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- [gd_scene load_steps=4 format=2]
- [ext_resource path="res://icon.png" type="Texture" id=1]
- [sub_resource type="Curve" id=2]
- _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
- [sub_resource type="GDScript" id=1]
- script/source = "extends CPUParticles2D
- # Declare member variables here. Examples:
- # var a = 2
- # var b = \"text\"
- var glob_pos = Vector2()
- var motion = Vector2()
- var speed = 100
- # Called when the node enters the scene tree for the first time.
- func _ready():
- var rot = rand_range(0,TAU)
- motion = Vector2(sin(rot), cos(rot)) * speed
- yield(Timergen.createtime(self,1.0),'timeout')
- emitting = false
- yield(Timergen.createtime(self,0.2),'timeout')
- queue_free()
- pass # Replace with function body.
- var caller = null
- var progres = 0
- func _physics_process(delta):
- if is_instance_valid(caller):
- glob_pos += motion * delta
- progres += delta
- global_position = lerp(glob_pos,caller.global_position,progres)
- "
- [node name="CPUParticles2D" type="CPUParticles2D"]
- lifetime = 0.2
- local_coords = false
- texture = ExtResource( 1 )
- gravity = Vector2( 0, 0 )
- scale_amount = 0.25
- scale_amount_curve = SubResource( 2 )
- script = SubResource( 1 )
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