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galo 1 year ago
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      git.bat.txt
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      version.json

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git.bat.txt

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+git add . && git commit -m "bunch of fixes based on feedback, adding changelog" && git push --all

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version.json

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+{"version":144,
+"size" :113668960,
+"changelog": "
+Update Demo Alpha 0.1.2
+-fixed bug related to jumping while charging the attack
+-fixed bug of menu music playing forever, added more tutorial sings to help players
+-removed jumping and sliding from directionals to avoid confunsion
+-fixed menu music keep playing on levels
+-tweaked swinging controls
+-changed spring collision
+
+Update Launcher 0.2 
+-multi threading, improving speed massively
+-added changelogs
+
+Update Demo Alpha 0.1.3
+-fixed charged attack freezing the character
+
+Update Demo Alpha 0.1.4
+-increased character friction
+-dashkick cancelling with jumping
+-double jump can change midair direction
+
+Update Demo Alpha 0.1.5
+-bridge animation is 25%
+-added bridge lowering sound effect
+
+Update Demo Alpha 0.1.6
+-new footstep audio system
+-added multicultural font
+-work on the gear platform
+
+Update Demo Alpha 0.1.7
+-Reworked Menus
+
+Update Demo Alpha 0.1.8
+-slowed down swinging
+-added more content to tutorial
+-added swing as power up in the end one of the level's path
+-added cuttable chain
+-handtrowing is streamlined 
+
+Update Demo Alpha 0.1.9
+-corrected player starting position
+
+Update Demo Alpha 0.1.10
+-added tutorial for swinging hook
+-added teleportation for debug with keyboard T
+
+Update Demo Alpha 0.1.11
+-fixed crash due to flying enemy name change
+
+Update Demo Alpha 0.1.12
+-added new puzzles and variants of mechanics to tutorial levels
+-crash related to flying mechs fixed
+
+Update Demo Alpha 0.2
+-added Boss with multiple phases
+-fixed bug related to being stunned while prepared an attack
+-reduced character drug even further
+-jump cancels attack buffer
+-pressing T/L2 teleport you across the map
+-added better feedback to taking damage
+-limited number of arieal attacks
+-fixed language selection crash
+-fixed menu back function
+-new platforming challenges
+-fixed destructable gates hitkll for highd amage attacks
+-improvements to changing jump direction
+
+Update Demo Alpha 0.2.1
+-fixed critical crash when mouting the dragon
+
+Update Demo Alpha 0.2.2
+-fixed critical crash when going back to the menu in levels with moving platforms
+
+Update Demo Alpha 0.2.3
+-hotfixs on health system bug related to timers
+
+Update Demo Alpha 0.2.4
+-hotfixs on game not unpausing while taking damage
+
+Update Demo Alpha 0.2.5
+-something causing the game to crash while mounting the dragon, work arounds to try to prevent it
+
+Update Demo Alpha 0.2.6
+-fixed a bunch of resource leaks, hotfixs will definitely cause more bugs and need to be fixed later
+
+Update Demo Alpha 0.2.7
+-fixed borked action idle anim
+-added power up to lava test level
+-decrease swin speed by 30% 
+-decreased swin acelleration by 20% 
+-doubled total air meter time
+
+Update Demo Alpha 0.2.8
+-adding spawn text and health bar to tankboss
+-Tank Boss health reduced in 20%
+-Tank Boss Phase 2 and 3 threshold reduced in 40%
+-Tank Boss bullet speed on Phase 1 increased in 20%
+-Tank Boss bullet speed on Phase 2 reduced in 8%
+-Tank Boss bullet speed on Phase 3 reduced by 14%
+-Tank Triggers Runover attack upon staying too close to him
+-Tank Boss had damaged stun buffer increased by 40%
+
+Update Demo Alpha 0.2.9
+-Fixing crash when going back to main menu
+-Fixed Tank Boss broken healthbar
+-Fixed Crash when defeating Tank Boss
