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- "values": [ -1, -1 ]
- }
- tracks/28/type = "value"
- tracks/28/path = NodePath("character/tail:position")
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- tracks/28/loop_wrap = true
- tracks/28/imported = false
- tracks/28/enabled = true
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- "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ),
- "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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- "values": [ Vector2( -6.8662, -1.81882 ), Vector2( -4.89757, -5.99231 ), Vector2( -6.8662, -1.81882 ), Vector2( -4.89757, -5.99231 ), Vector2( -6.8662, -1.81882 ) ]
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- tracks/29/loop_wrap = true
- tracks/29/imported = false
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- "times": PoolRealArray( 0, 0.1, 0.5, 0.6, 0.75, 1 ),
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- "values": [ Vector2( 1, 1 ), Vector2( 0.626, 1.837 ), Vector2( 1, 1 ), Vector2( 0.626, 1.837 ), Vector2( 0.908, 1.418 ), Vector2( 1, 1 ) ]
- }
- tracks/30/type = "value"
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- tracks/30/loop_wrap = true
- tracks/30/imported = false
- tracks/30/enabled = true
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- "times": PoolRealArray( 0, 0.1, 0.5, 0.6, 1 ),
- "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
- "update": 0,
- "values": [ 0.0, -0.9121, 0.0, -0.9121, 0.0 ]
- }
- tracks/31/type = "value"
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- tracks/31/loop_wrap = true
- tracks/31/imported = false
- tracks/31/enabled = true
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- "times": PoolRealArray( 0, 0.5, 1 ),
- "transitions": PoolRealArray( 1, 1, 1 ),
- "update": 0,
- "values": [ Vector2( 1, -3 ), Vector2( 1, -3 ), Vector2( 1, -3 ) ]
- }
- tracks/32/type = "value"
- tracks/32/path = NodePath("character/body/neck/head/eyes:position")
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- tracks/32/loop_wrap = true
- tracks/32/imported = false
- tracks/32/enabled = true
- tracks/32/keys = {
- "times": PoolRealArray( 0, 0.5, 1 ),
- "transitions": PoolRealArray( 1, 1, 1 ),
- "update": 0,
- "values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
- }
- tracks/33/type = "value"
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- tracks/33/loop_wrap = true
- tracks/33/imported = false
- tracks/33/enabled = true
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- "times": PoolRealArray( 0, 0.25, 0.55, 0.75, 1 ),
- "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
- "update": 0,
- "values": [ Vector2( 1, -3 ), Vector2( 0, -3 ), Vector2( 1, -3 ), Vector2( 0, -3 ), Vector2( 1, -3 ) ]
- }
- tracks/34/type = "value"
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- tracks/34/loop_wrap = true
- tracks/34/imported = false
- tracks/34/enabled = true
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- "values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
- }
- tracks/35/type = "value"
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- tracks/35/loop_wrap = true
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- tracks/35/enabled = true
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- "update": 0,
- "values": [ 0.0, 0.0, 0.0 ]
- }
- tracks/36/type = "value"
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- "update": 0,
- "values": [ Vector2( 1, 1 ), Vector2( 1.256, 0.8 ), Vector2( 1, 1 ), Vector2( 1.256, 0.8 ), Vector2( 1, 1 ) ]
- }
- [node name="animation" type="Node2D"]
- [node name="character" type="Sprite" parent="."]
