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+{"version":144,
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+"size" :113668960,
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+"changelog": "
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+Update Demo Alpha 0.1.2
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+-fixed bug related to jumping while charging the attack
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+-fixed bug of menu music playing forever, added more tutorial sings to help players
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+-removed jumping and sliding from directionals to avoid confunsion
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+-fixed menu music keep playing on levels
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+-tweaked swinging controls
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+-changed spring collision
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+
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+Update Launcher 0.2
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+-multi threading, improving speed massively
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+-added changelogs
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+
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+Update Demo Alpha 0.1.3
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+-fixed charged attack freezing the character
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+
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+Update Demo Alpha 0.1.4
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+-increased character friction
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+-dashkick cancelling with jumping
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+-double jump can change midair direction
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+
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+Update Demo Alpha 0.1.5
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+-bridge animation is 25%
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+-added bridge lowering sound effect
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+
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+Update Demo Alpha 0.1.6
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+-new footstep audio system
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+-added multicultural font
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+-work on the gear platform
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+
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+Update Demo Alpha 0.1.7
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+-Reworked Menus
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+
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+Update Demo Alpha 0.1.8
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+-slowed down swinging
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+-added more content to tutorial
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+-added swing as power up in the end one of the level's path
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+-added cuttable chain
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+-handtrowing is streamlined
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+
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+Update Demo Alpha 0.1.9
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+-corrected player starting position
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+
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+Update Demo Alpha 0.1.10
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+-added tutorial for swinging hook
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+-added teleportation for debug with keyboard T
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+
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+Update Demo Alpha 0.1.11
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+-fixed crash due to flying enemy name change
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+
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+Update Demo Alpha 0.1.12
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+-added new puzzles and variants of mechanics to tutorial levels
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+-crash related to flying mechs fixed
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+
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+Update Demo Alpha 0.2
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+-added Boss with multiple phases
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+-fixed bug related to being stunned while prepared an attack
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+-reduced character drug even further
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+-jump cancels attack buffer
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+-pressing T/L2 teleport you across the map
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+-added better feedback to taking damage
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+-limited number of arieal attacks
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+-fixed language selection crash
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+-fixed menu back function
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+-new platforming challenges
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+-fixed destructable gates hitkll for highd amage attacks
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+-improvements to changing jump direction
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+
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+Update Demo Alpha 0.2.1
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+-fixed critical crash when mouting the dragon
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+
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+Update Demo Alpha 0.2.2
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+-fixed critical crash when going back to the menu in levels with moving platforms
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+
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+Update Demo Alpha 0.2.3
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+-hotfixs on health system bug related to timers
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+
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+Update Demo Alpha 0.2.4
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+-hotfixs on game not unpausing while taking damage
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+
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+Update Demo Alpha 0.2.5
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+-something causing the game to crash while mounting the dragon, work arounds to try to prevent it
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+
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+Update Demo Alpha 0.2.6
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+-fixed a bunch of resource leaks, hotfixs will definitely cause more bugs and need to be fixed later
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+
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+Update Demo Alpha 0.2.7
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+-fixed borked action idle anim
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+-added power up to lava test level
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+-decrease swin speed by 30%
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+-decreased swin acelleration by 20%
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+-doubled total air meter time
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+
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+Update Demo Alpha 0.2.8
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+-adding spawn text and health bar to tankboss
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+-Tank Boss health reduced in 20%
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+-Tank Boss Phase 2 and 3 threshold reduced in 40%
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+-Tank Boss bullet speed on Phase 1 increased in 20%
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+-Tank Boss bullet speed on Phase 2 reduced in 8%
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+-Tank Boss bullet speed on Phase 3 reduced by 14%
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+-Tank Triggers Runover attack upon staying too close to him
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+-Tank Boss had damaged stun buffer increased by 40%
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+
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+Update Demo Alpha 0.2.9