+-overall stability improvments
+
+
+Update Demo Alpha 0.2.10
+-reworked pendum physics slightly
+-speed up gear with hooks in it
+
+Update Demo Alpha 0.2.11
+-extend pendulum collision box
+-changed aiming reticle controls to make it more streamlined
+-throwing first is thrown at release
+-throwing fist also has a 20 frame charge up time and is 30% slower
+-pressing r1/shift prevents the character from turning to the other side
+
+Update Demo Alpha 0.2.12
+-Tank Boss Cannon balls 12.5% faster ib phase3
+-Tank Boss run over is 12.5% faster on phase 1, 37.5% on phase 2 and 62.5% on phase3
+-improved Tank Boss Spike collisions
+-added twinkling effect to tan boss spikes and yellow stripes on it's amour
+-Tweak to the crystal counter
+
+Update Demo Alpha 0.2.13
+-smallfix on damage feedback
+
+Update Demo Alpha 0.2.14
+-Adding LOD system for back objects and better manual Occlusion to improve FPS
+
+Update Demo Alpha 0.2.15
+-Added a long fall animation and recovery animation, for when the player fall form high heights
+
+Update Demo Alpha 0.2.16
+-Fixing yellow flash animation during damage being too long
+-improving long fall animation
+
+Update Demo Alpha 0.2.17
+-Hot fixs on gear not raising hooks
+
+Update Demo Alpha 0.2.18
+-Hot fixs resource leak on loading in and out of level
+
+hotfixs reverting last update
+
+Update Demo Alpha 0.2.19
+-Added long falling height cancelling with dash
+
+Update Demo Alpha 0.2.20
+-Fixed sliding to one side bug
+-Fixed Resource Leak
+-improved stability
+
+Update Demo Alpha 0.3
+-Major stability improvements
+-Lot of rewritten core code to guarantee some stability at cost of some performance
+
+Update Demo Alpha 0.3.1
+-Fixed minor animation issues with Jumping animations
+-Fixed animation issues with holding and throwing items
+-Added some optimization tricks
+-Fixed bugs relating to the camera while swinging
+-Enable throwing fist while on the hook, might cause animation bugs
+
+Update Demo Alpha 0.3.2
+-adding 60 fps lock on graphic settings
+-adding 2x resolution toggle on graphic settings
+-streamlined throwable fist
+-fixed collision bugs on rotating attack
+-streamlined spirit projection to R1 + L1 (might change that later)
+-fixed animation bug related to spinning attack
+-added after images to rotating attack
+-Spirit Projection is another power up
+
+Update Demo Alpha 0.3.3
+-added power up being spawned after boss death
+-added more enemy spawners
+-mini boss can be randomized between tank and mech bosses
+-some other enemy spawns are also randomized
+-fixed more issues with timers
+-enemies can be spawned after the boss death
+-added super fast flying enemy variants
+-added a shader effect to the power up sprite
+-changed the Astarian flag
+-added a Flag to the warship
+-general opmizations
+-added better control to background occlusion
+-better control over enemy spawn points
+-update on mech boss texture
+-change the fist trow to SHIFT + X or R1 +X
+
+Update Demo Alpha 0.4
+new;
+-New Boss!!!
+-tightened up the crouch jump and crouch controls
+-fixed bugs of loading multiple levels at once
+-added pass trought platform
+-a lot of rework done in the game systems
+-changed the main menu slightly
+-new project added, it can be send back to the enemy
+-enemy AI is capable of interacting with the level itself
+-added Konami code
+-fixed particles setting
+-general opmizations
+-optimizations by replacing opaque prepasses with alpha cisors, 40% less drawncalls
+-fixed LODs
+-new sing sprites
+-new graphic options to disable grass from being rendered 
+-Streamlined High Jumps, crouching and going trought oneway platforms
+-point counter for mission bellow Rank leter
+-3 hit combo deals extra damage
+-attacks aside from the normal ones increase the Rank counter more
+-bug fixes related to ledge grabbing
+-have to fixs taking damage while crouching in a vent causing softlocks
+-added special attack
