main.tscn 11 KB

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  1. [gd_scene load_steps=21 format=2]
  2. [ext_resource path="res://spawner.gd" type="Script" id=1]
  3. [ext_resource path="res://bacteria.tscn" type="PackedScene" id=2]
  4. [ext_resource path="res://restarter.gd" type="Script" id=3]
  5. [ext_resource path="res://Healthpickup.tscn" type="PackedScene" id=4]
  6. [ext_resource path="res://PowerUpControl.gd" type="Script" id=5]
  7. [ext_resource path="res://font/ComfortaaRegular.ttf" type="DynamicFontData" id=6]
  8. [ext_resource path="res://newdynamicfont.tres" type="DynamicFont" id=7]
  9. [ext_resource path="res://buttonsgens.gd" type="Script" id=8]
  10. [ext_resource path="res://ui/InterfaceLevelUpNew.png" type="Texture" id=11]
  11. [ext_resource path="res://ui/Area2D2.gd" type="Script" id=12]
  12. [sub_resource type="DynamicFont" id=8]
  13. font_data = ExtResource( 6 )
  14. [sub_resource type="Theme" id=9]
  15. default_font = SubResource( 8 )
  16. [sub_resource type="CircleShape2D" id=11]
  17. radius = 20.0
  18. [sub_resource type="Shader" id=1]
  19. code = "// NOTE: Shader automatically converted from Godot Engine 3.4.4.stable's CanvasItemMaterial.
  20. shader_type canvas_item;
  21. render_mode blend_mix;
  22. uniform sampler2D noise;
  23. uniform sampler2D noise2;
  24. uniform sampler2D grad;
  25. void fragment(){
  26. float col = texture(noise, UV).r * texture(noise2, UV+TIME*0.1).r + 0.3;
  27. COLOR = texture(grad, vec2( round(col)) ) + clamp(col,0.0,0.6) - 0.3;
  28. }"
  29. [sub_resource type="Gradient" id=2]
  30. offsets = PoolRealArray( 0.00833333, 0.970833 )
  31. colors = PoolColorArray( 0.00156975, 0.401855, 0.337356, 1, 0.144711, 0.686035, 0.256252, 1 )
  32. [sub_resource type="GradientTexture" id=3]
  33. gradient = SubResource( 2 )
  34. [sub_resource type="OpenSimplexNoise" id=4]
  35. [sub_resource type="NoiseTexture" id=5]
  36. width = 256
  37. height = 256
  38. noise = SubResource( 4 )
  39. [sub_resource type="NoiseTexture" id=6]
  40. width = 96
  41. height = 96
  42. seamless = true
  43. noise = SubResource( 4 )
  44. [sub_resource type="ShaderMaterial" id=7]
  45. shader = SubResource( 1 )
  46. shader_param/noise = SubResource( 5 )
  47. shader_param/noise2 = SubResource( 6 )
  48. shader_param/grad = SubResource( 3 )
  49. [node name="main" type="YSort"]
  50. [node name="bacteria" parent="." instance=ExtResource( 2 )]
  51. [node name="spawner" type="Node2D" parent="."]
  52. script = ExtResource( 1 )
  53. spawnspeed = 1.0
  54. [node name="spawner2" type="Node2D" parent="."]
  55. script = ExtResource( 1 )
  56. enemy_ = ExtResource( 4 )
  57. spawnspeed = 1.0
  58. [node name="restarter" type="CanvasLayer" parent="."]
  59. pause_mode = 2
  60. script = ExtResource( 3 )
  61. [node name="MarginContainer" type="MarginContainer" parent="restarter"]
  62. visible = false
  63. anchor_right = 1.0
  64. anchor_bottom = 1.0
  65. margin_left = 300.0
  66. margin_right = -300.0
  67. theme = SubResource( 9 )
  68. [node name="VBoxContainer" type="VBoxContainer" parent="restarter/MarginContainer"]
  69. margin_right = 89.0
  70. margin_bottom = 960.0
  71. theme = SubResource( 9 )
  72. alignment = 1
  73. [node name="Label" type="Label" parent="restarter/MarginContainer/VBoxContainer"]
  74. margin_top = 621.0
  75. margin_right = 120.0
  76. margin_bottom = 635.0
  77. custom_fonts/font = ExtResource( 7 )
  78. text = "game over"
  79. align = 1
  80. valign = 1
  81. [node name="Button" type="Button" parent="restarter/MarginContainer/VBoxContainer"]
  82. margin_top = 639.0
  83. margin_right = 120.0
  84. margin_bottom = 659.0
  85. custom_fonts/font = ExtResource( 7 )
  86. text = "restart"
  87. [node name="PowerUpControl" type="CanvasLayer" parent="."]