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+-Fixing crash when going back to main menu
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+-Fixed Tank Boss broken healthbar
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+-Fixed Crash when defeating Tank Boss
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+-overall stability improvments
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+
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+
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+Update Demo Alpha 0.2.10
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+-reworked pendum physics slightly
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+-speed up gear with hooks in it
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+
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+Update Demo Alpha 0.2.11
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+-extend pendulum collision box
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+-changed aiming reticle controls to make it more streamlined
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+-throwing first is thrown at release
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+-throwing fist also has a 20 frame charge up time and is 30% slower
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+-pressing r1/shift prevents the character from turning to the other side
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+
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+Update Demo Alpha 0.2.12
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+-Tank Boss Cannon balls 12.5% faster ib phase3
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+-Tank Boss run over is 12.5% faster on phase 1, 37.5% on phase 2 and 62.5% on phase3
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+-improved Tank Boss Spike collisions
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+-added twinkling effect to tan boss spikes and yellow stripes on it's amour
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+-Tweak to the crystal counter
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+
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+Update Demo Alpha 0.2.13
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+-smallfix on damage feedback
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+
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+Update Demo Alpha 0.2.14
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+-Adding LOD system for back objects and better manual Occlusion to improve FPS
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+
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+Update Demo Alpha 0.2.15
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+-Added a long fall animation and recovery animation, for when the player fall form high heights
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+
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+Update Demo Alpha 0.2.16
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+-Fixing yellow flash animation during damage being too long
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+-improving long fall animation
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+
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+Update Demo Alpha 0.2.17
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+-Hot fixs on gear not raising hooks
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+
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+Update Demo Alpha 0.2.18
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+-Hot fixs resource leak on loading in and out of level
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+
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+hotfixs reverting last update
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+
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+Update Demo Alpha 0.2.19
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+-Added long falling height cancelling with dash
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+
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+Update Demo Alpha 0.2.20
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+-Fixed sliding to one side bug
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+-Fixed Resource Leak
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+-improved stability
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+
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+Update Demo Alpha 0.3
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+-Major stability improvements
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+-Lot of rewritten core code to guarantee some stability at cost of some performance
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+
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+Update Demo Alpha 0.3.1
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+-Fixed minor animation issues with Jumping animations
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+-Fixed animation issues with holding and throwing items
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+-Added some optimization tricks
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+-Fixed bugs relating to the camera while swinging
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+-Enable throwing fist while on the hook, might cause animation bugs
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+
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+Update Demo Alpha 0.3.2
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+-adding 60 fps lock on graphic settings
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+-adding 2x resolution toggle on graphic settings
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+-streamlined throwable fist
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+-fixed collision bugs on rotating attack
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+-streamlined spirit projection to R1 + L1 (might change that later)
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+-fixed animation bug related to spinning attack
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+-added after images to rotating attack
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+-Spirit Projection is another power up
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+
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+Update Demo Alpha 0.3.3
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+-added power up being spawned after boss death
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+-added more enemy spawners
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+-mini boss can be randomized between tank and mech bosses
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+-some other enemy spawns are also randomized
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+-fixed more issues with timers
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+-enemies can be spawned after the boss death
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+-added super fast flying enemy variants
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+-added a shader effect to the power up sprite
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+-changed the Astarian flag
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+-added a Flag to the warship
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+-general opmizations
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+-added better control to background occlusion
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+-better control over enemy spawn points
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+-update on mech boss texture
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+-change the fist trow to SHIFT + X or R1 +X
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+
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+Update Demo Alpha 0.4
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+new;
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+-New Boss!!!
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+-tightened up the crouch jump and crouch controls
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+-fixed bugs of loading multiple levels at once
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+-added pass trought platform
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+-a lot of rework done in the game systems
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+-changed the main menu slightly
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+-new project added, it can be send back to the enemy
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+-enemy AI is capable of interacting with the level itself
