xp.tscn 1.4 KB

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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://icon.png" type="Texture" id=1]
  3. [sub_resource type="Curve" id=3]
  4. min_value = -360.0
  5. max_value = 360.0
  6. _data = [ Vector2( 0, 360 ), 0.0, 0.0, 0, 0, Vector2( 1, -359.182 ), 0.0, 0.0, 0, 0 ]
  7. [sub_resource type="Curve" id=2]
  8. _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
  9. [sub_resource type="GDScript" id=1]
  10. script/source = "extends CPUParticles2D
  11. # Declare member variables here. Examples:
  12. # var a = 2
  13. # var b = \"text\"
  14. var glob_pos = Vector2()
  15. var motion = Vector2()
  16. var speed = 100
  17. # Called when the node enters the scene tree for the first time.
  18. func _ready():
  19. var rot = rand_range(0,TAU)
  20. motion = Vector2(sin(rot), cos(rot)) * speed
  21. yield(Timergen.createtime(self,1.0),'timeout')
  22. emitting = false
  23. yield(Timergen.createtime(self,0.2),'timeout')
  24. queue_free()
  25. pass # Replace with function body.
  26. var caller = null
  27. var progres = 0
  28. func _physics_process(delta):
  29. if is_instance_valid(caller):
  30. glob_pos += motion * delta
  31. progres += delta
  32. global_position = lerp(glob_pos,caller.global_position,progres)
  33. "
  34. [node name="CPUParticles2D" type="CPUParticles2D"]
  35. modulate = Color( 1, 10, 10, 1 )
  36. lifetime = 0.2
  37. local_coords = false
  38. texture = ExtResource( 1 )
  39. gravity = Vector2( 0, 0 )
  40. angle = -720.0
  41. angle_random = 1.0
  42. angle_curve = SubResource( 3 )
  43. scale_amount = 0.25
  44. scale_amount_curve = SubResource( 2 )
  45. script = SubResource( 1 )