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- extends CanvasLayer
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- # Called when the node enters the scene tree for the first time.
- func _ready():
- get_tree().paused = true
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
- func _on_Play_pressed():
- get_tree().paused = false
- for x in get_children():x.visible = false
- pass # Replace with function body.
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