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+-added Konami code
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+-fixed particles setting
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+-general opmizations
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+-optimizations by replacing opaque prepasses with alpha cisors, 40% less drawncalls
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+-fixed LODs
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+-new sing sprites
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+-new graphic options to disable grass from being rendered
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+-Streamlined High Jumps, crouching and going trought oneway platforms
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+-point counter for mission bellow Rank leter
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+-3 hit combo deals extra damage
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+-attacks aside from the normal ones increase the Rank counter more
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+-bug fixes related to ledge grabbing
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+-have to fixs taking damage while crouching in a vent causing softlocks
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+-added special attack
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+-added an counter that builds up to the special attack
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+-added a score system that builds the special counter
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+-fixed tank spike damage after death
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+-bug fixes necessary on return button
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+-added mini tank enemy type
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+-aiming move camera slightly up and down
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+-fixed character 'shooking' when passing by objects
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+-removed 'Outskirts' part of the main map
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+-sliding makes the player invunerable
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+-added a score board once the current mission is finished
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+-added new arena mode with multiple chalenges
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+-reduced attack delay on walking minimech
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+-added end mission screen with a score system
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+-added a dragon flight system for fast travel
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+-added quicktime events
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+-added cutscenes with dialog
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+to do;
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++add cutscene for canon boss
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++add proper animation for the quicktime event
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++fixs respawn crashes
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++fix crash related to changing level or going back to menu during mission finished animations
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++fixs new animation bugs related to the dragon
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++optimzation issues with some of the new enemies, they will be reworked on the final version
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++a lot of new bugs where created by reworking the game's code
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++looping around the city is broken
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++you can look trought the floor if you aim down in the city level
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++canon boss is quite buggy
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++fast travel can get offbounds
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+
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+update Demo Alpha 0.4.1
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+-increased fist damaged
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+-fixed borked sound effect for the rail hook
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+-enemies will spawn health drop randomly upon death
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+-tank boss health decreased by 12.5%
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+-fixed ministationarymech invulnerability
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+-removed t26 spawn due to bugs
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+-fixed outbounds camera ledge bug
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+to do;
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++add pickup range for health drops
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+
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+update Demo Alpha 0.4.2
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+-fixed crashe related to changing levels after scoretable
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+-fixed crashe related to respawn
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+to do;
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++fixe multipl newbugs in dragon animations related to addition of free flight mode
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+
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+update Demo Alpha 0.4.3
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+-pressing x to on the score screen goes back to main menu,hotfixs for crash issues
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+
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+update Demo Alpha 0.4.4
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+- fixed the issues with the menu not working with mouse
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+-added a back option on the arena menu
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+-fixed crash related to canon boss
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+-changed health drop spawn rates
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+-fixed falling off bounds on city
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+to do;
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++add sound effect to heavy attack
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++fixs character floating due to wide collision rays
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+
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+update Demo Alpha 0.4.5
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+-hotfixs player can't move in canon boss fight
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+to do;
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++fixs crash when pausing during canon boss fight
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+
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+update Demo Alpha 0.4.6
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+-hotfixs crash when pausing during canon boss fight
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+to do;
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++unmouting the dragon causes weird idle animations
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+
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+update Demo Alpha 0.4.7
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+-Dragon can alternate between free flight mode and normal flight at a press of a button
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+-Dragon can fly faster with a press of a button
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+-some crashes fixed
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+-added dragon auto aim for future aerial battle
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+-player can use the Dragon to navitage the main zones of the map
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+-menus are more legible, fixed selected button visiblity issues
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+-fixed lighting issues in free flight mode
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+-player attack speed increased by 33%
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+-player base attack damange decreased by 25%
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+-changed overkill text font
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+-fixed boxs audio bug
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+-increased player walking speed by 10%
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+-fixed crash on tank boss
