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- extends CanvasLayer
- func openmenu():
- buff1 = -1
- buff2 = -1
- $Control2/VSeparator/Button.text = "accept!"
- Engine.time_scale = 0.01
- $Control2.show()
- $Control/VSeparator/Label.text = 'Choose a power:'
- $Control/VSeparator/ItemList.clear()
- var array = []
- var text = Powerups.menbros.keys() + Powerups.corpo.keys() + Powerups.apendice.keys()
- var superdict = {}
- for z in Powerups.menbros.keys(): superdict[z] = Powerups.menbros[z]
- for z in Powerups.corpo.keys(): superdict[z] = Powerups.corpo[z]
- for x in 5:
- while text.has('null'): text.erase('null')
- text.shuffle()
- array.append(text[0])
- text.remove(0)
- for x in array:
- $Control/VSeparator/ItemList.add_item(x)
-
- for x in 5:
- $Control2/VSeparator/buttons.get_child(x).id = x
- $Control2/VSeparator/buttons.get_child(x)._processUI(superdict[array[x]]['data'])
- $Control2/VSeparator/buttons.get_child(x)._description(superdict[array[x]]['description'])
- $Control2/VSeparator/buttons.get_child(x).set_texture( superdict[array[x]]['icone'] )
- $Control2/VSeparator/buttons.get_child(x).text = superdict[array[x]]['name']
- var buff = 0
- if Powerups.menbros.has(array[x]): buff = 4
- if Powerups.corpo.has(array[x]): buff = 8
- $Control2/VSeparator/buttons.get_child(x).collayer = buff
- $Control2/VSeparator/buttons.get_child(x).col()
- $Control2/VSeparator/buttons.get_child(x).posswitch = true
-
- # Powerups.dict
-
- for x in get_tree().get_nodes_in_group('cleaning'):
- x.queue_free()
-
- for x in $Control2/VSeparator/menbros.get_child_count():
- var opt = Powerups.dict['menbros'+str($Control2/VSeparator/menbros.get_child(x).id)]
- if opt != Powerups.menbros.null:
- addoccuptslot(opt,x,$Control2/VSeparator/menbros.get_child(x))
- for x in $Control2/VSeparator/corpo.get_child_count():
- var opt = Powerups.dict['corpo'+str($Control2/VSeparator/corpo.get_child(x).id)]
- if opt != Powerups.corpo.null:
- addoccuptslot(opt,x,$Control2/VSeparator/corpo.get_child(x))
- func addoccuptslot(opt,x,arg):
- var sprite = Sprite.new()
- sprite.texture = opt.icone
- sprite.position += Vector2(32,32)
- var label = Label.new()
- label.rect_position.y = 16
- label.rect_position.x = 16
- label.text = str(opt.level)
- sprite.add_child(label)
- arg.add_child(sprite)
- sprite.add_to_group('cleaning')
- func _on_bacteria_level_up():
- openmenu()
- pass # Replace with function body.
- var power = ''
- var dict = ''
- func _on_ItemList_item_activated(index):
- if $Control/VSeparator/Label.text == 'Choose a power:':
- print(index)
- power = $Control/VSeparator/ItemList.get_item_text(index)
- if Powerups.menbros.has(power): dict = 'menbros'
- if Powerups.corpo.has(power): dict = 'corpo'
- if Powerups.apendice.has(power): dict = 'apendice'
- $Control/VSeparator/ItemList.clear()
- for x in Powerups.dictslots[dict]:
- $Control/VSeparator/ItemList.add_item(Powerups.dict[dict + str(x)].name)
- $Control/VSeparator/Label.text = 'put on slot:'
- elif $Control/VSeparator/Label.text == 'put on slot:':
- print(index)
- var dict2 = dict + str(index)
- # if not Powerups.has(dict2): return
- # if not Powerups.has(dict): return
- if Powerups.dict[dict2] == Powerups[dict][power]:
- print('upgrading power')
- Powerups[dict][power]['level'] += 1
- for x in Powerups[dict][power]['upgrade'].keys():
- Powerups[dict][power][x] += Powerups[dict][power]['upgrade'][x]
- Powerups.dict[dict2] = Powerups[dict][power]
- get_parent().get_node("bacteria")._load()
- print(dict2)
- print(power)
- # get_tree().paused = false
- emit_signal('close_menu')
- Engine.time_scale = 1
- $Control2.hide()
- pass # Replace with function body.
- signal close_menu
- var buff1 = 0
- var buff2 = 0
- var lock = []
- #func _physics_process(delta):
- # print(lock)
- func _on_Button_button_down():
- if buff1 == -1 or buff2 == -1:
- $Control2/VSeparator/Button.text = "select a power before proceding"
- return
- _on_ItemList_item_activated(buff1)
- _on_ItemList_item_activated(buff2)
- pass # Replace with function body.
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