extends CanvasLayer # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): get_tree().paused = true pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Play_pressed(): get_tree().paused = false for x in get_children():x.visible = false $play/BesourinhoUltra4k2/AnimationPlayer.stop() $play/BesourinhoUltra4k2/AnimationPlayer2.stop() pass # Replace with function body.