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+-fixed particle setting not working
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+-removed after images on rotating attacks
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+-added dragon projectiles
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+-added targets for practice on main map
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+-aim is hidden when not pressing the Aim key
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+to do;
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++soft locks and failling off bounds pretty frequent while flying with Dragon
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++add ability to unmount the Dragon
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+
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+update Demo Alpha 0.4.7.1
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+-fixed color issues on Dragon projectile
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+-fixing issues of using the Dragon projectile while walking
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+-Tank Boss health increased by 42%
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+-attack upwards reduced damage in 33%
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+
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+update Demo Alpha 0.5
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+-removed load and save from menu due to crashes
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+-charged attack had damage increased by 100%
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+-added 1 second cool down to ground pounds
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+-the warship, canonboss and Dragon flight test are stringed together.
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+-changes to Dragon Aim system
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+-fixed issues on changing camera height on free flight
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+-added back RNG in sub boss spawn
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+-mechboss attack speed reduced in 33%
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+-rocket audio bug fixs
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+-canon boss behaviour altered to avoid soft locks
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+-adding second part of warship level
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+-rotating attack damaged increased by 30%
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+-fixed background occlusion bug causing perfomance issues
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+-stream lined controls on hook railway
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+-fixed nasty resource leak causing bad perfomance with billboard generation
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+-bug fixs on background occlusion
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+-cross hair only visible while holding aim button
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+-targets are now destructable
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+-separated dragon flight into dogfight and exploration parts
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+-adding 3D model for planes
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+-organizing menu
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+-adding flying enemies small plane and big plane
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+-general bug fixes
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+-changes on how the skybox work
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+-touches to skymap
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+-changed dragond dash
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++fixed exiting skybox and area with clouds
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+-train wind removed due to bugs, will be included back laterr
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+-car removed from downtown, it was annoying, will be added somewhere else later
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+-improvments to respawn system
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+-touch up on objective counter system
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+to do;
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++add joystick support to modulate character speed
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++add key mapping
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++fixs item grab animation
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++fixs 2d Dragon flight direction animation
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++fixs select language issue
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++weird bug replaying cutscene even if going back to menu
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++fixs some weird back ground bug witht he warship room
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++add automated optmization tool converting static meshes to multi meshes
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++debug mission timer system
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+
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+update Demo Alpha 0.5.1
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+-fixing crash issues due to pilot spawn and player death signal
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+
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+update Demo Alpha 0.5.2
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+-fixing crashes due to plane being deleted
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+reminder;
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+/adding the queue_free function to an animation player is a bad idea
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+
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+update Demo Alpha 0.5.3
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+-fixed resource leak
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+-buffed the planes
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+
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+update Demo Alpha 0.5.4
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+-reduced Dragon's hitbox
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+-decreased attack range of planes by 33% and doubled attack delay
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+-added a a muzzle effect to the planes to anticipate the attacks
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+
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+update Demo Alpha 0.5.5
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+-decreased big plane hit box
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+
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+update Demo Alpha 0.5.6
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+-added a barrel roll (Ackchyually it is an Aileron roll)
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+-dash turned into a nitro mode
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+
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+Update Demo Alpha 0.5.7
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+-added 2 extra second of invunerability after barrel roll
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+-correcting bugs with plane targetting
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+-barrel roll animation is 79% faster
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+
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+Update Demo Alpha 0.5.7.1
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+-barrel rolls increase the speed of turning 600%
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+-doubled spawn rate of health pickups
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+to do;
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+fixs barrel roll animation bugs
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+
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+Update Demo Alpha 0.5.7.2
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+-fixed barrel roll animation bug
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+-added player animation during barrel roll
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+
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+Update Demo Alpha 0.5.7.3
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+-need to press right or left to perform the barrel roll
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+-fixed animation bug on cutscene