  88. script = ExtResource( 5 )
  89. [node name="Control" type="MarginContainer" parent="PowerUpControl"]
  90. pause_mode = 2
  91. visible = false
  92. anchor_right = 1.0
  93. anchor_bottom = 1.0
  94. margin_left = 120.0
  95. margin_right = -120.0
  96. theme = SubResource( 9 )
  97. [node name="VSeparator" type="VBoxContainer" parent="PowerUpControl/Control"]
  98. margin_right = 300.0
  99. margin_bottom = 960.0
  100. theme = SubResource( 9 )
  101. alignment = 1
  102. [node name="Label" type="Label" parent="PowerUpControl/Control/VSeparator"]
  103. margin_top = 408.0
  104. margin_right = 300.0
  105. margin_bottom = 427.0
  106. custom_fonts/font = ExtResource( 7 )
  107. text = "Choose a power:"
  108. [node name="ItemList" type="ItemList" parent="PowerUpControl/Control/VSeparator"]
  109. margin_top = 431.0
  110. margin_right = 300.0
  111. margin_bottom = 551.0
  112. rect_min_size = Vector2( 0, 120 )
  113. custom_fonts/font = ExtResource( 7 )
  114. items = [ "Item 0", null, false, "Item 1", null, false, "Item 2", null, false, "Item 3", null, false, "Item 4", null, false ]
  115. [node name="Control2" type="MarginContainer" parent="PowerUpControl"]
  116. pause_mode = 2
  117. visible = false
  118. anchor_right = 1.0
  119. anchor_bottom = 1.0
  120. margin_left = 80.0
  121. margin_right = -80.0
  122. theme = SubResource( 9 )
  123. [node name="VSeparator" type="VBoxContainer" parent="PowerUpControl/Control2"]
  124. margin_right = 380.0
  125. margin_bottom = 960.0
  126. theme = SubResource( 9 )
  127. alignment = 1
  128. [node name="Label" type="Label" parent="PowerUpControl/Control2/VSeparator"]
  129. margin_top = 168.0
  130. margin_right = 380.0
  131. margin_bottom = 187.0
  132. custom_fonts/font = ExtResource( 7 )
  133. text = "Choose a power:"
  134. [node name="ItemList" type="ItemList" parent="PowerUpControl/Control2/VSeparator"]
  135. visible = false
  136. margin_top = 431.0
  137. margin_right = 300.0
  138. margin_bottom = 551.0
  139. rect_min_size = Vector2( 0, 120 )
  140. custom_fonts/font = ExtResource( 7 )
  141. items = [ "Item 0", null, false, "Item 1", null, false, "Item 2", null, false, "Item 3", null, false, "Item 4", null, false ]
  142. [node name="ColorRect" type="ColorRect" parent="PowerUpControl/Control2/VSeparator"]
  143. margin_top = 191.0
  144. margin_right = 380.0
  145. margin_bottom = 791.0
  146. rect_min_size = Vector2( 0, 600 )
  147. color = Color( 0.886275, 0.717647, 0.556863, 1 )
  148. [node name="InterfaceLevelUpNew" type="Sprite" parent="PowerUpControl/Control2/VSeparator/ColorRect"]
  149. position = Vector2( 186, 117 )
  150. scale = Vector2( 0.75, 0.75 )
  151. texture = ExtResource( 11 )
  152. [node name="menbros" type="Node2D" parent="PowerUpControl/Control2/VSeparator"]
  153. modulate = Color( 0, 1, 0.952941, 1 )
  154. position = Vector2( 186, 308 )
  155. scale = Vector2( 0.75, 0.75 )
  156. [node name="Area2D2" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  157. position = Vector2( -177.333, 36 )
  158. scale = Vector2( 1.33333, 1.33333 )
  159. collision_layer = 4
  160. collision_mask = 4
  161. script = ExtResource( 12 )
  162. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D2"]
  163. position = Vector2( 32, 32 )
  164. shape = SubResource( 11 )
  165. [node name="Area2D3" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  166. position = Vector2( -177.333, -120 )
  167. scale = Vector2( 1.33333, 1.33333 )
  168. collision_layer = 4
  169. collision_mask = 4
  170. script = ExtResource( 12 )
  171. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D3"]
  172. position = Vector2( 32, 32 )
  173. shape = SubResource( 11 )
  174. [node name="Area2D6" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  175. position = Vector2( -74.6667, 54.6667 )
  176. scale = Vector2( 1.33333, 1.33333 )
  177. collision_layer = 4
  178. collision_mask = 4
  179. script = ExtResource( 12 )
  180. id = 1
  181. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D6"]
  182. position = Vector2( 32, 32 )
  183. shape = SubResource( 11 )
  184. [node name="Area2D7" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  185. position = Vector2( -74.6667, -141.333 )
  186. scale = Vector2( 1.33333, 1.33333 )
  187. collision_layer = 4
  188. collision_mask = 4
  189. script = ExtResource( 12 )
  190. id = 1
