- extends Node
- export(NodePath) var nodepath
- onready var node = get_node(nodepath)
- var buffer : float
- func _ready():
- set_physics_process(false)
- export var speed = 1.0
- func _physics_process(delta):
- node.scale.x += delta * speed
- node.scale.y += delta * speed
- node.modulate.a -= delta * speed
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