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+-trying to aling dragon's breath
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+to do;
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++make the Dragon's barrel roll go both sides
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+
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+Update Demo Alpha 0.6
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+-Dragon's fireball was changed to one shoot per press
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+-revamped smaller plane's AI
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+-revamped Dragon's ball Roll
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+-the Ocean is now, infinity
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+-improved character animations with xFade and sub state machines
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+-improving item pick up system
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+-adding batery bots NPCs
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+-up attack damage reduced by 15%
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+-tank resistance to knockback increased by 20%
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+-added difficulty settings
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+-adding pseudo achievement system
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+
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+Update Demo Alpha 0.6.1
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+-fixed head rotation animation bug
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+to do;
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++fixs bug of background not being rendered, due to interior culling
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+
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+Update Demo Alpha 0.6.2
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+-added Charged attack to gradon
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|
|
+-modifying grabbing controls
|
|
|
+-fixed interior culling issues
|
|
|
+-crawling speed reduced by 20%
|
|
|
+-faster transition crouch animations
|
|
|
+
|
|
|
+Update Demo Alpha 0.6.2.1
|
|
|
+-hot fixs fro crash when loading dog fight
|
|
|
+
|
|
|
+Update Demo Alpha 0.6.3
|
|
|
+-Charged up Attack buffed damage by 50%
|
|
|
+
|
|
|
+Update Demo Alpha 0.6.3.1
|
|
|
+-hotfixs Warship 1-1 to 1-2 causing crash
|
|
|
+
|
|
|
+Update Demo Alpha 0.7
|
|
|
+-Improvements to Animations
|
|
|
+-added Heavy Box and Drop gate to Warship 1-2
|
|
|
+-some changes on interior culling systems
|
|
|
+-adding Warship 1-3
|
|
|
+-adding Plane Boss
|
|
|
+-changes to enemies RNG
|
|
|
+-added targets to enemies canon attacks
|
|
|
+-adding soldier grenadier enemy, the grenades can be bounced back
|
|
|
+-adding rifle man enemy soldier
|
|
|
+-adding siren man enemy soldier 'he does nothing but it looks cool'
|
|
|
+-adding shield enemy soldier
|
|
|
+-adding sleeping enemy soldier
|
|
|
+-amount of currency a enemy drop is related to their health
|
|
|
+-added camera vertical drag margin
|
|
|
+-shock wave terrain height sensitivity decreased by 50%
|
|
|
+-rotating attack damage reduced by 25%
|
|
|
+-soldiers will run away depending on Score Ranking, amount of Soldiers alive in screen, and Tanks in Screen
|
|
|
+to do;
|
|
|
++fix weird performance issue caused by collecting currency
|
|
|
++fix arch of projectiles not taking height difference in consideration
|
|
|
++canon boss cylindrical looping system is not working properly
|
|
|
+
|
|
|
+Update Demo Alpha 0.7.1
|
|
|
+-Dragon mounted character Animation bug fixes
|
|
|
+
|
|
|
+ Update Demo Alpha 0.7.2
|
|
|
+-adding tank that carry soldiers
|
|
|
+-changed warship 1-3
|
|
|
+-soldier with shields have solid collision
|
|
|
+-added ability to block attacks
|
|
|
+-increased delay of rifle soldier by 0.25 seconds
|
|
|
+-rifle soldier shoot triple shoots instead of a single shoot
|
|
|
+-rifle soldier have minimum distance to start attack
|
|
|
+-changes to soldier's uniform
|
|
|
+-added 1.5 seconds of extra invulnerability after hit stun animation is finished
|
|
|
+-added input buffer to dashing
|
|
|
+-shield soldier have half HP
|
|
|
+-shield soldier have 80% damage reduction of the default three hit combo
|
|
|
+-shield soldier take double damage of ground pounds
|
|
|
+-slight changes to dashing animation
|
|
|
+-player can start a dash mid air
|
|
|
+-changes to Enemy AI follow the player further away into the map
|
|
|
+-reduced amount of enemies in warship 1-3
|
|
|
+-adding general sprite
|
|
|
+-fixed leg when spawning enemies, increases ram usage by 50%, also might cause unforeseen crashes
|
|
|
+-reduced grenade soldier attack delay by 66%
|
|
|
+-shield soldier melee attack delay reduced by 33%
|
|
|
+-normal attack hitbox decreased by 16%
|
|
|
+-fixed issue dashing after a ground pound causing janky movement
|
|
|
+to do;
|
|
|
++performance issues is caused by attacking enemies and not collecting currency, must be investigated
|
|
|
++make soldiers actually get out of the Tank
|
|
|
++make cut scenes featuring the general
|
|
|
++so many other things
|
|
|
+
|
|
|
+Update Demo Alpha 0.7.2.1
|
|
|
+-fixed rotating attack animation
|
|
|
+-attacking don't slow the character if realised midair
|
|
|
+
|
|
|
+Update Demo Alpha 0.7.2.2
|
|
|
+-fixed rotating attack animation glitch while jumping
|
|
|
+
|
|
|
+Update Demo Alpha 0.7.2.3
|
|
|
+-reduced rotating attack rank bonus by 50%
|
|
|
+-reduced charged attack rank bonus by 66%
|
|
|
+-reduced charged attack damage in 50% (this thing is broken if used properly)
|
|
|
+-desctruble gatestakes triple more damage from charged attacks
|
|
|
+-doubled the size of grenade explosion area
|
|
|
+-fixed bug in explosion distortion wave anim
|
|
|
+
|
|
|
+Update Demo Alpha 0.8
|
|
|
+-fixing small bugs with spin attack animation after a ground pound
|
|
|
+-fixs more animation bugs related to spin attack
|
|
|
+-adding cutscene of dragon destroying canon boss after boss fight
|
|
|
+-increased minimun rank to panick soldiers to 'A'
|
|
|
+-slightly change to menus
|
|
|
+-canonb boss hp reduced 75%
|
|
|
+to do;
|
|
|
+-polish the cutscene
|
|
|
+-remove bloated duplicate models ~5 MBs of useless junk
|
|
|
+
|
|
|
+Update Demo Alpha 0.8.1
|
|
|
+-Canon Boss Health increased by 50%
|
|
|
+-fixed sliding animation issue
|
|
|
+-fixed issue of canon boss not reseting to proper rotation
|
|
|
+
|
|
|
+Update Demo Alpha 0.8.2
|
|
|
+-fixed animation bug related to walking after a ground pound
|
|
|
+-optimisations that can reduce ram usage by 20-25% in some cases
|
|
|
+-added an animation to symbolise successful blocks
|
|
|
+-added slow motion to successful blocks
|
|
|
+-reworking of the entire Canon Boss AI to make it more stable and easier to work with
|
|
|
+
|
|
|
+Update Demo Alpha 0.8.3
|
|
|
+-fixed broken Canon Boss Looping code
|
|
|
+
|
|
|
+Update Demo Alpha 0.8.4
|
|
|
+-added bolt reward for downing planes
|
|
|
+-added sound effect to blocking
|
|
|
+-fixed block animation
|
|
|
+
|
|
|
+Update Demo Alpha 0.9
|
|
|
+-organizing better the main menu
|
|
|
+-working in a cutscene
|
|
|
+-fixed bug related to exiting level and re entering triggering events
|
|
|
+-rank system is 10% easier
|
|
|
+-put frontloading of levels in another thread and a loading screen before the main menu
|
|
|
+-added soldier with bazooka
|
|
|
+-rockets blow up if close to an enemy after ricochet
|
|
|
+-fixed ground pound audio issues
|
|
|
+-improvments to level loop code
|
|
|
+-rework to swin code
|
|
|
+-added climbing
|
|
|
+-added back train wind gush
|
|
|
+-improved gush of wind effect from train
|
|
|
+-added ladders
|
|
|
+-shield soldier attack delay 200% higher
|
|
|
+-bazooka soldiers can't be scared
|
|
|
+-added walljump
|
|
|
+-soldiers will die falling from tall heights
|
|
|
+-added fall animation to soldiers
|
|
|
+-changed default button for blocking
|
|
|
+-reducing ram usage by deleting unused animation nodes
|
|
|
+-added mine enemies
|
|
|
+-polish to dragon destroy turret cutscene
|
|
|
+-static canon mechs attacks are twice as fast
|
|
|
+-fixing issues on mission data that caused wraship missions to not string together
|
|
|
+to do;
|
|
|
++press block right with shift the block animation sticks
|
|
|
++change swin animation so xfade can be used to smooth between idle and walking animations
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.1
|
|
|
+-added screen shake to dragon destroying canon boss cutscene
|
|
|
+-added tracing to bullets
|
|
|
+-increased the size of warning preceding bullets
|
|
|
+-added limit to block and UI to indicate it
|
|
|
+to do;
|
|
|
++rifle soldiers run away when the player is close instead of attack not coming out.
