds on city
- to do;
- +add sound effect to heavy attack
- +fixs character floating due to wide collision rays
- update Demo Alpha 0.4.5
- -hotfixs player can't move in canon boss fight
- to do;
- +fixs crash when pausing during canon boss fight
- update Demo Alpha 0.4.6
- -hotfixs crash when pausing during canon boss fight
- to do;
- +unmouting the dragon causes weird idle animations
- update Demo Alpha 0.4.7
- -Dragon can alternate between free flight mode and normal flight at a press of a button
- -Dragon can fly faster with a press of a button
- -some crashes fixed
- -added dragon auto aim for future aerial battle
- -player can use the Dragon to navitage the main zones of the map
- -menus are more legible, fixed selected button visiblity issues
- -fixed lighting issues in free flight mode
- -player attack speed increased by 33%
- -player base attack damange decreased by 25%
- -changed overkill text font
- -fixed boxs audio bug
- -increased player walking speed by 10%
- -fixed crash on tank boss
- -fixed particle setting not working
- -removed after images on rotating attacks
- -added dragon projectiles
- -added targets for practice on main map
- -aim is hidden when not pressing the Aim key
- to do;
- +soft locks and failling off bounds pretty frequent while flying with Dragon
- +add ability to unmount the Dragon
- update Demo Alpha 0.4.7.1
- -fixed color issues on Dragon projectile
- -fixing issues of using the Dragon projectile while walking
- -Tank Boss health increased by 42%
- -attack upwards reduced damage in 33%
- update Demo Alpha 0.5
- -removed load and save from menu due to crashes
- -charged attack had damage increased by 100%
- -added 1 second cool down to ground pounds
- -the warship, canonboss and Dragon flight test are stringed together.
- -changes to Dragon Aim system
- -fixed issues on changing camera height on free flight
- -added back RNG in sub boss spawn
- -mechboss attack speed reduced in 33%
- -rocket audio bug fixs
- -canon boss behaviour altered to avoid soft locks
- -adding second part of warship level
- -rotating attack damaged increased by 30%
- -fixed background occlusion bug causing perfomance issues
- -stream lined controls on hook railway
- -fixed nasty resource leak causing bad perfomance with billboard generation
- -bug fixs on background occlusion
- -cross hair only visible while holding aim button
- -targets are now destructable
- -separated dragon flight into dogfight and exploration parts
- -adding 3D model for planes
- -organizing menu
- -adding flying enemies small plane and big plane
- -general bug fixes
- -changes on how the skybox work
- -touches to skymap
- -changed dragond dash
- +fixed exiting skybox and area with clouds
- -train wind removed due to bugs, will be included back laterr
- -car removed from downtown, it was annoying, will be added somewhere else later
- -improvments to respawn system
- -touch up on objective counter system
- to do;
- +add joystick support to modulate character speed
- +add key mapping
- +fixs item grab animation
- +fixs 2d Dragon flight direction animation
- +fixs select language issue
- +weird bug replaying cutscene even if going back to menu
- +fixs some weird back ground bug witht he warship room
- +add automated optmization tool converting static meshes to multi meshes
- +debug mission timer system
- update Demo Alpha 0.5.1
- -fixing crash issues due to pilot spawn and player death signal
- update Demo Alpha 0.5.2
- -fixing crashes due to plane being deleted
- reminder;
- /adding the queue_free function to an animation player is a bad idea
- update Demo Alpha 0.5.3
- -fixed resource leak
- -buffed the planes
- update Demo Alpha 0.5.4
- -reduced Dragon's hitbox
- -decreased attack range of planes by 33% and doubled attack delay
- -added a a muzzle effect to the planes to anticipate the attacks
- update Demo Alpha 0.5.5
- -decreased big plane hit box
- update Demo Alpha 0.5.6
- -added a barrel roll (Ackchyually it is an Aileron roll)
- -dash turned into a nitro mode
- Update Demo Alpha 0.5.7
- -added 2 extra second of invunerability after barrel roll
- -correcting bugs with plane targetting
- -barrel roll animation is 79% faster
- Update Demo Alpha 0.5.7.1
- -barrel rolls increase the speed of turning 600%