+-added an counter that builds up to the special attack
+-added a score system that builds the special counter
+-fixed tank spike damage after death
+-bug fixes necessary on return button
+-added mini tank enemy type
+-aiming move camera slightly up and down
+-fixed character 'shooking' when passing by objects
+-removed 'Outskirts' part of the main map
+-sliding makes the player invunerable
+-added a score board once the current mission is finished
+-added new arena mode with multiple chalenges
+-reduced attack delay on walking minimech
+-added end mission screen with a score system
+-added a dragon flight system for fast travel
+-added quicktime events
+-added cutscenes with dialog
+to do;
++add cutscene for canon boss
++add proper animation for the quicktime event
++fixs respawn crashes
++fix crash related to changing level or going back to menu during mission finished animations
++fixs new animation bugs related to the dragon
++optimzation issues with some of the new enemies, they will be reworked on the final version
++a lot of new bugs where created by reworking the game's code
++looping around the city is broken
++you can look trought the floor if you aim down in the city level
++canon boss is quite buggy
++fast travel can get offbounds
+
+update Demo Alpha 0.4.1
+-increased fist damaged
+-fixed borked sound effect for the rail hook
+-enemies will spawn health drop randomly upon death
+-tank boss health decreased by 12.5%
+-fixed ministationarymech invulnerability
+-removed t26 spawn due to bugs
+-fixed outbounds camera ledge bug
+to do;
++add pickup range for health drops
+
+update Demo Alpha 0.4.2
+-fixed crashe related to changing levels after scoretable
+-fixed crashe related to respawn
+to do;
++fixe multipl newbugs in dragon animations related to addition of free flight mode
+
+update Demo Alpha 0.4.3
+-pressing x to on the score screen goes back to main menu,hotfixs for crash issues
+
+update Demo Alpha 0.4.4
+- fixed the issues with the menu not working with mouse
+-added a back option on the arena menu
+-fixed crash related to canon boss
+-changed health drop spawn rates
+-fixed falling off bounds on city
+to do;
++add sound effect to heavy attack
++fixs character floating due to wide collision rays
+
+update Demo Alpha 0.4.5
+-hotfixs player can't move in canon boss fight
+to do;
++fixs crash when pausing during canon boss fight
+
+update Demo Alpha 0.4.6
+-hotfixs crash when pausing during canon boss fight
+to do;
++unmouting the dragon causes weird idle animations
+
+update Demo Alpha 0.4.7
+-Dragon can alternate between free flight mode and normal flight at a press of a button
+-Dragon can fly faster with a press of a button
+-some crashes fixed
+-added dragon auto aim for future aerial battle
+-player can use the Dragon to navitage the main zones of the map
+-menus are more legible, fixed selected button visiblity issues
+-fixed lighting issues in free flight mode
+-player attack speed increased by 33%
+-player base attack damange decreased by 25%
+-changed overkill text font
+-fixed boxs audio bug
+-increased player walking speed by 10%
+-fixed crash on tank boss
+-fixed particle setting not working
+-removed after images on rotating attacks
+-added dragon projectiles
+-added targets for practice on main map
+-aim is hidden when not pressing the Aim key
+to do;
++soft locks and failling off bounds pretty frequent while flying with Dragon
++add ability to unmount the Dragon
+
+update Demo Alpha 0.4.7.1
+-fixed color issues on Dragon projectile 
+-fixing issues of using the Dragon projectile while walking
+-Tank Boss health increased by 42%
+-attack upwards reduced damage in 33%
+
+update Demo Alpha 0.5
+-removed load and save from menu due to crashes
+-charged attack had damage increased by 100%
+-added 1 second cool down to ground pounds
+-the warship, canonboss and Dragon flight test are stringed together. 
