1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- <?xml version="1.0" encoding="utf-8"?>
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- package="com.godot.game"
- android:versionCode="1"
- android:versionName="1.0"
- android:installLocation="auto" >
- <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
- <!-- as that gets rewritten. -->
- <supports-screens
- android:smallScreens="true"
- android:normalScreens="true"
- android:largeScreens="true"
- android:xlargeScreens="true" />
- <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
- <uses-feature
- android:glEsVersion="0x00020000"
- android:required="true" />
- <!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
- <!--CHUNK_USER_PERMISSIONS_BEGIN-->
- <!--CHUNK_USER_PERMISSIONS_END-->
- <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
- <!-- If you want to add tags manually, do before it. -->
- <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
- <!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
- <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon">
- <!-- Records the version of the Godot editor used for building -->
- <meta-data
- android:name="org.godotengine.editor.version"
- android:value="${godotEditorVersion}" />
- <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
- <!-- Do these changes in the export preset. Adding new ones is fine. -->
- <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <meta-data
- android:name="xr_mode_metadata_name"
- android:value="xr_mode_metadata_value" />
- <!-- XR hand tracking metadata -->
- <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
- <meta-data
- android:name="xr_hand_tracking_metadata_name"
- android:value="xr_hand_tracking_metadata_value"/>
- <!-- Supported Meta devices -->
- <!-- This is removed by the exporter if the xr mode is not VR. -->
- <meta-data
- android:name="com.oculus.supportedDevices"
- android:value="all" />
- <activity
- android:name=".GodotApp"
- android:label="@string/godot_project_name_string"
- android:theme="@style/GodotAppSplashTheme"
- android:launchMode="singleTask"
- android:excludeFromRecents="false"
- android:screenOrientation="landscape"
- android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
- android:resizeableActivity="false"
- tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
- platforms. -->
- <category android:name="com.oculus.intent.category.VR" />
- </intent-filter>
- </activity>
- <!-- Custom application XML added by add-ons. -->
- <!--CHUNK_APPLICATION_BEGIN-->
- <!--CHUNK_APPLICATION_END-->
- </application>
- </manifest>
|