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- [gd_scene load_steps=4 format=2]
- [ext_resource path="res://sprite.tscn" type="PackedScene" id=1]
- [ext_resource path="res://animsaver.gd" type="Script" id=2]
- [sub_resource type="ViewportTexture" id=1]
- viewport_path = NodePath("Viewport")
- [node name="Node2D" type="Node2D"]
- [node name="Camera2D" type="Camera2D" parent="."]
- current = true
- [node name="Viewport" type="Viewport" parent="."]
- size = Vector2( 64, 64 )
- own_world = true
- transparent_bg = true
- render_target_v_flip = true
- [node name="animation" parent="Viewport" instance=ExtResource( 1 )]
- position = Vector2( 32, 57 )
- [node name="tail" parent="Viewport/animation/character" index="0"]
- position = Vector2( -6.8662, -1.81882 )
- rotation = 0.0
- [node name="skirt2" parent="Viewport/animation/character" index="1"]
- position = Vector2( 0, 0 )
- rotation = 0.0
- scale = Vector2( 1, 1 )
- [node name="body" parent="Viewport/animation/character" index="2"]
- position = Vector2( 1.99713, -6.89489 )
- rotation = 0.261799
- [node name="neck" parent="Viewport/animation/character/body" index="2"]
- rotation = 0.0
- [node name="head" parent="Viewport/animation/character/body/neck" index="0"]
- position = Vector2( 0, -5 )
- rotation = 0.0
- [node name="eyes" parent="Viewport/animation/character/body/neck/head" index="2"]
- position = Vector2( -1.24746, 0.0936432 )
- [node name="upperarm2" parent="Viewport/animation/character/body" index="3"]
- position = Vector2( -4.36346, -3.92339 )
- rotation = 4.05025
- [node name="middlearm" parent="Viewport/animation/character/body/upperarm2" index="0"]
- position = Vector2( 0.589418, 4.49834 )
- rotation = 0.92127
- [node name="upperarm" parent="Viewport/animation/character/body" index="4"]
- position = Vector2( 4.62382, -5.19807 )
- rotation = -1.54095
- z_index = 0
- [node name="middlearm" parent="Viewport/animation/character/body/upperarm" index="0"]
- position = Vector2( 3.14794, 3.35255 )
- rotation = -0.807375
- [node name="tight" parent="Viewport/animation/character" index="3"]
- position = Vector2( -2, 3 )
- rotation = 0.610865
- [node name="leg" parent="Viewport/animation/character/tight" index="0"]
- position = Vector2( -1.03475, 4.25954 )
- rotation = 1.62085
- [node name="foot" parent="Viewport/animation/character/tight/leg" index="0"]
- rotation = -0.349066
- [node name="tight2" parent="Viewport/animation/character" index="4"]
- position = Vector2( 4, 3 )
- rotation = 2.48952
- scale = Vector2( -1, -1 )
- [node name="leg" parent="Viewport/animation/character/tight2" index="0"]
- rotation = -0.303782
- [node name="foot" parent="Viewport/animation/character/tight2/leg" index="0"]
- rotation = 0.0
- [node name="AnimationPlayer" parent="Viewport/animation" index="1"]
- autoplay = ""
- [node name="animsaver" type="Sprite" parent="."]
- texture = SubResource( 1 )
- script = ExtResource( 2 )
- node = NodePath("../Viewport/animation/AnimationPlayer")
- anim = "bye bye"
- [node name="Timer" type="Timer" parent="."]
- one_shot = true
- autostart = true
- [connection signal="animation_finished" from="Viewport/animation/AnimationPlayer" to="animsaver" method="_on_AnimationPlayer_animation_finished"]
- [connection signal="animation_started" from="Viewport/animation/AnimationPlayer" to="animsaver" method="_on_AnimationPlayer_animation_started"]
- [connection signal="timeout" from="Timer" to="animsaver" method="_on_Timer_timeout"]
- [editable path="Viewport/animation"]
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