+-changes to Dragon Aim system
+-fixed issues on changing camera height on free flight
+-added back RNG in sub boss spawn
+-mechboss attack speed reduced in 33%
+-rocket audio bug fixs
+-canon boss behaviour altered to avoid soft locks
+-adding second part of warship level
+-rotating attack damaged increased by 30%
+-fixed background occlusion bug causing perfomance issues
+-stream lined controls on hook railway
+-fixed nasty resource leak causing bad perfomance with billboard generation
+-bug fixs on background occlusion
+-cross hair only visible while holding aim button
+-targets are now destructable
+-separated dragon flight into dogfight and exploration parts
+-adding 3D model for planes
+-organizing menu
+-adding flying enemies small plane and big plane
+-general bug fixes
+-changes on how the skybox work
+-touches to skymap
+-changed dragond dash
++fixed exiting skybox and area with clouds
+-train wind removed due to bugs, will be included back laterr
+-car removed from downtown, it was annoying, will be added somewhere else later
+-improvments to respawn system
+-touch up on objective counter system
+to do;
++add joystick support to modulate character speed
++add key mapping
++fixs item grab animation
++fixs 2d Dragon flight direction animation
++fixs select language issue
++weird bug replaying cutscene even if going back to menu
++fixs some weird back ground bug witht he warship room
++add automated optmization tool converting static meshes to multi meshes
++debug mission timer system
+
+update Demo Alpha 0.5.1
+-fixing crash issues due to pilot spawn and player death signal
+
+update Demo Alpha 0.5.2
+-fixing crashes due to plane being deleted
+reminder;
+/adding the queue_free function to an animation player is a bad idea
+
+update Demo Alpha 0.5.3
+-fixed resource leak
+-buffed the planes
+
+update Demo Alpha 0.5.4
+-reduced Dragon's hitbox
+-decreased attack range of planes by 33% and doubled attack delay
+-added a a muzzle effect to the planes to anticipate the attacks
+
+update Demo Alpha 0.5.5
+-decreased big plane hit box
+
+update Demo Alpha 0.5.6
+-added a barrel roll (Ackchyually it is an Aileron roll)
+-dash turned into a nitro mode
+
+Update Demo Alpha 0.5.7
+-added 2 extra second of invunerability after barrel roll
+-correcting bugs with plane targetting
+-barrel roll animation is 79% faster 
+
+Update Demo Alpha 0.5.7.1
+-barrel rolls increase the speed of turning 600%
+-doubled spawn rate of health pickups
+to do;
+fixs barrel roll animation bugs
+
+Update Demo Alpha 0.5.7.2
+-fixed barrel roll animation bug
+-added player animation during barrel roll
+
+Update Demo Alpha 0.5.7.3
+-need to press right or left to perform the barrel roll
+-fixed animation bug on cutscene
+-trying to aling dragon's breath
+to do;
++make the Dragon's barrel roll go both sides
+
+Update Demo Alpha 0.6
+-Dragon's fireball was changed to one shoot per press
+-revamped smaller plane's AI
+-revamped Dragon's ball Roll
+-the Ocean is now, infinity
+-improved character animations with xFade and sub state machines
+-improving item pick up system
+-adding batery bots NPCs
+-up attack damage reduced by 15%
+-tank resistance to knockback increased by 20%
+-added difficulty settings
+-adding pseudo achievement system
+
+Update Demo Alpha 0.6.1
+-fixed head rotation animation bug
+to do;
++fixs bug of background not being rendered, due to interior culling
+
+Update Demo Alpha 0.6.2
+-added Charged attack to gradon
+-modifying grabbing controls
+-fixed interior culling issues
+-crawling speed reduced by 20%
+-faster transition crouch animations
+
+Update Demo Alpha 0.6.2.1
+-hot fixs fro crash when loading dog fight
+
+Update Demo Alpha 0.6.3
+-Charged up Attack buffed damage by 50%
+
+Update Demo Alpha 0.6.3.1
+-hotfixs Warship 1-1 to 1-2 causing crash
+
+Update Demo Alpha 0.7
+-Improvements to Animations
+-added Heavy Box and Drop gate to Warship 1-2
+-some changes on interior culling systems
+-adding Warship 1-3
+-adding Plane Boss
+-changes to enemies RNG
+-added targets to enemies canon attacks
+-adding soldier grenadier enemy, the grenades can be bounced back
+-adding rifle man enemy soldier
+-adding siren man enemy soldier 'he does nothing but it looks cool'
+-adding shield enemy soldier
+-adding sleeping enemy soldier
+-amount of currency a enemy drop is related to their health
+-added camera vertical drag margin
+-shock wave terrain height sensitivity decreased by 50%
+-rotating attack damage reduced by 25%
+-soldiers will run away depending on Score Ranking, amount of Soldiers alive in screen, and Tanks in Screen
+to do;
++fix weird performance issue caused by collecting currency
