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- extends Node2D
- export(PackedScene) var enemy_ = preload('res://Healthpickup.tscn')
- var chance = 0.1
- var arg = true
- func _on_Health_die():
- if arg:
- arg = false
- var n = randf()
- print(n)
- if n < chance:
- print('spawn carne')
- var enemy = enemy_.instance()
- get_parent().get_parent().call_deferred('add_child',enemy)
- enemy.get_node('Sprite').texture = load('res://Carne.png')
- enemy.global_position = global_position
- yield(Timergen.createtime(self,1.0), 'timeout')
- get_parent().queue_free()
- pass # Replace with function body.
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