- -doubled spawn rate of health pickups
- to do;
- fixs barrel roll animation bugs
- Update Demo Alpha 0.5.7.2
- -fixed barrel roll animation bug
- -added player animation during barrel roll
- Update Demo Alpha 0.5.7.3
- -need to press right or left to perform the barrel roll
- -fixed animation bug on cutscene
- -trying to aling dragon's breath
- to do;
- +make the Dragon's barrel roll go both sides
- Update Demo Alpha 0.6
- -Dragon's fireball was changed to one shoot per press
- -revamped smaller plane's AI
- -revamped Dragon's ball Roll
- -the Ocean is now, infinity
- -improved character animations with xFade and sub state machines
- -improving item pick up system
- -adding batery bots NPCs
- -up attack damage reduced by 15%
- -tank resistance to knockback increased by 20%
- -added difficulty settings
- -adding pseudo achievement system
- Update Demo Alpha 0.6.1
- -fixed head rotation animation bug
- to do;
- +fixs bug of background not being rendered, due to interior culling
- Update Demo Alpha 0.6.2
- -added Charged attack to gradon
- -modifying grabbing controls
- -fixed interior culling issues
- -crawling speed reduced by 20%
- -faster transition crouch animations
- Update Demo Alpha 0.6.2.1
- -hot fixs fro crash when loading dog fight
- Update Demo Alpha 0.6.3
- -Charged up Attack buffed damage by 50%
- Update Demo Alpha 0.6.3.1
- -hotfixs Warship 1-1 to 1-2 causing crash
- Update Demo Alpha 0.7
- -Improvements to Animations
- -added Heavy Box and Drop gate to Warship 1-2
- -some changes on interior culling systems
- -adding Warship 1-3
- -adding Plane Boss
- -changes to enemies RNG
- -added targets to enemies canon attacks
- -adding soldier grenadier enemy, the grenades can be bounced back
- -adding rifle man enemy soldier
- -adding siren man enemy soldier 'he does nothing but it looks cool'
- -adding shield enemy soldier
- -adding sleeping enemy soldier
- -amount of currency a enemy drop is related to their health
- -added camera vertical drag margin
- -shock wave terrain height sensitivity decreased by 50%
- -rotating attack damage reduced by 25%
- -soldiers will run away depending on Score Ranking, amount of Soldiers alive in screen, and Tanks in Screen
- to do;
- +fix weird performance issue caused by collecting currency
- +fix arch of projectiles not taking height difference in consideration
- +canon boss cylindrical looping system is not working properly
- Update Demo Alpha 0.7.1
- -Dragon mounted character Animation bug fixes
- Update Demo Alpha 0.7.2
- -adding tank that carry soldiers
- -changed warship 1-3
- -soldier with shields have solid collision
- -added ability to block attacks
- -increased delay of rifle soldier by 0.25 seconds
- -rifle soldier shoot triple shoots instead of a single shoot
- -rifle soldier have minimum distance to start attack
- -changes to soldier's uniform
- -added 1.5 seconds of extra invulnerability after hit stun animation is finished
- -added input buffer to dashing
- -shield soldier have half HP
- -shield soldier have 80% damage reduction of the default three hit combo
- -shield soldier take double damage of ground pounds
- -slight changes to dashing animation
- -player can start a dash mid air
- -changes to Enemy AI follow the player further away into the map
- -reduced amount of enemies in warship 1-3
- -adding general sprite
- -fixed leg when spawning enemies, increases ram usage by 50%, also might cause unforeseen crashes
- -reduced grenade soldier attack delay by 66%
- -shield soldier melee attack delay reduced by 33%
- -normal attack hitbox decreased by 16%
- -fixed issue dashing after a ground pound causing janky movement
- to do;
- +performance issues is caused by attacking enemies and not collecting currency, must be investigated
- +make soldiers actually get out of the Tank
- +make cut scenes featuring the general
- +so many other things
- Update Demo Alpha 0.7.2.1
- -fixed rotating attack animation
- -attacking don't slow the character if realised midair
- Update Demo Alpha 0.7.2.2
- -fixed rotating attack animation glitch while jumping
- Update Demo Alpha 0.7.2.3
- -reduced rotating attack rank bonus by 50%
- -reduced charged attack rank bonus by 66%
- -reduced charged attack damage in 50% (this thing is broken if used properly)