++fix arch of projectiles not taking height difference in consideration
++canon boss cylindrical looping system is not working properly
+
+Update Demo Alpha 0.7.1
+-Dragon mounted character Animation bug fixes
+
+ Update Demo Alpha 0.7.2
+-adding tank that carry soldiers
+-changed warship 1-3
+-soldier with shields have solid collision
+-added ability to block attacks
+-increased delay of rifle soldier by 0.25 seconds
+-rifle soldier shoot triple shoots instead of a single shoot
+-rifle soldier have minimum distance to start attack
+-changes to soldier's uniform
+-added 1.5 seconds of extra invulnerability after hit stun animation is finished
+-added input buffer to dashing
+-shield soldier have half HP
+-shield soldier have 80% damage reduction of the default three hit combo
+-shield soldier take double damage of ground pounds
+-slight changes to dashing animation
+-player can start a dash mid air
+-changes to Enemy AI follow the player further away into the map
+-reduced amount of enemies in warship 1-3
+-adding general sprite
+-fixed leg when spawning enemies, increases ram usage by 50%, also might cause unforeseen crashes
+-reduced grenade soldier attack delay by 66%
+-shield soldier melee attack delay reduced by 33%
+-normal attack hitbox decreased by 16%
+-fixed issue dashing after a ground pound causing janky movement
+to do;
++performance issues is caused by attacking enemies and not collecting currency, must be investigated
++make soldiers actually get out of the Tank
++make cut scenes featuring the general
++so many other things
+
+Update Demo Alpha 0.7.2.1
+-fixed rotating attack animation
+-attacking don't slow the character if realised midair
+
+Update Demo Alpha 0.7.2.2
+-fixed rotating attack animation glitch while jumping
+
+Update Demo Alpha 0.7.2.3
+-reduced rotating attack rank bonus by 50%
+-reduced charged attack rank bonus by 66%
+-reduced charged attack damage in 50% (this thing is broken if used properly)
+-desctruble gatestakes triple more damage from charged attacks
+-doubled the size of grenade explosion area
+-fixed bug in explosion distortion wave anim
+
+Update Demo Alpha 0.8
+-fixing small bugs with spin attack animation after a ground pound
+-fixs more animation bugs related to spin attack
+-adding cutscene of dragon destroying canon boss after boss fight
+-increased minimun rank to panick soldiers to 'A'
+-slightly change to menus
+-canonb boss hp reduced 75%
+to do;
+-polish the cutscene
+-remove bloated duplicate models ~5 MBs of useless junk
+
+Update Demo Alpha 0.8.1
+-Canon Boss Health increased by 50%
+-fixed sliding animation issue
+-fixed issue of canon boss not reseting to proper rotation
+
+Update Demo Alpha 0.8.2
+-fixed animation bug related to walking after a ground pound
+-optimisations that can reduce ram usage by 20-25% in some cases
+-added an animation to symbolise successful blocks
+-added slow motion to successful blocks
+-reworking of the entire Canon Boss AI to make it more stable and easier to work with
+
+Update Demo Alpha 0.8.3
+-fixed broken Canon Boss Looping code
+
+Update Demo Alpha 0.8.4
+-added bolt reward for downing planes
+-added sound effect to blocking
+-fixed block animation
+
+Update Demo Alpha 0.9
+-organizing better the main menu
+-working in a cutscene
+-fixed bug related to exiting level and re entering triggering events
+-rank system is 10% easier
+-put frontloading of levels in another thread and a loading screen before the main menu
+-added soldier with bazooka
+-rockets blow up if close to an enemy after ricochet
+-fixed ground pound audio issues
+-improvments to level loop code
+-rework to swin code
+-added climbing
+-added back train wind gush
+-improved gush of wind effect from train
+-added ladders
+-shield soldier attack delay 200% higher
+-bazooka soldiers can't be scared
+-added walljump 
+-soldiers will die falling from tall heights
+-added fall animation to soldiers
+-changed default button for blocking
+-reducing ram usage by deleting unused animation nodes
+-added mine enemies
+-polish to dragon destroy turret cutscene
+-static canon mechs attacks are twice as fast
+-fixing issues on mission data that caused wraship missions to not string together
+to do;
++press block right with shift the block animation sticks
++change swin animation so xfade can be used to smooth between idle and walking animations
+
+Update Demo Alpha 0.9.1
+-added screen shake to dragon destroying canon boss cutscene
+-added tracing to bullets
+-increased the size of warning preceding bullets
+-added limit to block and UI to indicate it
+to do;
++rifle soldiers run away when the player is close instead of attack not coming out.