|
|
|
++fixs menu related crashes
|
|
|
++fixs bug of health pick ups not working
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.2
|
|
|
+-added a 0.75 second timer limit dashes
|
|
|
+-put canon boss hp back to 150
|
|
|
+-fixed crash related to canon boss level looping code
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.3
|
|
|
+-canon boss has 40% more health
|
|
|
+-canon boss has new stage where it launch mines around the arena
|
|
|
+-doing working on the back end for a level editor
|
|
|
+-changed the main menu back ground (temporary until the final menu is made)
|
|
|
+-30% speed up in loading times
|
|
|
+-slide animation bug fix
|
|
|
+-gear and gate related bug fixes
|
|
|
+-fixed broken lighting interior system
|
|
|
+-fixed issues with background system
|
|
|
+-fixed character looking the wrong direction atop the dragon
|
|
|
+-fixed gear on warship -1 being broken
|
|
|
+-changed how levels are stored, decreasing amount of bugs
|
|
|
+-fixed UI being displayed during cut scenes
|
|
|
+to do;
|
|
|
++fix weird transition swim animation
|
|
|
++dying on warship 1-1 causes the game to crash for some reason
|
|
|
++fixs language menu
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.4
|
|
|
+-hidden windows cursor in game
|
|
|
+-custom cursor while in menu
|
|
|
+-work in progress map viewer
|
|
|
++ save system has to be rewritten due to security concerns
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.5
|
|
|
+-textures of fists where changed
|
|
|
+-upward attack had damaged reduced by 20%
|
|
|
+-shock wave damage increased by 66%
|
|
|
+-added a new high damage combo, attack, attack, upward attack.
|
|
|
+-added a new high damage combo, attack, attack, down attack.
|
|
|
+-added a new high damage combo, ← 🡓 → or → 🡓 ← and them attack .
|
|
|
+-all above mentioned combos can be unlocked by upgrading your powers, in the power up menu
|
|
|
+-Small Tanks receive double damage from light, light, upward combo
|
|
|
+-Tankbos is receives 28% less damage from shock wave attack
|
|
|
+-enemy hitting effect size is depending on damage dealt
|
|
|
+-fixed soldier walking animation
|
|
|
+-added restart mission button
|
|
|
+-perfomance issue related to special meter/boss health bar is fixed, doubling perfomance in intensive situations
|
|
|
+-redone the special meter/boss health bar system and scrapped old one
|
|
|
+-destructble gates can only be destroyed by charge attacks
|
|
|
+-changed some of the tutorial boards placment in warship one
|
|
|
+-added canon boss quicktime animation, still need to be polished up
|
|
|
+-removed animation freeze effect from upon hitting enemies
|
|
|
+-rotating attack can be canceled sooner
|
|
|
+-input is buffered during rotating attacks
|
|
|
+-slightly change to rank meter apperance
|
|
|
+-shield soldier has 80% damage reduction against rotating attacks
|
|
|
+-minimun rifle soldier, shooting distance reduced by 50%
|
|
|
+-rank bonus is reduced by 70% if the same combo or same attack is repeated
|
|
|
+-fixed resource leak
|
|
|
+-reduced reward amount for destroying gates
|
|
|
+-added smashble glass
|
|
|
+-added groundpound tutorial
|
|
|
+-made special hit box bigger
|
|
|
+-added upgrade menu
|
|
|
+-fixed a few bugs related to the arena mission system
|
|
|
+-every upgrade in me Ghost Hand in the menu makes atakes slightly faster
|
|
|
+to do;
|
|
|
+-reloading level don't reset the health of some obstacles
|
|
|
+-dying on the tank boss cause the game to crash shortly after
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.6
|
|
|
+-Updating grabbing item code to be more reliable
|
|
|
+-fixed bug of aiming not apearing during thrown object animation
|
|
|
+-visual fixed bug related to carrying items being out of sync with animations
|
|
|
+-changed finger gun to work on slopes
|
|
|
+-changed special bar into a Magic bar
|
|
|
+-Y on xbox controller or C in keyboard, change the current Magic power
|
|
|
+-Added a rage mode
|
|
|
+-Added ability to create clones
|
|
|
+-The above powers can be acceesed by using the Konami code
|
|
|
+-work to punching sound effect to be less repeteative
|
|
|
+-improving power up piick up
|
|
|
+-added low health idle animation
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.7
|
|
|
+-removed WASD for movement
|
|
|
+-added more levels for testing
|
|
|
+-removed 2D gliding
|
|
|
+-polished transitions to dragon ridding
|
|
|
+-dragon can be up and down
|
|
|
+-dragon can be invoked from anywhere using select/ M key
|
|
|
+-upgrade menu had been removed from being accessed with a key press
|
|
|
+-upgrade menu can be accessed at check points
|
|
|
+-added level with planes as platforms
|
|
|
+-refined sprites for v for victory animation
|
|
|
+- added whistle animation and sound effect
|
|
|
+to do;
|
|
|
++hurt boxes for buildings and other obstacles for the dragon
|
|
|
++landing too close to the ground can cause the game to soft lock
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.8
|
|
|
+-implemented icon animation that tells player that he is not able to invoke the dragon in a certain area
|
|
|
+-change mount animation depending if character is on floor or mid air
|
|
|