- -desctruble gatestakes triple more damage from charged attacks
- -doubled the size of grenade explosion area
- -fixed bug in explosion distortion wave anim
- Update Demo Alpha 0.8
- -fixing small bugs with spin attack animation after a ground pound
- -fixs more animation bugs related to spin attack
- -adding cutscene of dragon destroying canon boss after boss fight
- -increased minimun rank to panick soldiers to 'A'
- -slightly change to menus
- -canonb boss hp reduced 75%
- to do;
- -polish the cutscene
- -remove bloated duplicate models ~5 MBs of useless junk
- Update Demo Alpha 0.8.1
- -Canon Boss Health increased by 50%
- -fixed sliding animation issue
- -fixed issue of canon boss not reseting to proper rotation
- Update Demo Alpha 0.8.2
- -fixed animation bug related to walking after a ground pound
- -optimisations that can reduce ram usage by 20-25% in some cases
- -added an animation to symbolise successful blocks
- -added slow motion to successful blocks
- -reworking of the entire Canon Boss AI to make it more stable and easier to work with
- Update Demo Alpha 0.8.3
- -fixed broken Canon Boss Looping code
- Update Demo Alpha 0.8.4
- -added bolt reward for downing planes
- -added sound effect to blocking
- -fixed block animation
- Update Demo Alpha 0.9
- -organizing better the main menu
- -working in a cutscene
- -fixed bug related to exiting level and re entering triggering events
- -rank system is 10% easier
- -put frontloading of levels in another thread and a loading screen before the main menu
- -added soldier with bazooka
- -rockets blow up if close to an enemy after ricochet
- -fixed ground pound audio issues
- -improvments to level loop code
- -rework to swin code
- -added climbing
- -added back train wind gush
- -improved gush of wind effect from train
- -added ladders
- -shield soldier attack delay 200% higher
- -bazooka soldiers can't be scared
- -added walljump
- -soldiers will die falling from tall heights
- -added fall animation to soldiers
- -changed default button for blocking
- -reducing ram usage by deleting unused animation nodes
- -added mine enemies
- -polish to dragon destroy turret cutscene
- -static canon mechs attacks are twice as fast
- -fixing issues on mission data that caused wraship missions to not string together
- to do;
- +press block right with shift the block animation sticks
- +change swin animation so xfade can be used to smooth between idle and walking animations
- Update Demo Alpha 0.9.1
- -added screen shake to dragon destroying canon boss cutscene
- -added tracing to bullets
- -increased the size of warning preceding bullets
- -added limit to block and UI to indicate it
- to do;
- +rifle soldiers run away when the player is close instead of attack not coming out.
- +fixs menu related crashes
- +fixs bug of health pick ups not working
- Update Demo Alpha 0.9.2
- -added a 0.75 second timer limit dashes
- -put canon boss hp back to 150
- -fixed crash related to canon boss level looping code
- Update Demo Alpha 0.9.3
- -canon boss has 40% more health
- -canon boss has new stage where it launch mines around the arena
- -doing working on the back end for a level editor
- -changed the main menu back ground (temporary until the final menu is made)
- -30% speed up in loading times
- -slide animation bug fix
- -gear and gate related bug fixes
- -fixed broken lighting interior system
- -fixed issues with background system
- -fixed character looking the wrong direction atop the dragon
- -fixed gear on warship -1 being broken
- -changed how levels are stored, decreasing amount of bugs
- -fixed UI being displayed during cut scenes
- to do;
- +fix weird transition swim animation
- +dying on warship 1-1 causes the game to crash for some reason
- +fixs language menu
- Update Demo Alpha 0.9.4
- -hidden windows cursor in game
- -custom cursor while in menu
- -work in progress map viewer
- + save system has to be rewritten due to security concerns
- Update Demo Alpha 0.9.5
- -textures of fists where changed
- -upward attack had damaged reduced by 20%
- -shock wave damage increased by 66%
- -added a new high damage combo, attack, attack, upward attack.
- -added a new high damage combo, attack, attack, down attack.
- -added a new high damage combo, ← 🡓 → or → 🡓 ← and them attack .