++fixs menu related crashes
++fixs bug of health pick ups not working
+
+Update Demo Alpha 0.9.2
+-added a 0.75 second timer limit dashes
+-put canon boss hp back to 150
+-fixed crash related to canon boss level looping code
+
+Update Demo Alpha 0.9.3
+-canon boss has 40% more health
+-canon boss has new stage where it launch mines around the arena
+-doing working on the back end for a level editor
+-changed the main menu back ground (temporary until the final menu is made)
+-30% speed up in loading times
+-slide animation bug fix
+-gear and gate related bug fixes
+-fixed broken lighting interior system
+-fixed issues with background system
+-fixed character looking the wrong direction atop the dragon
+-fixed gear on warship -1 being broken
+-changed how levels are stored, decreasing amount of bugs
+-fixed UI being displayed during cut scenes
+to do;
++fix weird transition swim animation
++dying on warship 1-1 causes the game to crash for some reason
++fixs language menu
+
+Update Demo Alpha 0.9.4
+-hidden windows cursor in game
+-custom cursor while in menu
+-work in progress map viewer
++ save system has to  be rewritten due to security concerns 
+
+Update Demo Alpha 0.9.5
+-textures of fists where changed
+-upward attack had damaged reduced by 20%
+-shock wave damage increased by 66%
+-added a new high damage combo, attack, attack, upward attack.
+-added a new high damage combo, attack, attack, down attack.
+-added a new high damage combo, ← 🡓 → or  → 🡓 ← and them attack .
+-all above mentioned combos can be unlocked by upgrading your powers, in the power up menu
+-Small Tanks receive double damage from light, light, upward combo
+-Tankbos is receives 28% less damage from shock wave attack
+-enemy hitting effect size is depending on damage dealt
+-fixed soldier walking animation
+-added restart mission button
+-perfomance issue related to special meter/boss health bar is fixed, doubling perfomance in intensive situations
+-redone the special meter/boss health bar system and scrapped old one
+-destructble gates can only be destroyed by charge attacks
+-changed some of the tutorial boards placment in warship one
+-added canon boss quicktime animation, still need to be polished up
+-removed animation freeze effect from upon hitting enemies
+-rotating attack can be canceled sooner
+-input is buffered during rotating attacks
+-slightly change to rank meter apperance
+-shield soldier has 80% damage reduction against rotating attacks
+-minimun rifle soldier, shooting distance reduced by 50%
+-rank bonus is reduced by 70% if the same combo or same attack is repeated
+-fixed resource leak
+-reduced reward amount for destroying gates
+-added smashble glass
+-added groundpound tutorial
+-made special hit box bigger
+-added upgrade menu
+-fixed a few bugs related to the arena mission system
+-every upgrade in me Ghost Hand in the menu makes atakes slightly faster
+to do;
+-reloading level don't reset the health of some obstacles
+-dying on the tank boss cause the game to crash shortly after
+
+Update Demo Alpha 0.9.6
+-Updating grabbing item code to be more reliable
+-fixed bug of aiming not apearing during thrown object animation
+-visual fixed bug related to carrying items being out of sync with animations
+-changed finger gun to work on slopes
+-changed special bar into a Magic bar
+-Y on xbox controller or C in keyboard, change the current Magic power
+-Added a rage mode
+-Added ability to create clones
+-The above powers can be acceesed by using the Konami code
+-work to punching sound effect to be less repeteative
+-improving power up piick up
+-added low health idle animation
+
+Update Demo Alpha 0.9.7
+-removed WASD for movement
+-added more levels for testing
+-removed 2D gliding
+-polished transitions to dragon ridding 
+-dragon can be up and down
+-dragon can be invoked from anywhere using select/ M key
+-upgrade menu had been removed from being accessed with a key press
+-upgrade menu can be accessed at check points
+-added level with planes as platforms
+-refined sprites for v for victory animation
+- added whistle animation and sound effect
+to do;
++hurt boxes for buildings and other obstacles for the dragon 
++landing too close to the ground can cause the game to soft lock
+