- position = Vector2( 0, -19 )
- offset = Vector2( 0.5, 0 )
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- position = Vector2( -7.07642, 0.70387 )
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- texture = ExtResource( 7 )
- [node name="skirt2" type="Sprite" parent="character"]
- position = Vector2( 0.140308, 0.491077 )
- texture = ExtResource( 14 )
- offset = Vector2( 0.5, 0 )
- [node name="body" type="Sprite" parent="character"]
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- rotation = -0.194391
- offset = Vector2( 0.5, 0.5 )
- [node name="body2" type="Sprite" parent="character/body"]
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- scale = Vector2( 1.2, 1 )
- texture = SubResource( 1 )
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- rotation = 1.49012e-08
- scale = Vector2( 1.2, 1 )
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- rotation = -0.215763
- z_index = 10
- texture = ExtResource( 13 )
- offset = Vector2( 0.5, 0 )
- [node name="head" type="Sprite" parent="character/body/neck"]
- position = Vector2( 0, -5 )
- z_index = 1
- texture = ExtResource( 9 )
- offset = Vector2( 0.5, 0.5 )
- [node name="hairfront" type="Sprite" parent="character/body/neck/head"]
- position = Vector2( 1, -3 )
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- texture = ExtResource( 6 )
- offset = Vector2( -0.5, 0 )
- [node name="hairback" type="Sprite" parent="character/body/neck/head"]
- position = Vector2( 1, -3 )
- z_index = -2
- texture = ExtResource( 5 )
- offset = Vector2( 0, 0.5 )
- [node name="eyes" type="Sprite" parent="character/body/neck/head"]
- position = Vector2( -2.07347, -0.0698128 )
- z_index = 1
- texture = ExtResource( 11 )
- region_enabled = true
- region_rect = Rect2( 0, 0, 3, 2 )
- [node name="eyes2" type="Sprite" parent="character/body/neck/head"]
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- position = Vector2( 2.59195, 0.0468216 )
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- texture = ExtResource( 11 )
- region_enabled = true
- region_rect = Rect2( 0, 0, 3, 2 )
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- rotation = 2.82949
- scale = Vector2( 1, -1 )
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- texture = ExtResource( 1 )
- offset = Vector2( 0.5, 0 )
- [node name="middlearm" type="Sprite" parent="character/body/upperarm2"]
- position = Vector2( 3.15506, 4.30925 )
- rotation = -0.683119
- texture = ExtResource( 8 )
- [node name="hand" type="Sprite" parent="character/body/upperarm2/middlearm"]
- position = Vector2( 1.06624, 4.70073 )
- texture = ExtResource( 4 )
- offset = Vector2( 0, -1 )
- [node name="upperarm" type="Sprite" parent="character/body"]
- modulate = Color( 0.733333, 0.654902, 0.654902, 1 )
- position = Vector2( 6.32079, -4.52573 )
- rotation = -1.22341
- z_index = 15
- texture = ExtResource( 1 )
- offset = Vector2( 0.5, 0 )
- [node name="middlearm" type="Sprite" parent="character/body/upperarm"]
- position = Vector2( 2.81862, 4.74179 )
- rotation = -0.095041
- texture = ExtResource( 8 )
- [node name="hand" type="Sprite" parent="character/body/upperarm/middlearm"]
- position = Vector2( 2.5, 4 )
- texture = ExtResource( 4 )
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- [node name="tight" type="Sprite" parent="character"]
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- texture = SubResource( 2 )
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- rotation = 0.502171
- texture = ExtResource( 3 )
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- [node name="foot" type="Sprite" parent="character/tight/leg"]
- position = Vector2( 2, 7 )
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- texture = ExtResource( 10 )
- [node name="tight2" type="Sprite" parent="character"]
- position = Vector2( 3.66629, 3 )
- rotation = 2.85105
- scale = Vector2( 1, -1 )
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- texture = SubResource( 2 )
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- [node name="leg" type="Sprite" parent="character/tight2"]
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- texture = ExtResource( 3 )
- offset = Vector2( 0.5, 0.5 )
- [node name="foot" type="Sprite" parent="character/tight2/leg"]
- position = Vector2( 2, 7 )
- rotation = -0.17141
- texture = ExtResource( 10 )
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- autoplay = "bye bye"
- "anims/bye bye" = SubResource( 3 )
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- anims/run = SubResource( 5 )
- anims/walk = SubResource( 6 )
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