extends CanvasLayer export(NodePath) var playnode func _on_arrows_pressed(): $tut/AnimatedSprite.frame += 1 $tut/AnimatedSprite2.frame += 1 pass # Replace with function body. func _on_arrows2_pressed(): $tut/AnimatedSprite.frame -= 1 $tut/AnimatedSprite2.frame -= 1 pass # Replace with function body. func _on_back_pressed(): get_node(playnode).show() $tut.hide() pass # Replace with function body. func _on_howto_pressed(): yield(get_tree(),"physics_frame") get_node(playnode).hide() if !$tut.visible: $tut.show() pass # Replace with function body.