+Update Demo Alpha 0.9.8
+-implemented icon animation that tells player that he is not able to invoke the dragon in a certain area
+-change mount animation depending if character is on floor or mid air
+-fixed UI not hiding before dragon being invoked
+-changed whistle SFX
+-slightly changes to invoking dragon animation
+-added an About the Game section
+-fixed barrel roll before entering a area with the dragon causes the game to soft lock
+-speed up on game booting
+-added magnetic boot upgrade
+
+Update Demo Alpha 0.9.9
+-changes to mountain UV scale
+-altered sleeping soldier Ai
+-some polish to canon boss
+-changed Lava Shader
+-fixed opening game camera glitch
+-added ability to mount or unmount dragon at any moment , press selecct/M
+-removed ability to land dragon
+-changes to the ui
+-added test level using 2D polygon terrain tools
+-added auto distance occluder to objects with AABB detection
+-fixed crash related to lowering bridges
+-changed the way sky textures are rendered
+-improvments to low health idle animation
+-revamped the Dragon aim system
+-Dragon can shoot at multiple targets at once, and a target can have up to three shots charged
+-changes to the fireball trajectory code
+-slight changes to the atitute of enemy planes
+-fixed bug of mines spanwed by the canon boss despawning too soon
+-work done on canon boss quick time event
+-fixes on dragon destroying canon boss cutscene
+-changes to canon boss AI
+-polish work done to the Quick Time event system
+-polish work done to the Canon Boss
+-added canon boss ability to spawn flying mini mechs
+-added animation to boss healthbar
+-healthbar negative health glitch fixed
+-updated the player's UI
+-update to some of the Dragon's flight code
+-update to some of the Camera zoom code
+to do;
++fixs crash related to going back to main menu
++fixs dragon shooting direction while targeting is empty
++fixs bug that empty dialogue bubbles, caused by pausing mid cutscenes
++fixs infinite speed bug while sliding
++fixs sliding animation bugs
++fixs windmill rendering bugs
++fixs bouncing hand freezing when player change states
++fixs walljump being over sensetive
+
+Update Demo Alpha 0.9.10
+-fixed wall jump over sensitivity
+-small changes on player hud
+-added back baterry bot to warship2
+-ability to punch using whenever item you are carrying
+-polish work done to item carrying
+-fixed throwing animation
+-finished up mosquto enemy
+-added flea enemy
+-correcting collision bugs 
+-added slopes to tileset
+-added speed booster
+-added more levels
+-modifications to magnetic boots
+-small mofications to hook configuration
+-doubled the long ranged hand attacks hit box
+-grabbable items can break after being used to hit enemies
+-added bending to grabbable items after being used to hit enemies
+-added durability to grabbable items
+-some items can be thrown and will cause damage to enemies
+-added perfect jumper
+-Main map has infinite generation
+-added peroperly changing player x position on unmounting the dragon
+-added new levels
+-terrain system heavily modified
+to do;
++make wall jump less sensetive
++fixs trapdoor soft locking player
++fixs crash when reloading certain levels 
++add inverted controls for flight option
++fix trapdoor collision detection
+
+Update Demo Alpha 0.9.11
+-fix trapdoor collision detection
+-wall jump is fixed
+-ledge grab only works while holding up
+-character can let go, ledge grab by holding down
+-jump is 23% higher
+-dragon is inverted by default
+to do;
+-fixs crash at warship 1 related to text showup command at mission data
+
+Update Demo Alpha 0.9.11.1
+-converted beetle boss level into a playable asset
+-hot fixs to carrying item animation
+
+Update Demo Alpha 0.9.11.2
+-converted Castle Rotating Room level into a playable asset
+
+Update Demo Alpha 0.9.11.3
+-converted Forest level into a playable asset
+-hot fix to carrying item animation
+-aim resets when pressing aim button
+
+Update Demo Alpha 0.9.11.4
+-decreased video ram by 17%
+-increased render distance five fold
+-bug fixes related to forest levels
+to do;
++fixs camera shake while in a locked camera
++fixs perfect jumper failing at different height from launcher height
++fixs dragon rolls adding continued speed
+
