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bunch of fixes based on feedback, adding changelog

galo 1 year ago
parent
commit
a694c92ab6
2 changed files with 27 additions and 2 deletions
  1. BIN
      Ghost Hand.pck
  2. 27 2
      version.json

BIN
Ghost Hand.pck


+ 27 - 2
version.json

@@ -1,4 +1,4 @@
-{"version":144,
+{"version":145,
 "size" :113668960,
 "changelog": "
 Update Demo Alpha 0.1.2
@@ -935,6 +935,31 @@ to do;
 -ranged attack was altered to fit as a spell
 -unfortunely removed ability to look around outside of throwing objects
 
-
+-Update Demo Alpha 0.9.17
+-hitting a enemy mid air stops the player momentun for 30 frames, can be canceled with a dash
+-extra vertical velocity from attacking was increased by 12.5%
+-attacking upwards mid air also adds vertical velocity
+-attacking upwards can be cancelend 20% earlier
+-general changes to make air combos easier
+-added heavy parry
+-parry gives 0.6 seconds of invulnerability
+-time to counter after a parry doubled
+-hitting enemies stunned mid air will give them 30 frames where their speed is reduced to zero
+-charged attack launch enemies into the air but damaged is reduced 80%
+-changes to enemy gravity system
+-fixs to info signs layering
+-minibot mech hp and stun time doubled, reaction times for attacks where increased 
+-tweaked three hit combo animation
+-changed buttons for grappling hook
+-reworked code for throwing objects and grappling hook
+-character is not stunned when using magic burn
+-bouncing fist expend magic points per bounced
+-added demo level
+-added new tilemap texture
+-fixes to tank ai
+-changed input handling for charged attack
+to do;
++warship mission 1 have weird crashes
++changed level while still attached to a grappling hook makes it to stop working
 "
 }