- -all above mentioned combos can be unlocked by upgrading your powers, in the power up menu
- -Small Tanks receive double damage from light, light, upward combo
- -Tankbos is receives 28% less damage from shock wave attack
- -enemy hitting effect size is depending on damage dealt
- -fixed soldier walking animation
- -added restart mission button
- -perfomance issue related to special meter/boss health bar is fixed, doubling perfomance in intensive situations
- -redone the special meter/boss health bar system and scrapped old one
- -destructble gates can only be destroyed by charge attacks
- -changed some of the tutorial boards placment in warship one
- -added canon boss quicktime animation, still need to be polished up
- -removed animation freeze effect from upon hitting enemies
- -rotating attack can be canceled sooner
- -input is buffered during rotating attacks
- -slightly change to rank meter apperance
- -shield soldier has 80% damage reduction against rotating attacks
- -minimun rifle soldier, shooting distance reduced by 50%
- -rank bonus is reduced by 70% if the same combo or same attack is repeated
- -fixed resource leak
- -reduced reward amount for destroying gates
- -added smashble glass
- -added groundpound tutorial
- -made special hit box bigger
- -added upgrade menu
- -fixed a few bugs related to the arena mission system
- -every upgrade in me Ghost Hand in the menu makes atakes slightly faster
- to do;
- -reloading level don't reset the health of some obstacles
- -dying on the tank boss cause the game to crash shortly after
- Update Demo Alpha 0.9.6
- -Updating grabbing item code to be more reliable
- -fixed bug of aiming not apearing during thrown object animation
- -visual fixed bug related to carrying items being out of sync with animations
- -changed finger gun to work on slopes
- -changed special bar into a Magic bar
- -Y on xbox controller or C in keyboard, change the current Magic power
- -Added a rage mode
- -Added ability to create clones
- -The above powers can be acceesed by using the Konami code
- -work to punching sound effect to be less repeteative
- -improving power up piick up
- -added low health idle animation
- Update Demo Alpha 0.9.7
- -removed WASD for movement
- -added more levels for testing
- -removed 2D gliding
- -polished transitions to dragon ridding
- -dragon can be up and down
- -dragon can be invoked from anywhere using select/ M key
- -upgrade menu had been removed from being accessed with a key press
- -upgrade menu can be accessed at check points
- -added level with planes as platforms
- -refined sprites for v for victory animation
- - added whistle animation and sound effect
- to do;
- +hurt boxes for buildings and other obstacles for the dragon
- +landing too close to the ground can cause the game to soft lock
- Update Demo Alpha 0.9.8
- -implemented icon animation that tells player that he is not able to invoke the dragon in a certain area
- -change mount animation depending if character is on floor or mid air
- -fixed UI not hiding before dragon being invoked
- -changed whistle SFX
- -slightly changes to invoking dragon animation
- -added an About the Game section
- -fixed barrel roll before entering a area with the dragon causes the game to soft lock
- -speed up on game booting
- -added magnetic boot upgrade
- Update Demo Alpha 0.9.9
- -changes to mountain UV scale
- -altered sleeping soldier Ai
- -some polish to canon boss
- -changed Lava Shader
- -fixed opening game camera glitch
- -added ability to mount or unmount dragon at any moment , press selecct/M
- -removed ability to land dragon
- -changes to the ui
- -added test level using 2D polygon terrain tools
- -added auto distance occluder to objects with AABB detection
- -fixed crash related to lowering bridges
- -changed the way sky textures are rendered
- -improvments to low health idle animation
- -revamped the Dragon aim system
- -Dragon can shoot at multiple targets at once, and a target can have up to three shots charged
- -changes to the fireball trajectory code
- -slight changes to the atitute of enemy planes
- -fixed bug of mines spanwed by the canon boss despawning too soon
- -work done on canon boss quick time event
- -fixes on dragon destroying canon boss cutscene
- -changes to canon boss AI
- -polish work done to the Quick Time event system
- -polish work done to the Canon Boss
- -added canon boss ability to spawn flying mini mechs
- -added animation to boss healthbar
