extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var button = preload("res://ui/Button.tscn") # Called when the node enters the scene tree for the first time. func _ready(): for i in 5: var button2 = button.instance() add_child(button2) button2.initpos = global_position button2.initpos.y += i * 72 button2.initpos.x += 270 pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass