xp.tscn 1.6 KB

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  1. [gd_scene load_steps=6 format=2]
  2. [ext_resource path="res://icon.png" type="Texture" id=1]
  3. [ext_resource path="res://sounds/grindingrails.ogg" type="AudioStream" id=2]
  4. [sub_resource type="Curve" id=3]
  5. min_value = -360.0
  6. max_value = 360.0
  7. _data = [ Vector2( 0, 360 ), 0.0, 0.0, 0, 0, Vector2( 1, -359.182 ), 0.0, 0.0, 0, 0 ]
  8. [sub_resource type="Curve" id=2]
  9. _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
  10. [sub_resource type="GDScript" id=1]
  11. script/source = "extends CPUParticles2D
  12. # Declare member variables here. Examples:
  13. # var a = 2
  14. # var b = \"text\"
  15. var glob_pos = Vector2()
  16. var motion = Vector2()
  17. var speed = 100
  18. # Called when the node enters the scene tree for the first time.
  19. func _ready():
  20. var rot = rand_range(0,TAU)
  21. motion = Vector2(sin(rot), cos(rot)) * speed
  22. yield(Timergen.createtime(self,1.0),'timeout')
  23. emitting = false
  24. yield(Timergen.createtime(self,0.2),'timeout')
  25. queue_free()
  26. pass # Replace with function body.
  27. var caller = null
  28. var progres = 0
  29. func _physics_process(delta):
  30. if is_instance_valid(caller):
  31. glob_pos += motion * delta
  32. progres += delta
  33. global_position = lerp(glob_pos,caller.global_position,progres)
  34. "
  35. [node name="CPUParticles2D" type="CPUParticles2D"]
  36. modulate = Color( 1, 10, 10, 1 )
  37. lifetime = 0.2
  38. local_coords = false
  39. texture = ExtResource( 1 )
  40. gravity = Vector2( 0, 0 )
  41. angle = -720.0
  42. angle_random = 1.0
  43. angle_curve = SubResource( 3 )
  44. scale_amount = 0.25
  45. scale_amount_curve = SubResource( 2 )
  46. script = SubResource( 1 )
  47. [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
  48. stream = ExtResource( 2 )
  49. autoplay = true
  50. bus = "sfx"