+-fixed UI not hiding before dragon being invoked
|
|
|
+-changed whistle SFX
|
|
|
+-slightly changes to invoking dragon animation
|
|
|
+-added an About the Game section
|
|
|
+-fixed barrel roll before entering a area with the dragon causes the game to soft lock
|
|
|
+-speed up on game booting
|
|
|
+-added magnetic boot upgrade
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.9
|
|
|
+-changes to mountain UV scale
|
|
|
+-altered sleeping soldier Ai
|
|
|
+-some polish to canon boss
|
|
|
+-changed Lava Shader
|
|
|
+-fixed opening game camera glitch
|
|
|
+-added ability to mount or unmount dragon at any moment , press selecct/M
|
|
|
+-removed ability to land dragon
|
|
|
+-changes to the ui
|
|
|
+-added test level using 2D polygon terrain tools
|
|
|
+-added auto distance occluder to objects with AABB detection
|
|
|
+-fixed crash related to lowering bridges
|
|
|
+-changed the way sky textures are rendered
|
|
|
+-improvments to low health idle animation
|
|
|
+-revamped the Dragon aim system
|
|
|
+-Dragon can shoot at multiple targets at once, and a target can have up to three shots charged
|
|
|
+-changes to the fireball trajectory code
|
|
|
+-slight changes to the atitute of enemy planes
|
|
|
+-fixed bug of mines spanwed by the canon boss despawning too soon
|
|
|
+-work done on canon boss quick time event
|
|
|
+-fixes on dragon destroying canon boss cutscene
|
|
|
+-changes to canon boss AI
|
|
|
+-polish work done to the Quick Time event system
|
|
|
+-polish work done to the Canon Boss
|
|
|
+-added canon boss ability to spawn flying mini mechs
|
|
|
+-added animation to boss healthbar
|
|
|
+-healthbar negative health glitch fixed
|
|
|
+-updated the player's UI
|
|
|
+-update to some of the Dragon's flight code
|
|
|
+-update to some of the Camera zoom code
|
|
|
+to do;
|
|
|
++fixs crash related to going back to main menu
|
|
|
++fixs dragon shooting direction while targeting is empty
|
|
|
++fixs bug that empty dialogue bubbles, caused by pausing mid cutscenes
|
|
|
++fixs infinite speed bug while sliding
|
|
|
++fixs sliding animation bugs
|
|
|
++fixs windmill rendering bugs
|
|
|
++fixs bouncing hand freezing when player change states
|
|
|
++fixs walljump being over sensetive
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.10
|
|
|
+-fixed wall jump over sensitivity
|
|
|
+-small changes on player hud
|
|
|
+-added back baterry bot to warship2
|
|
|
+-ability to punch using whenever item you are carrying
|
|
|
+-polish work done to item carrying
|
|
|
+-fixed throwing animation
|
|
|
+-finished up mosquto enemy
|
|
|
+-added flea enemy
|
|
|
+-correcting collision bugs
|
|
|
+-added slopes to tileset
|
|
|
+-added speed booster
|
|
|
+-added more levels
|
|
|
+-modifications to magnetic boots
|
|
|
+-small mofications to hook configuration
|
|
|
+-doubled the long ranged hand attacks hit box
|
|
|
+-grabbable items can break after being used to hit enemies
|
|
|
+-added bending to grabbable items after being used to hit enemies
|
|
|
+-added durability to grabbable items
|
|
|
+-some items can be thrown and will cause damage to enemies
|
|
|
+-added perfect jumper
|
|
|
+-Main map has infinite generation
|
|
|
+-added peroperly changing player x position on unmounting the dragon
|
|
|
+-added new levels
|
|
|
+-terrain system heavily modified
|
|
|
+to do;
|
|
|
++make wall jump less sensetive
|
|
|
++fixs trapdoor soft locking player
|
|
|
++fixs crash when reloading certain levels
|
|
|
++add inverted controls for flight option
|
|
|
++fix trapdoor collision detection
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11
|
|
|
+-fix trapdoor collision detection
|
|
|
+-wall jump is fixed
|
|
|
+-ledge grab only works while holding up
|
|
|
+-character can let go, ledge grab by holding down
|
|
|
+-jump is 23% higher
|
|
|
+-dragon is inverted by default
|
|
|
+to do;
|
|
|
+-fixs crash at warship 1 related to text showup command at mission data
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.1
|
|
|
+-converted beetle boss level into a playable asset
|
|
|
+-hot fixs to carrying item animation
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.2
|
|
|
+-converted Castle Rotating Room level into a playable asset
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.3
|
|
|
+-converted Forest level into a playable asset
|
|
|
+-hot fix to carrying item animation
|
|
|
+-aim resets when pressing aim button
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.4
|
|
|
+-decreased video ram by 17%
|
|
|
+-increased render distance five fold
|
|
|
+-bug fixes related to forest levels
|
|
|
+to do;
|
|
|
++fixs camera shake while in a locked camera
|
|
|
++fixs perfect jumper failing at different height from launcher height
|
|
|
++fixs dragon rolls adding continued speed
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.5
|
|
|
+-added option to enable or disable the LOD
|
|
|
+-added small tutorial for Dragon summoning
|
|
|
+-added small tutorial for Grab item
|
|
|
+-added pop up for power pickups
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.6
|
|
|
+-fixed forest tilemap
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.11.7
|
|
|