+Update Demo Alpha 0.9.11.5
+-added option to enable or disable the LOD
+-added small tutorial for Dragon summoning
+-added small tutorial for Grab item
+-added pop up for power pickups
+
+Update Demo Alpha 0.9.11.6
+-fixed forest tilemap
+
+Update Demo Alpha 0.9.11.7
+-money is no longer a global value
+
+Update Demo Alpha 0.9.12
+-updating the Arenas
+-upgrade point is spawned amid arena
+-fixed buggy fixed camera code
+-added Quest giver on RDLV08
+-added functional quests
+
+-Update Demo Alpha 0.9.13
+-quix fixs to arena spawn
+-RDLV08 was moved down to avoid player failing in the void after unmounting
+-fixed infinite farming of explosive boxs
+-fixed crouch detection
+-update to quest system
+-added a enemy out post on the main map
+-update to RDLV08
+-added ability to deny or accept side quests
+-quest giver cant be grabbed
+
+-Update Demo Alpha 0.9.13.1
+-stability update
+-fixing viewport related errors
+
+-Update Demo Alpha 0.9.14
+-redone the reloading system for improved stability and loading speed
+-changes made to the arena
+-many bugs caused by the new loading system fixed
+-bug fixing on the lighting system
+to do;
++fixs other bugs caused by the new reloading system
+
+-Update Demo Alpha 0.9.14.1
+-fixed crash caused by the failing to update the text indicatinng a enemy's state
+-hide text from flying mini mech
+-changed the input commands for the upgrade menu on checkpoints
+-fixed bug related to dragon health
+
+-Update Demo Alpha 0.9.14.2
+-fixed crash related to getting position of a player object outside the scenetree
+
+-Update Demo Alpha 0.9.14.3
+-work done on the fixs for the last patch
+-grenades glow in the dark
+-fixed visibility issue with sidequest UI
+-battery bot has glown light
+-decreased healthpickup spawn rates
+
+-Update Demo Alpha 0.9.14.4
+-trying to fixs crashs
+
+-Update Demo Alpha 0.9.14.5
+-removed fluff from items nodes, in order to improve stability
+-improved ilumination enemies, battery bots, projectiles and the statue
+
+-Update Demo Alpha 0.9.14.6
+-Improved Enemy aiming system
+
+-Update Demo Alpha 0.9.14.7
+-added auto testing mode with f4
+-removed visiblity notifiers, might been causing crashes 
+-fixed bug with cutscenes not reseting once back to main menu
+-more stability fixes
+
+-Update Demo Alpha 0.9.14.8
+-added logging to the automated test
+-fixed resource leaked related to enemy spawn
+-other possible crashes fixed
+to do;
++fix unmount and mounting dragon resource leak
++fixs other smaller resource leaks
+
+-Update Demo Alpha 0.9.14.9
+-fixed dragon resource leak
+-fixed many bugs
+-improved game stability
+
+-Update Demo Alpha 0.9.14.10
+-missile projectile crash fixes 
+-enemy spawning projectiles fixed
+
+-Update Demo Alpha 0.9.14.11
+-fixed cannon boss cutscene crash
+
+Hotfixs for hte last patch
+
+-Update Demo Alpha 0.9.14.12
+-fixed crashing related to the unmounting the dragon after dying once
+to do;
++the dragon is invisible during the dog fight
+
+-Update Demo Alpha 0.9.14.13
+-fixed invisible dragon during dog fight
+to do;
++change punching sound effect
++fixs blocking animation bug
++fixs player unmouting the dragon and getting stuck in terrain
++fixs camera bug after unmouting the dragon
++fixs crouch detection
+
+-Update Demo Alpha 0.9.14.14
+-added more info to the stress testing .cfg file
+
+-Update Demo Alpha 0.9.14.15
+-enemy spawner crash fixs
+
+-Update Demo Alpha 0.9.14.16
+-fixed the door points in the city
+-fixed the dragon mounting camera
+
+-Update Demo Alpha 0.9.15
+-improved climate UI for snow
+-changed sprite for the fleas
+-added soldier gunner enemy
+-Tank Boss can spawn minion
+-enemy soldiers have coloured variations that affect behaviour
+-added rapier soldier enemy
+-shield enemy no longer take knockback
+-tweaks on water shader
+-added drunk soldier enemy
+-grass color can be changed with climateUI
+-tweaks to Grass shader
+-all types of grass react to wind
+
+-Update Demo Alpha 0.9.16
+-heavy alterations to hud, to support multiple magic spells
+-player can swap between 4 spells
+-rebalancing of all spells
+-f5 will open a menu where player clothes can be customized
+-ranged attack was altered to fit as a spell
+-unfortunely removed ability to look around outside of throwing objects
+
+
+"
+}