  191. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D7"]
  192. position = Vector2( 32, 32 )
  193. shape = SubResource( 11 )
  194. [node name="Area2D4" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  195. position = Vector2( 22.6667, 36 )
  196. scale = Vector2( 1.33333, 1.33333 )
  197. collision_layer = 4
  198. collision_mask = 4
  199. script = ExtResource( 12 )
  200. id = 2
  201. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D4"]
  202. position = Vector2( 32, 32 )
  203. shape = SubResource( 11 )
  204. [node name="Area2D5" type="Area2D" parent="PowerUpControl/Control2/VSeparator/menbros"]
  205. position = Vector2( 22.6667, -120 )
  206. scale = Vector2( 1.33333, 1.33333 )
  207. collision_layer = 4
  208. collision_mask = 4
  209. script = ExtResource( 12 )
  210. id = 2
  211. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/menbros/Area2D5"]
  212. position = Vector2( 32, 32 )
  213. shape = SubResource( 11 )
  214. [node name="corpo" type="Node2D" parent="PowerUpControl/Control2/VSeparator"]
  215. modulate = Color( 1, 0.494118, 0, 1 )
  216. position = Vector2( 186, 308 )
  217. scale = Vector2( 0.75, 0.75 )
  218. [node name="Area2D8" type="Area2D" parent="PowerUpControl/Control2/VSeparator/corpo"]
  219. position = Vector2( -196, -42.6667 )
  220. scale = Vector2( 1.33333, 1.33333 )
  221. collision_layer = 8
  222. collision_mask = 8
  223. script = ExtResource( 12 )
  224. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/corpo/Area2D8"]
  225. position = Vector2( 32, 32 )
  226. shape = SubResource( 11 )
  227. [node name="Area2D9" type="Area2D" parent="PowerUpControl/Control2/VSeparator/corpo"]
  228. position = Vector2( -117.333, -42.6667 )
  229. scale = Vector2( 1.33333, 1.33333 )
  230. collision_layer = 8
  231. collision_mask = 8
  232. script = ExtResource( 12 )
  233. id = 1
  234. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/corpo/Area2D9"]
  235. position = Vector2( 32, 32 )
  236. shape = SubResource( 11 )
  237. [node name="Area2D10" type="Area2D" parent="PowerUpControl/Control2/VSeparator/corpo"]
  238. position = Vector2( -38.6667, -42.6667 )
  239. scale = Vector2( 1.33333, 1.33333 )
  240. collision_layer = 8
  241. collision_mask = 8
  242. script = ExtResource( 12 )
  243. id = 2
  244. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/corpo/Area2D10"]
  245. position = Vector2( 32, 32 )
  246. shape = SubResource( 11 )
  247. [node name="Area2D11" type="Area2D" parent="PowerUpControl/Control2/VSeparator/corpo"]
  248. position = Vector2( 38.6667, -42.6667 )
  249. scale = Vector2( 1.33333, 1.33333 )
  250. collision_layer = 8
  251. collision_mask = 8
  252. script = ExtResource( 12 )
  253. id = 3
  254. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/corpo/Area2D11"]
  255. position = Vector2( 32, 32 )
  256. shape = SubResource( 11 )
  257. [node name="Area2D12" type="Area2D" parent="PowerUpControl/Control2/VSeparator/corpo"]
  258. position = Vector2( 116, -42.6667 )
  259. scale = Vector2( 1.33333, 1.33333 )
  260. collision_layer = 8
  261. collision_mask = 8
  262. script = ExtResource( 12 )
  263. id = 4
  264. [node name="CollisionShape2D" type="CollisionShape2D" parent="PowerUpControl/Control2/VSeparator/corpo/Area2D12"]
  265. position = Vector2( 32, 32 )
  266. shape = SubResource( 11 )
  267. [node name="buttons" type="Node2D" parent="PowerUpControl/Control2/VSeparator"]
  268. position = Vector2( 24, 422 )
  269. script = ExtResource( 8 )
  270. [node name="CanvasLayer" type="CanvasLayer" parent="."]
  271. layer = -1
  272. [node name="TextureButton" type="ColorRect" parent="CanvasLayer"]
  273. material = SubResource( 7 )
  274. anchor_right = 1.0
  275. anchor_bottom = 1.0
  276. theme = SubResource( 9 )
  277. [connection signal="dieproxy" from="bacteria" to="restarter" method="_on_bacteria_dieproxy"]
  278. [connection signal="level_up" from="bacteria" to="PowerUpControl" method="_on_bacteria_level_up"]
  279. [connection signal="button_down" from="restarter/MarginContainer/VBoxContainer/Button" to="restarter" method="_on_Button_button_down"]
  280. [connection signal="item_activated" from="PowerUpControl/Control/VSeparator/ItemList" to="PowerUpControl" method="_on_ItemList_item_activated"]
  281. [connection signal="item_activated" from="PowerUpControl/Control2/VSeparator/ItemList" to="PowerUpControl" method="_on_ItemList_item_activated"]