fadeout.gd 297 B

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  1. extends Node
  2. export(NodePath) var nodepath
  3. onready var node = get_node(nodepath)
  4. var buffer : float
  5. func _ready():
  6. set_physics_process(false)
  7. export var speed = 1.0
  8. func _physics_process(delta):
  9. node.scale.x += delta * speed
  10. node.scale.y += delta * speed
  11. node.modulate.a -= delta * speed