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@@ -1,4 +1,4 @@
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-{"version":144,
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+{"version":145,
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"size" :113668960,
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"changelog": "
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Update Demo Alpha 0.1.2
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@@ -935,6 +935,31 @@ to do;
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-ranged attack was altered to fit as a spell
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-unfortunely removed ability to look around outside of throwing objects
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-
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+-Update Demo Alpha 0.9.17
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+-hitting a enemy mid air stops the player momentun for 30 frames, can be canceled with a dash
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+-extra vertical velocity from attacking was increased by 12.5%
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+-attacking upwards mid air also adds vertical velocity
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+-attacking upwards can be cancelend 20% earlier
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+-general changes to make air combos easier
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+-added heavy parry
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+-parry gives 0.6 seconds of invulnerability
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+-time to counter after a parry doubled
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+-hitting enemies stunned mid air will give them 30 frames where their speed is reduced to zero
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+-charged attack launch enemies into the air but damaged is reduced 80%
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+-changes to enemy gravity system
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+-fixs to info signs layering
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+-minibot mech hp and stun time doubled, reaction times for attacks where increased
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+-tweaked three hit combo animation
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+-changed buttons for grappling hook
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+-reworked code for throwing objects and grappling hook
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+-character is not stunned when using magic burn
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+-bouncing fist expend magic points per bounced
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+-added demo level
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+-added new tilemap texture
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+-fixes to tank ai
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+-changed input handling for charged attack
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+to do;
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++warship mission 1 have weird crashes
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++changed level while still attached to a grappling hook makes it to stop working
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"
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}
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