- -healthbar negative health glitch fixed
- -updated the player's UI
- -update to some of the Dragon's flight code
- -update to some of the Camera zoom code
- to do;
- +fixs crash related to going back to main menu
- +fixs dragon shooting direction while targeting is empty
- +fixs bug that empty dialogue bubbles, caused by pausing mid cutscenes
- +fixs infinite speed bug while sliding
- +fixs sliding animation bugs
- +fixs windmill rendering bugs
- +fixs bouncing hand freezing when player change states
- +fixs walljump being over sensetive
- Update Demo Alpha 0.9.10
- -fixed wall jump over sensitivity
- -small changes on player hud
- -added back baterry bot to warship2
- -ability to punch using whenever item you are carrying
- -polish work done to item carrying
- -fixed throwing animation
- -finished up mosquto enemy
- -added flea enemy
- -correcting collision bugs
- -added slopes to tileset
- -added speed booster
- -added more levels
- -modifications to magnetic boots
- -small mofications to hook configuration
- -doubled the long ranged hand attacks hit box
- -grabbable items can break after being used to hit enemies
- -added bending to grabbable items after being used to hit enemies
- -added durability to grabbable items
- -some items can be thrown and will cause damage to enemies
- -added perfect jumper
- -Main map has infinite generation
- -added peroperly changing player x position on unmounting the dragon
- -added new levels
- -terrain system heavily modified
- to do;
- +make wall jump less sensetive
- +fixs trapdoor soft locking player
- +fixs crash when reloading certain levels
- +add inverted controls for flight option
- +fix trapdoor collision detection
- Update Demo Alpha 0.9.11
- -fix trapdoor collision detection
- -wall jump is fixed
- -ledge grab only works while holding up
- -character can let go, ledge grab by holding down
- -jump is 23% higher
- -dragon is inverted by default
- to do;
- -fixs crash at warship 1 related to text showup command at mission data
- Update Demo Alpha 0.9.11.1
- -converted beetle boss level into a playable asset
- -hot fixs to carrying item animation
- Update Demo Alpha 0.9.11.2
- -converted Castle Rotating Room level into a playable asset
- Update Demo Alpha 0.9.11.3
- -converted Forest level into a playable asset
- -hot fix to carrying item animation
- -aim resets when pressing aim button
- Update Demo Alpha 0.9.11.4
- -decreased video ram by 17%
- -increased render distance five fold
- -bug fixes related to forest levels
- to do;
- +fixs camera shake while in a locked camera
- +fixs perfect jumper failing at different height from launcher height
- +fixs dragon rolls adding continued speed
- Update Demo Alpha 0.9.11.5
- -added option to enable or disable the LOD
- -added small tutorial for Dragon summoning
- -added small tutorial for Grab item
- -added pop up for power pickups
- Update Demo Alpha 0.9.11.6
- -fixed forest tilemap
- Update Demo Alpha 0.9.11.7
- -money is no longer a global value
- Update Demo Alpha 0.9.12
- -updating the Arenas
- -upgrade point is spawned amid arena
- -fixed buggy fixed camera code
- -added Quest giver on RDLV08
- -added functional quests
- -Update Demo Alpha 0.9.13
- -quix fixs to arena spawn
- -RDLV08 was moved down to avoid player failing in the void after unmounting
- -fixed infinite farming of explosive boxs
- -fixed crouch detection
- -update to quest system
- -added a enemy out post on the main map
- -update to RDLV08
- -added ability to deny or accept side quests
- -quest giver cant be grabbed
- -Update Demo Alpha 0.9.13.1
- -stability update
- -fixing viewport related errors
- -Update Demo Alpha 0.9.14
- -redone the reloading system for improved stability and loading speed
- -changes made to the arena
- -many bugs caused by the new loading system fixed
- -bug fixing on the lighting system
- to do;
- +fixs other bugs caused by the new reloading system
- -Update Demo Alpha 0.9.14.1
- -fixed crash caused by the failing to update the text indicatinng a enemy's state
- -hide text from flying mini mech
- -changed the input commands for the upgrade menu on checkpoints
- -fixed bug related to dragon health
- -Update Demo Alpha 0.9.14.2
- -fixed crash related to getting position of a player object outside the scenetree
- -Update Demo Alpha 0.9.14.3
- -work done on the fixs for the last patch
- -grenades glow in the dark
- -fixed visibility issue with sidequest UI
- -battery bot has glown light
- -decreased healthpickup spawn rates