+-money is no longer a global value
|
|
|
+
|
|
|
+Update Demo Alpha 0.9.12
|
|
|
+-updating the Arenas
|
|
|
+-upgrade point is spawned amid arena
|
|
|
+-fixed buggy fixed camera code
|
|
|
+-added Quest giver on RDLV08
|
|
|
+-added functional quests
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.13
|
|
|
+-quix fixs to arena spawn
|
|
|
+-RDLV08 was moved down to avoid player failing in the void after unmounting
|
|
|
+-fixed infinite farming of explosive boxs
|
|
|
+-fixed crouch detection
|
|
|
+-update to quest system
|
|
|
+-added a enemy out post on the main map
|
|
|
+-update to RDLV08
|
|
|
+-added ability to deny or accept side quests
|
|
|
+-quest giver cant be grabbed
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.13.1
|
|
|
+-stability update
|
|
|
+-fixing viewport related errors
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14
|
|
|
+-redone the reloading system for improved stability and loading speed
|
|
|
+-changes made to the arena
|
|
|
+-many bugs caused by the new loading system fixed
|
|
|
+-bug fixing on the lighting system
|
|
|
+to do;
|
|
|
++fixs other bugs caused by the new reloading system
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.1
|
|
|
+-fixed crash caused by the failing to update the text indicatinng a enemy's state
|
|
|
+-hide text from flying mini mech
|
|
|
+-changed the input commands for the upgrade menu on checkpoints
|
|
|
+-fixed bug related to dragon health
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.2
|
|
|
+-fixed crash related to getting position of a player object outside the scenetree
|
|
|
+
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|
|
+-Update Demo Alpha 0.9.14.3
|
|
|
+-work done on the fixs for the last patch
|
|
|
+-grenades glow in the dark
|
|
|
+-fixed visibility issue with sidequest UI
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|
|
+-battery bot has glown light
|
|
|
+-decreased healthpickup spawn rates
|
|
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+
|
|
|
+-Update Demo Alpha 0.9.14.4
|
|
|
+-trying to fixs crashs
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.5
|
|
|
+-removed fluff from items nodes, in order to improve stability
|
|
|
+-improved ilumination enemies, battery bots, projectiles and the statue
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.6
|
|
|
+-Improved Enemy aiming system
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.7
|
|
|
+-added auto testing mode with f4
|
|
|
+-removed visiblity notifiers, might been causing crashes
|
|
|
+-fixed bug with cutscenes not reseting once back to main menu
|
|
|
+-more stability fixes
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.8
|
|
|
+-added logging to the automated test
|
|
|
+-fixed resource leaked related to enemy spawn
|
|
|
+-other possible crashes fixed
|
|
|
+to do;
|
|
|
++fix unmount and mounting dragon resource leak
|
|
|
++fixs other smaller resource leaks
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.9
|
|
|
+-fixed dragon resource leak
|
|
|
+-fixed many bugs
|
|
|
+-improved game stability
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.10
|
|
|
+-missile projectile crash fixes
|
|
|
+-enemy spawning projectiles fixed
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.11
|
|
|
+-fixed cannon boss cutscene crash
|
|
|
+
|
|
|
+Hotfixs for hte last patch
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.12
|
|
|
+-fixed crashing related to the unmounting the dragon after dying once
|
|
|
+to do;
|
|
|
++the dragon is invisible during the dog fight
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.13
|
|
|
+-fixed invisible dragon during dog fight
|
|
|
+to do;
|
|
|
++change punching sound effect
|
|
|
++fixs blocking animation bug
|
|
|
++fixs player unmouting the dragon and getting stuck in terrain
|
|
|
++fixs camera bug after unmouting the dragon
|
|
|
++fixs crouch detection
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.14
|
|
|
+-added more info to the stress testing .cfg file
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.15
|
|
|
+-enemy spawner crash fixs
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.14.16
|
|
|
+-fixed the door points in the city
|
|
|
+-fixed the dragon mounting camera
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.15
|
|
|
+-improved climate UI for snow
|
|
|
+-changed sprite for the fleas
|
|
|
+-added soldier gunner enemy
|
|
|
+-Tank Boss can spawn minion
|
|
|
+-enemy soldiers have coloured variations that affect behaviour
|
|
|
+-added rapier soldier enemy
|
|
|
+-shield enemy no longer take knockback
|
|
|
+-tweaks on water shader
|
|
|
+-added drunk soldier enemy
|
|
|
+-grass color can be changed with climateUI
|
|
|
+-tweaks to Grass shader
|
|
|
+-all types of grass react to wind
|
|
|
+
|
|
|
+-Update Demo Alpha 0.9.16
|
|
|
+-heavy alterations to hud, to support multiple magic spells
|
|
|
+-player can swap between 4 spells
|
|
|
+-rebalancing of all spells
|
|
|
+-f5 will open a menu where player clothes can be customized
|
|
|
+-ranged attack was altered to fit as a spell
|
|
|
+-unfortunely removed ability to look around outside of throwing objects
|
|
|
+
|
|
|
+
|
|
|
+"
|
|
|
+}
|