- -Update Demo Alpha 0.9.14.4
- -trying to fixs crashs
- -Update Demo Alpha 0.9.14.5
- -removed fluff from items nodes, in order to improve stability
- -improved ilumination enemies, battery bots, projectiles and the statue
- -Update Demo Alpha 0.9.14.6
- -Improved Enemy aiming system
- -Update Demo Alpha 0.9.14.7
- -added auto testing mode with f4
- -removed visiblity notifiers, might been causing crashes
- -fixed bug with cutscenes not reseting once back to main menu
- -more stability fixes
- -Update Demo Alpha 0.9.14.8
- -added logging to the automated test
- -fixed resource leaked related to enemy spawn
- -other possible crashes fixed
- to do;
- +fix unmount and mounting dragon resource leak
- +fixs other smaller resource leaks
- -Update Demo Alpha 0.9.14.9
- -fixed dragon resource leak
- -fixed many bugs
- -improved game stability
- -Update Demo Alpha 0.9.14.10
- -missile projectile crash fixes
- -enemy spawning projectiles fixed
- -Update Demo Alpha 0.9.14.11
- -fixed cannon boss cutscene crash
- Hotfixs for hte last patch
- -Update Demo Alpha 0.9.14.12
- -fixed crashing related to the unmounting the dragon after dying once
- to do;
- +the dragon is invisible during the dog fight
- -Update Demo Alpha 0.9.14.13
- -fixed invisible dragon during dog fight
- to do;
- +change punching sound effect
- +fixs blocking animation bug
- +fixs player unmouting the dragon and getting stuck in terrain
- +fixs camera bug after unmouting the dragon
- +fixs crouch detection
- -Update Demo Alpha 0.9.14.14
- -added more info to the stress testing .cfg file
- -Update Demo Alpha 0.9.14.15
- -enemy spawner crash fixs
- -Update Demo Alpha 0.9.14.16
- -fixed the door points in the city
- -fixed the dragon mounting camera
- -Update Demo Alpha 0.9.15
- -improved climate UI for snow
- -changed sprite for the fleas
- -added soldier gunner enemy
- -Tank Boss can spawn minion
- -enemy soldiers have coloured variations that affect behaviour
- -added rapier soldier enemy
- -shield enemy no longer take knockback
- -tweaks on water shader
- -added drunk soldier enemy
- -grass color can be changed with climateUI
- -tweaks to Grass shader
- -all types of grass react to wind
- -Update Demo Alpha 0.9.16
- -heavy alterations to hud, to support multiple magic spells
- -player can swap between 4 spells
- -rebalancing of all spells
- -f5 will open a menu where player clothes can be customized
- -ranged attack was altered to fit as a spell
- -unfortunely removed ability to look around outside of throwing objects
- -Update Demo Alpha 0.9.17
- -hitting a enemy mid air stops the player momentun for 30 frames, can be canceled with a dash
- -extra vertical velocity from attacking was increased by 12.5%
- -attacking upwards mid air also adds vertical velocity
- -attacking upwards can be cancelend 20% earlier
- -general changes to make air combos easier
- -added heavy parry
- -parry gives 0.6 seconds of invulnerability
- -time to counter after a parry doubled
- -hitting enemies stunned mid air will give them 30 frames where their speed is reduced to zero
- -charged attack launch enemies into the air but damaged is reduced 80%
- -changes to enemy gravity system
- -fixs to info signs layering
- -minibot mech hp and stun time doubled, reaction times for attacks where increased
- -tweaked three hit combo animation
- -changed buttons for grappling hook
- -reworked code for throwing objects and grappling hook
- -character is not stunned when using magic burn
- -bouncing fist expend magic points per bounced
- -added demo level
- -added new tilemap texture
- -fixes to tank ai
- -changed input handling for charged attack
- to do;
- +warship mission 1 have weird crashes
- +changed level while still attached to a grappling hook makes it to stop working
- -Update Demo Alpha 0.9.17.1
- -path to fixed enemy respawning after retrying a level
- -Update Demo Alpha 0.9.17.2
- -path to fixed enemy respawning after retrying a level
- -Update Demo Alpha 0.9.18
- -added battleship levels
- -added gas leakage as a hazard
- -added spikes
- -added more variants to the soldier gunner
- -added backgrounds decoration
- -improvements to tile set
- -revamp to the controls
- -r2 is used to grab enemies or use the grappling hook
- -finger gun has a dedicated button and had been re balanced
- -added parallax background to rdlv08
- -fixed checkpoints
- -improved crouch system
- -new boss coming soon
- "
- }
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